Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 2 users and 157 guests online.

Online users

  • bigoo
  • Qcontinuum

Languages

  • English English
  • French French

Browse archives

« July 2008  
Mo Tu We Th Fr Sa Su
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

IRM v 0.6a almost done.

Submitted by Fallen Haven on Thu, 2007-01-11 09:56. SE:V MODs

Here a sneak peak at what to expect in this version :

Next version readme
http://www.rogepost.com/n/9376966529

‹ Inter-Related Conversion V 0.6a is up! About components ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Captain Kwok's picture
Mod Designer

Blockage

Submitted by Captain Kwok on Thu, 2007-01-11 10:46.

So... your host site always blocked by work's internet filter. Sticking out tongue

You should contact Fyron at Spacempires.net - he can set you up with some webspace and FTP access.

Or you can also post the readme text here as well. Sticking out tongue

-----

Space Empires Depot | SE:V Balance Mod

» login or register to post comments

Readme

Submitted by Fallen Haven on Thu, 2007-01-11 12:01.

Captain Kwok wrote:
So... your host site always blocked by work's internet filter. Sticking out tongue

You should contact Fyron at Spacempires.net - he can set you up with some webspace and FTP access.

Or you can also post the readme text here as well. Sticking out tongue

I wanted to post it here, but the readme is too large and get trunked. I saved myself a lot of needless work doing it this way. But i will send a e-mail to Fyron now, it's long overdue that i get a homepage.

Edit : Found the site, but can't get the e-mail...

» login or register to post comments
Captain Kwok's picture
Mod Designer

Send PM

Submitted by Captain Kwok on Thu, 2007-01-11 13:27.

Send him a PM here with e-mail and stuff and that should work...

-----

Space Empires Depot | SE:V Balance Mod

» login or register to post comments
pikcachu20's picture

Looks good...

Submitted by pikcachu20 on Thu, 2007-01-11 13:34.

nt

» login or register to post comments

Two things about 0.54d

Submitted by Orzelek16 on Thu, 2007-01-11 14:28.

First - mines:
Is there any reason why while carrying 4 mine sweepers each capable of sweeping 42 mines per use I lost ship to minefiled of 21 small mines?
Second thind - there is a typo in facilities dependant on Planetary Defenses technology. They have only Defenses as requirement so they won't appear ingame.

» login or register to post comments

Possible typo

Submitted by Orzelek16 on Thu, 2007-01-11 16:23.

Shouldn't particules be particles?
Solar sail has one ability with "0" as description.

I'm playing small pacefull game trying to do large amount of research.
It would be good to add more detailed descriptions for seeking weapons - like seeker speed, damage resistance. Also ships could benefit from adding description of how musz movement they use per move point.

» login or register to post comments
Jagzeplin's picture

im pretty sure they do have that

Submitted by Jagzeplin on Thu, 2007-01-11 16:27.

last i checked i found all of that in the question mark thingy

My name is Inigo Montoya. You killed my father. Prepare to die.

» login or register to post comments

Thanks for the report.

Submitted by Fallen Haven on Thu, 2007-01-11 17:41.

Orzelek16 wrote:
Shouldn't particules be particles? Solar sail has one ability with "0" as description.

Fixed this.

Quote:
I'm playing small pacefull game trying to do large amount of research. It would be good to add more detailed descriptions for seeking weapons - like seeker speed, damage resistance. Also ships could benefit from adding description of how musz movement they use per move point.

Let's say that missiles are fast but weak, Torpedoes thougher but slower and energy torps difficult to kill and high damage. There was a typos that prevented non-energy torps to show up, but they will now.

But the general rule is if it cost more, it's more powerful.

» login or register to post comments

Thanks for the report.

Submitted by Fallen Haven on Thu, 2007-01-11 17:48.

Orzelek16 wrote:
First - mines: Is there any reason why while carrying 4 mine sweepers each capable of sweeping 42 mines per use I lost ship to minefiled of 21 small mines? Second thind - there is a typo in facilities dependant on Planetary Defenses technology. They have only Defenses as requirement so they won't appear ingame.

I had not seen that one yet. Fixed now.

Edit : Well, the facility is fixed, but for the minesweeper, i don't know how it's supposed to work, and i did not change it. It should be easier to kill mines in 0.6a since they got reduced in tonnage and structure. And their blast has been toned down by a lot. In fact i reworked all the warheads, they were overpowered.

» login or register to post comments

My mod seem to be ready...

Submitted by Fallen Haven on Thu, 2007-01-11 18:38.

Yet i still have one last bug : The treaty spamming bug. Since my core files were taken from Maran's, who took it from Kwok's mod, i'm stuck with the bug. It's not that bad, due to all the AI changes i made, but it's annoying to 2-3 times the very same request.

» login or register to post comments

empire name not displaying

Submitted by evilginger on Thu, 2007-01-11 20:39.

One I have just noticed is that in treaty clases where it should the name of the players empire does not show up.

» login or register to post comments

Update.

Submitted by Fallen Haven on Thu, 2007-01-11 20:55.

evilginger wrote:
One I have just noticed is that in treaty clases where it should the name of the players empire does not show up.

Hum... I have no idea about that one.

Anyway, i'm packing my mod right now, 0.6a should be online shortly. Any further changes will wait the next version.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • I am so impressed!
  • Space Empires V 1.74
  • Stuipd Question
  • Neutral pack 1.10 released, now adds three neutral races.
  • Research By Percentage SUCKS

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Component leveling error
  • Game setup - how about a slider for tech points?
  • Balancing Applied Research
  • Weapon Platforms + Supply
  • PBW site down?
(c) Strategy First, Inc. All rights reserved.