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Home » news » forums » Space Empires V » Space Empires V General

AI Carrier Crazy

Submitted by Omnius on Tue, 2007-01-09 09:52. Space Empires V General

I've noticed that the AI's are Carrier Krazy in that they build way too many of these worthless ships. Too many times I've come upon an enemy AI colony with one of my little recon frigates to find it guarded by 15 or 20 Heavy Carriers with no fighters. Since they only sport Point Defense weapons those AI carriers are useless against my small recon frigates and my ship chases off the garbage even killing some before it blows away the AI colony.

This is the same problem Supreme Ruler 2010 had in that the AI's built way too many expensive carriers only to waste them because the AI didn't know how to operate aircraft from carriers. After pointing out this stupid rush to build carriers the programmer for SR2010 got smart and reduced the number of carriers the AI puked out which helped make the AI better.

Please cut down the number of carriers the AI's make. Remember proportions when having the AI's make ships. Each heavy carrier carries 96 large fighters and to fill up those carriers will take plenty of fighters. I think one carrier for each fleet is sufficient. Think of a USA Carrier Naval Task Force with 5 Frigates, 3 Destroyers and 2 Cruisers in each task force with that carrier.

I started with all techs and the AI builds nothing but Dreadnaughts along with too many carriers. No Cruisers, no Battleships or anything else. The AI's should build a better balance of smaller and bigger ships so that it can have more ships for the same cost.
Omnius

‹ Base Ship Yards & Satellite Layers- Am I being Stupid...? Armor Repair Bay ›
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I agree

Submitted by evilginger on Tue, 2007-01-09 14:44.

I agree but the problem is with the AI not building fighters rather than not knowing what to do with them when it has. I have in a stock game got fed up with this and went into the AI and ordered it to build 10 of its standard fighters on all of its planets and left it to it.

A few turns latter an AI carrier group came through with fighters much to my surprise resulting in just about the only battle I have ever lost in Stock. The priority to build fighters needs to be increased when the AI has carriers in its fleet.

The other thing is due to the AI being convinced bigger is better on all occasions

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A random thought that

Submitted by Nevyn on Wed, 2007-01-10 06:08.

A random thought that occured that might assist in the 'fixing' of this bug. Why not create a 'Space Unit Yard' That only does units, no facilities or ships, and make it fairly small, say 50 tons, and include it in the design of all carriers/mine layers/drone launchers/Satellite launchers. And then each carrier can produce it's own fighters on the move, it might remove the complication of trying to get the AI to build them on nearby planets then load them. And the same with mine layers/drone launchers.

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Still Too Many

Submitted by Omnius on Wed, 2007-01-10 10:52.

The AI's puke out way too many carriers regardless of whether they can build fighters or not. With Heavy Carriers that can carry 96 or more large fighters having 20 carriers means it takes over 1800 fighters to fill them up. With a 2,000 unit maximum default that leaves little room for other units like weapons platforms, mines or satellites. The AI's need to build less carriers and concentrate more on good warships.
Omnius

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Rilo57's picture

I've tried this in my own

Submitted by Rilo57 on Wed, 2007-01-10 10:56.

I've tried this in my own designs of carriers, the problem is that when a ship born space yard is constructing... it can't move. I still like to have a ship yard on my carriers to repair damaged fighters (I ususally just have armor, not shields on fighters, and armor needs repair).

fighters are extremely useful, and the carrier really brings the battle to the bad guys... but really you only need one in a fleet.

SEV, more than a feeling.

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pikcachu20's picture

Good Warships

Submitted by pikcachu20 on Wed, 2007-01-10 11:04.

Even though I am a noobie with SEV... I have noticed that the AI doesn't really build any good warships in the stock game. I'm still learning which weapons are good against which defense (or lack of in the AI case.) But I have noticed that even my technically inferior ships seem to have little problems taking the higher tech AI ships.

The balcence Mod seemed to have changed that though....

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It Only Takes One

Submitted by Omnius on Wed, 2007-01-10 11:15.

Rilo57 wrote:
fighters are extremely useful, and the carrier really brings the battle to the bad guys... but really you only need one in a fleet.

Rilo57,
I agree that each fleet only needs one carrier and the AI should build carriers based upon fleets, one per. AI fleets tend to be rather plain vanilla in that they only contain battle-type ships. I see fleets of battle-type ships or fleets of carriers but not a combination which is very effective.

I've just learned the joys of fighters recently and they definitely bring something to the party. I also have dedicated repair ships, minsweepers, mine layers, and drone launchers to accompany my fleets and give my fleets multiple capabilities. I usually keep my recon frigates separate running around getting the current lay of the land so I know where to go and with how much. Plus those little recon frigates are murder when coming upon undefended enemy colonies. I kill more AI colonies with my little recon frigates than with big fleets.
Omnius

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Mod Designer

Re: AI Carrier Crazy

Submitted by Gideon on Fri, 2007-11-30 20:05.

There are several issues with ship design and construction in stock. The AI in stock is very bare bones. Try a mod or three, and see what happens.

"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
Download my mod here: GidMod

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Netra's picture

Re: AI Carrier Crazy

Submitted by Netra on Fri, 2007-11-30 20:42.

lol yea when i first played a stock game I built up my defenses expecting the worse and was surprised how poorly stock designs are Sticking out tongue I'm sure Gideon will have that taken care of in his mod Sticking out tongue

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

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