Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 172 guests online.

Online users

  • mudshark
  • p3 d
  • ForesterSOF

Languages

  • English English
  • French French

Browse archives

« May 2008  
Mo Tu We Th Fr Sa Su
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  
Home » news » forums » Space Empires V » Space Empires V FAQs

Fog of war and enemy colonies

Submitted by lhog on Mon, 2007-01-08 10:32. Space Empires V FAQs

Hi!

=== Apologies ===
I'm sure my question has been asked for zillion times, but I can't find one Smiling
=== Apologies ===

Could you tell me if there is a way to turn on enemy colony presence indication after losing line of sight by my scouts? IMO, default state of things makes colonizing, exploration, and war very inconvenient.

Thx for your replies!

‹ New Game AI not launching units from planets in combat ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Captain Kwok's picture
Mod Designer

Suggestion

Submitted by Captain Kwok on Mon, 2007-01-08 11:24.

Yes. It's e-mail MM at se5 at malfador dot com and make the suggestion that colonies should be marked with the empire's flag even if it is out of sight.

-----

Space Empires Depot | SE:V Balance Mod

» login or register to post comments
Captain Kwok's picture
Mod Designer

Colonies and Sight Range

Submitted by Captain Kwok on Mon, 2007-01-08 11:29.

You can also choose during game setup that an entire system is seen when you have a ship or other valid vehicle present in the system.

-----

Space Empires Depot | SE:V Balance Mod

» login or register to post comments

Thanks for your replies,

Submitted by lhog on Tue, 2007-01-09 12:58.

Thanks for your replies, Cap!

Thought it is obvious to display the flag on planet after the first contact with an enemy colony has been made. Almost every space strategy I played before did like that. But it's ok, I'll write an e-mail.

P.S. Unfortunately changing visibility settings alters many other game aspects, which I found very interesting.

» login or register to post comments

I believe it's also possible

Submitted by Nevyn on Wed, 2007-01-10 22:05.

I believe it's also possible with very little modding to set Planets to be allways visible, much like a star.

» login or register to post comments

It is

Submitted by evilginger on Wed, 2007-01-10 23:14.

Nevyn wrote:
I believe it's also possible with very little modding to set Planets to be allways visible, much like a star.

this is how the interrelated tech mod does it the only down side is that you get to see the red and green habitability markers straight off it would be nice not to see those as with other system details until the system is surveyed. Planets are obvious but how habitable they are should not be

» login or register to post comments

Notes

Submitted by BlueM99n84 on Fri, 2007-01-19 23:53.

While it is not as good as the visual cues discussed you can use the notes to annotate comments on what you have found in the system and where in terms of coordinate(X,Y) location.

» login or register to post comments
pikcachu20's picture

Re: Thanks for your replies,

Submitted by pikcachu20 on Wed, 2007-01-31 16:33.

lhog wrote:
Thanks for your replies, Cap!

Thought it is obvious to display the flag on planet after the first contact with an enemy colony has been made. Almost every space strategy I played before did like that. But it's ok, I'll write an e-mail.

P.S. Unfortunately changing visibility settings alters many other game aspects, which I found very interesting.

While it can be modded (as others have suggested) I tend to agree with you. The other asspects get changed as well. I never understood how an empire capable of space flight loses information on a planet or civilization it has encountered before.

» login or register to post comments

Re: Fog of war and enemy colonies

Submitted by robert4260 on Mon, 2007-02-05 16:22.

I assume I have the same problem when I have been in a solar system and surveyed it. Then when I send coloney ships to that system and try to colonize the planet I find that the planet is already colonized by an ally. When I go back later there are no markers that indicate the colony is colonized. Also it shows up as unhabited in the planets list. Is there something in the treaty with the ally that allows this? Thanks for any assistance. I am very new at this game.

» login or register to post comments

Re: Fog of war and enemy colonies

Submitted by Fallen Haven on Mon, 2007-02-05 16:36.

robert4260 wrote:
I assume I have the same problem when I have been in a solar system and surveyed it. Then when I send coloney ships to that system and try to colonize the planet I find that the planet is already colonized by an ally. When I go back later there are no markers that indicate the colony is colonized. Also it shows up as unhabited in the planets list. Is there something in the treaty with the ally that allows this? Thanks for any assistance. I am very new at this game.

But the game does keep track of colonised worlds. If you use the planet list, the game does remember that a planet has been colonized, it just don't show it when you don't have a ship in sight of it. If you use the filters, colonized planets won't be in the list. The problem though is it can be tedious to play with the filters, especially when you want to send more than one colony ship in that turn...

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Defence vs. Attack and other Combat related questions...
  • Sphärenwelt
  • Why Retrofit is limited to +50% per order?
  • Babylon 5 Wars SEV Mod Update
  • Balance Mod Neutral Races

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Balance Mod v0.98 Available!
  • screwed up dialogs and text display
  • Damn Dirty Bugs/Annoyances
  • Can't Hit Broad Side of a Barn
  • Help Please
(c) Strategy First, Inc. All rights reserved.