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Home » news » forums » Space Empires V » Space Empires V General

Possible Bug, arn't Robo Miners suppose to lower the value of Astroid Fields?

spacecadet's picture
Submitted by spacecadet on Sat, 2007-01-06 23:15. Space Empires V General

I am using the Robo Miners in a game with finite resources and they seem to work well, maybe too well, because they don't seem to lower the amount of minerals on the astroids or planets EVER, I have left some for over 10 turns with high net mineral yields but no lowering of minerals. I don't, understand why a mining facility lowers the amount of resources but a robo miner does.
If this isn't a bug, the best strategy right now, if your playing a finite resource game, just switch to robo miners as fast as you can and then destroy ALL of your mining facilities.

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redbullbear68's picture

I think Finite is relative

Submitted by redbullbear68 on Sun, 2007-01-07 13:08.

On the topic of finity and infinity, I think the 'finite resources' is broken, but I'll do some more research.

Kerry-

"...I say we must move forward, not backward, upward, but forward, and always twirling, twirling, twirling towards freedom!"
-Kodos for President

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Mod Designer

Field in Settings.txt

Submitted by CP1985 on Sun, 2007-01-07 13:11.

There is also a Field in Settings.txt that has "Remote Mining Decreases value" or something. I think its on by default so this is an odd one.

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thats odd

Submitted by evilginger on Sun, 2007-01-07 13:12.

Remote miners farmers etc are supposed to hurt the resource values of asteroids and planets they are used on regardless of finite resorces being on or off. So if this isn’t happening you have a bug I think.

I can’t confirm since I have not used remote mining preferring to build planets and colonise them. I also don’t play finite resources as I got burned trying it with SEIV. Zip up a save game and send it to

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spacecadet's picture

Finite Resources is VERY broken

Submitted by spacecadet on Sun, 2007-01-07 13:32.

redbullbear68 wrote:
On the topic of finity and infinity, I think the 'finite resources' is broken, but I'll do some more research.

Kerry-

I would agree with that now. With help from Captain Kwok, I figured out that the Improvement Plants are working but at a rate so low, they do nothing, so basically in a finite resource game the only thing you can do is just scrap all of your Mining Facilities as fast as you can and replace them with Robo mining ships.
This is of course ignoring probably the worst fact of Finite resource games, that the AI doesn't seem to understand finite resources and all computer players will run out and you can kill them a few years into the game after they have ran out of minerals. Its sad to see your largerst AI competition sitting on planet after planet of multiple Mining Facilities and 0 mineral value!

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Thy Reaper's picture
Mod Designer

Finite Resources won't be AI friendly for some time

Submitted by Thy Reaper on Sun, 2007-01-07 16:31.

You're right that the AI has no hope in a finite resources game. It will be some time before someone with enough experience can make an AI that can handle that kind of game.

I can't even handle finite resources... too much thinking, planning, etc. I don't want to bother Sticking out tongue

-----
Watch for my mod - codename: Dimensions - coming by Summer, 2007!

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