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Home » news » forums » Space Empires V » Space Empires V General

Favorate Weapons.. early game, midgame, endgame

Submitted by pkoko on Sat, 2007-01-06 10:17. Space Empires V General

I want to know what is everyone's favorate & best weapons for ship based combat. I also want to know them catagorized into early game, midgame, endgame, and max resource & tech phase (very high tech & very expensive). Because I am new player I find myself lost which weapons to research... etc. What I catogorize as early game are weapons you can research right away or very quickly. Midgame are weapons where you research 2-3 preq techs. endgame are 4-5; max tech is any avialable.

My list so far.
Early: DUC
Midgame: meseons
Endgame: ???

thanks

‹ System ownership & treaties SE:V Changelog v1.31 ›
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mine

Submitted by evilginger on Sat, 2007-01-06 11:05.

Early
Stock
CSM/DU cannon
Balance
Antiproton beams
Mid
Stock
CSM /Meson blaster
Balance
Phased Polaron beams
Late
Stock
CSM/Meson blaster
Balance
Phased polaron beams/ Graviton helbores

CSM's remain the king for weapon platforms in both games even if in the Balance Mod you don’t have the tech to multi task research as much as you do in stock so they are not at the level they would be in stock

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Jagzeplin's picture

lol noob alert

Submitted by Jagzeplin on Sat, 2007-01-06 11:10.

wats csm and du?

My name is Inigo Montoya. You killed my father. Prepare to die.

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Captain Kwok's picture
Mod Designer

What's CSM/DUC

Submitted by Captain Kwok on Sat, 2007-01-06 11:13.

Abbreviations for weapons...

CSM = Capital Ship Missile
DUC = Depleted Uranium Cannon

-----

Space Empires Depot | SE:V Balance Mod

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sorry

Submitted by evilginger on Sat, 2007-01-06 11:15.

CSM =Capital ship Missile
DU canon = depleted uranium canon

Edit Damn you Kwock shouldent you be working on the next Balence Mod patch or somthing Eye-wink

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Jagzeplin's picture

hmmm

Submitted by Jagzeplin on Sat, 2007-01-06 11:16.

arent the green missles (i forgot what they're called) better than the capital ship missles in the balance mod? maybe im not seeing something

My name is Inigo Montoya. You killed my father. Prepare to die.

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they are but

Submitted by evilginger on Sat, 2007-01-06 11:27.

The green seekers could be one of several things if they are Graviton helbores than yes they are more dangerous being armour piercing but CSM's are cheap and don’t lose damage with range and if you have some one attacking one of your colonies you want to do maximum hurt at maximum range. Weapon platforms (wp) are the last space based line of defence behind

1st Mines
2nd Ships and fighters
3rd Satelites and bases

I know that WP’s are on planet but they are no use once the enemy have landed

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Captain Kwok's picture
Mod Designer

Plasma Missiles

Submitted by Captain Kwok on Sat, 2007-01-06 11:28.

Yes, Plasma Missiles are intended to be a step up from CSMs in the mod.

-----

Space Empires Depot | SE:V Balance Mod

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Usually I go for missiles

Submitted by jeep on Sat, 2007-01-06 11:29.

Usually I go for missiles first as they are guaranteed hit on the early small (high defense rating) ships, and because any effective point-defense that an opponent can muster so early in the game would mean he'll be kept on the defensive end of weapons research for a large part of the game.

I only go for beam weapons after getting some decent combat sensors. Then I usually get Anti Proton for its range, or Phased Polaron if opponent is shield-heavy.

Early-game, I try to keep as far ahead on Propulsion as I can so that I am the one who dictates the combat (run or fight)

Mid-game, I tend to use a lot of fighters.

Late-game, I just swarm with drone carriers Laughing out loud
I never ever make fleets without a few missile boats, though.

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Jagzeplin's picture

PLASMA MISSLES!

Submitted by Jagzeplin on Sat, 2007-01-06 11:34.

thats wat i was thinkin of
edit- and yeah i love anti-proton beams but i mostly use a lot of plasma missles

My name is Inigo Montoya. You killed my father. Prepare to die.

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I use temporal weapons...

Submitted by amerelium on Sat, 2007-01-06 18:45.

I use temporal weapons...

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What about organic weapons?

Submitted by JJawor7855 on Tue, 2007-01-16 22:09.

What about organic weapons? Isn't the parasite missle the best antiship weapon out there? Isn't the organic acid globule the longest range beam weapon? What can beam ships do against long range missile ships? Can't you put enough missiles on ships to counteract any point defense? Just build a bunch of missile ships, and point defense ships; then beam fihgters and beam ships are screwed.

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i use crystalline

Submitted by kanaric on Wed, 2007-01-17 22:16.

i use crystalline weapons....

early, shard cannons and crystal torpedos
mid/late i add in the beam weapon on larger ships.

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I use CSMs on ships and

Submitted by tmcc on Thu, 2007-01-18 17:04.

I use CSMs on ships and weapon platforms and small DUCs on fighters and troops exclusively in both stock and BM and destroy the AI at will. This minimizes the areas to research and allows growth in other technology areas.

I think this is really a moot question until there is a capable AI available.

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Badger's picture

Quote: i agree with you

Submitted by Badger on Thu, 2007-01-18 17:14.

Quote:

i agree with you

you will notice the ai uses these waepons fairly exclusively

i htink the ganme was designed so those are always "ok"
so the computer ai doesnt have to rsearch new weapons

in tactical, tho, you can destroy DUC ships by moving laterally.. Try it. Fast beam waepon ships dont even get hit - hte duc shells move too slow - which i 100% agree with.

also, using the parthian shot - a fast ship with csm or other torpedos- tghat stays out of range -
guarantees victory over the ai

but your last sentence is the whole truth.

unfortunately.
Anyone who wants power; by definition, cannot be trusted with it...

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ColonialAdmiral's picture
Mod Designer

Re: Favorate Weapons.. early game, midgame, endgame

Submitted by ColonialAdmiral on Mon, 2007-03-19 22:39.

My favorite is Graviton Helbores. They have a very high power rating, and have a fairly good range. I usually put them on my larger ships, with hangars, and so that the fighters can chase down any long range ships, and if the big ship gets in range with a bunch of helbores...
Plus i like small frigates with wave motion guns as escorts, and a few with torps...

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