Working on tech research... |
Ok, for my mod i need to rework the whole AI research pathern. I added or changed several techs, but due to the way the AI works, i have to tell it what to research first and next, divided between all the "ages". The problem is i'm not sure how it is working.
For exemple :
call Add_Tech_Area("Armor", 5)
Does that mean that it will add 5, that it will stop at 5 or that it will weight 5 against the other techs? It change everything and that's what is slowing me down currently, i'm not sure how to configure my AI so it pose a challenge without researching useless stuff it doesn't need just yet (or ever).
Edit : Another thing, what is the difference between Global research and the other research file? They essentially contain the same stuff, so what are they used for?
Anyone knows how it is truly working?




AI Research
Script_AI_GlobalResearch is used only by the [Empire]_Setup_Script file to select starting technology.
Script_AI_Research dictates what the AI will research in game.
(Armor, 5) tells (or rather queues up) the AI to research Armor until level 5.
The ages thing is really just for organization.
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Space Empires Depot | SE:V Balance Mod