IRTM v 0.54c is out! |
Ok, it's been enough, i had to shove it by the window...
Nah seriously, it's here, another alpha, but this time with an AI. This AI still need some tweaking but it should do much better than the stock one. It's amazing how fast it does set up it's colonies and send ships around. I did not have time to tweak the finer details though...
Edit : This version is obselete.
Trying and fixing it :)
I'll play a little with your mod. It looks fine for now:)
No supply usage is annoyance but I got rid of it.
It looks like there is a bug in game that cause supplies to be not used when movement generated by vehicle is a floating point value. If you take values generated by engines and engines per move and multiply them by 1000 all works fine. I have fixed files for this and can send them also.
Will you post fix / updated mod?
I need to admit that I'm not using ministers yet. If you could post how to fix this bug it would be great.

Quick Question re Compatability with Balance mod
Fallen Haven, I know in the beginning you indicated your mod used Kwoks AI and another source for a basic starting point. Is this mod built to work with Kwok's Balance mod 1.01 at this point ? I pretty much exclusively play balance mod now since plain vanilla SEV lacks sooooo much.
I am having a problem with this mod
I would like to try this mod but for some reason I get an error message when I load the game I think it’s a problem caused by extracting the .rar would it be possible to post a .zip format version?
I have a screen shot of the message and would be happy to E-mail you this if you Pm'd me with an address. its probably somthing simple
How "tactical" is it?
FH,
I'd be willing to try it out, but how "tactical" is your mod? I don't use Tactical combat at all because IMO it rarely makes a win/lose difference. Tech levels and numbers are almost always more important factors. I'd rather just take 10-20% more damage than spend all that extra time controlling ships. Is the goal of your mod just tougher battles, or are there equal strategic improvements (research/construction/force movement/etc) in your AI? If so, are they different from the ones in Balance Mod?

Might check it out.
Any chance you could give a brief summary of what this mod does? your link just takes me to a download site so the only information i have is the file name 
Im not normally much of a mod type person but with the stock version of the game in the state its in im open to anything that will finally let me have a good game of SEV.




Sorry if anyone already d/l
Sorry if anyone already d/l it, i found a few minor bugs moments after i released it, now it's 0.54b.
Inter-Related Tactical Conversion v 0.54
http://www.rogepost.com/n/8398890507