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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

A little change: Better Temperature Formula

Thy Reaper's picture
Submitted by Thy Reaper on Wed, 2007-01-03 08:57. SE:V MODs

I know this formula isn't important in the grand scheme of things, but I spent a little time at it so that planets would be a temperature you might expect.

Name := Formula Planet Temperature
Formula := Random(0, 100) - 273 + ( [%PlanetSize%] * 40 ) + ( (750 * [%NumberOfStars%]) / ([%HexDistanceToCenter%] * [%HexDistanceToCenter%]) )

It starts with a temperature between -273 and -173 C, then it adds temperature from the core of the planet, then it uses the inverse square law to account for energy from the stars. A tiny planet near the edge of the solar system will nearly always be below 0, and a planet near the center of a trinary system will be 1000s of degrees.

Now I wonder, can I apply temperature in other formulas to determine certain things, such as a facility that produces resources based on temperature? (Thermal Power Plant type things)

‹ Need some help with UI mod Warp Points ›
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Rilbur's picture

Nah

Submitted by Rilbur on Wed, 2007-01-03 12:24.

I don't think so. And it'd start driving people nuts if you could, since we've been assuring everyone "temperature is just a flavor value" Laughing out loud
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