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Home » news » forums » Space Empires V » Space Empires V General

Organic races are actually HARD in Balace Mod!

Submitted by Destroyer224 on Wed, 2007-01-03 00:46. Space Empires V General

I have been playing my first game of Captain Kwok's Balance mod and am about 50-60 turns in. I have to say, you must have injected sterioids into the organic races Kwok. It has been thwarting me and slowing me down at every turn it possibly can. It is sending fleets of up to 13 ships at my outlying colonies and destroying them with minimal losses even though I put six WPs a piece and a dozen fighters on them. My fleets are actually repelled even though they are superior by at least 5-6 ships every time and have level 10 torpedos and as much armor as they can carry. In fact, a neighboring AI temporal race has been decimated to his homeworld even though he is recieving large amounts of resources and research from a trade agreement. The biggest factor I can find is the organic armor. It is much better than any other armor, with 20kt space taken, but 160kt of protection and 6 regen a second at level 1. And when the enemy packs 3 of these per ship, along with PD that makes it harder for my torpedos to hit, I am having the first real trouble with any Space Empires AI. In fact, it has hindred me so much that I am now 7th in my game and might encounter trouble when the other AI I'm at war with is able to reach me (the organic race is inbetween them and me). If you can use some of what the organic AI is doing Kwok, you could really make some challenging AI. I can't even IMAGINE how tough it would be using Maran's AI...

‹ Balance Mod - Problem with Tech Trading... Rebooting game ›
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muhahaha I love my organic

Submitted by malefic on Wed, 2007-01-03 03:09.

muhahaha I love my organic ships in Kwok's mod; however, a good set of mines punch holes in them faster than I can grow bacteria ... btw thats a hint to protect some of those frontier provinces early on Smiling

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was wondering something

Submitted by kanaric on Wed, 2007-01-03 04:18.

was wondering something about this. I notice that if I have insanehigh tech in crystal technology when i autodesign a ship it will give it tech level 1 in anti-proton beam instead of tech 7 or whatever in shard cannons. Does the AI build the same way? It always uses armor and things like that but never "race" specific weapons it seems, at least for auto complete. IDK if ai design uses the same algorithm as that.

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Captain Kwok's picture
Mod Designer

AI designs etc.

Submitted by Captain Kwok on Wed, 2007-01-03 06:30.

Auto-complete for the player typically uses the default AI file and therefore doesn't apply the racial technology. The computer generated AIs use their actual race-specific AI and whatever weapons that are specified in their main AI file.

A chunk of Maran's AI is based on the Balance Mod AI so they are more or less equivalent.

Lastly Organic regeneration may be too strong... particularly against races without armor skipping weapons.

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Space Empires Depot | SE:V Balance Mod

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