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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Supply usage bug (in my mod).

Submitted by Fallen Haven on Tue, 2007-01-02 22:03. SE:V MODs

I don't know why, but in my mod my ships no longer use supplies when moving around. Not sure what i have changed that cause this, i don't remember having changed anything in regard to supply usage. For a test i increased supply usage from each engine types, but still nothing. I'm clueless about what is causing this and i don't want to waste many hours figuring this bug out. Anyone know what could possibly cause this?

‹ Working on tech research... BSG Mod ›
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No one has any ideas?

Submitted by Fallen Haven on Wed, 2007-01-03 16:14.

Something changed in my mod prevent supplies from being used correctly. I checked several things i did but so far have not found the cause of this problem. It's quite annoying, i had no intention of letting my ships run around for free...

Inter-Related Tactical Conversion v 0.53

http://www.rogepost.com/n/3594323592

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Mod Designer

Its hard to tell

Submitted by Phoenix-D on Wed, 2007-01-03 16:39.

Its hard to tell without seeing the mod.

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I guess...

Submitted by Fallen Haven on Wed, 2007-01-03 17:19.

I will have to release it with the bug, with luck someone will figure out why it is happening...

Soon... 3 race down, 12 to go... Damn it's long to convert their weapon choices to mine Sad.

Inter-Related Tactical Conversion v 0.53

http://www.rogepost.com/n/3594323592

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I narrowed down that...

Submitted by Fallen Haven on Thu, 2007-01-04 08:49.

Something in my components TXT is the problem (by removing files until the bug disapear). Though i haven't found wich component cause the problem yet. At least i know that back in 0.5 the bug wasn't there, it appeared afterward...

Inter-Related Tactical Conversion v 0.54b

http://www.rogepost.com/n/8398890507

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Weird...

Submitted by Fallen Haven on Thu, 2007-01-04 09:25.

For some odd reason, my Ion Engine entry was corrupted by an invisible character. The entry was identical to the one of an earlier version, but something was wrong with it... It's fixed now.

Inter-Related Tactical Conversion v 0.54b

http://www.rogepost.com/n/8398890507

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