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Home » news » forums » Space Empires V » Space Empires V Multiplayer

PBW ship design issue

Submitted by Gusset on Sun, 2006-12-31 14:18. Space Empires V Multiplayer

I'm starting a game on PBW, and have a wierd issue. This is not my first PBW game, and it is not my first (or even second, for that matter) using SE5 1.20 and BM 1.01. However this time I am seeing something "new".

In the ship design screen, it looks like the grid on which you place components does not match the ship set. I've got grid squares that go out about twice as wide as the ship graphic, and are totally different from what they normally look like (this is the ship set I usually use).

This game was set up on PBW by a third party (it's a KOTH match).

1. Any ideas what may be causing this?
2. Will this lead to problems as the game gets off the ground?

‹ Anyone try to see if LAN games work with 1.2? PBW Game Daily Turns Looking for Players ›
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Rilbur's picture

Guessing

Submitted by Rilbur on Sun, 2006-12-31 17:27.

Is it a new mod? IIRC, one of the things you can mod is an "override" placement pattern that allows for a universal placement of components (I. E. all ship sizes for each race have the same inner/outer/armor placements).
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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No, it's not a new mod

Submitted by Gusset on Sun, 2006-12-31 18:39.

Balance Mod 1.01...this is my third game on PBW using this mod with this patch level of the game, with this same ship set.

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Rilbur's picture

Sorry

Submitted by Rilbur on Mon, 2007-01-01 00:10.

Sorry, no clue then.
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There are 10 types of people in the world:

Those that understand binary, and those that don't.

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se5a's picture
Mod Designer

If it's a KOTH game then the

Submitted by se5a on Mon, 2007-01-01 15:10.

If it's a KOTH game then the slots will be the same for each type of ship for all (both) players regardless of which shipset you chose.

This is because slots from shipsets are all diferent and can cause unbalance issues due to the weapons fire being directional (long skiny ships vs fat short ships will take damage in different places) also the shipsets do not have the same ammount of inner, outer, and armor slots which makes it even more unbalanced.

to do this the host (parabolize in this case) just changes this line:

Override InvConfiguration Slots := TRUE

in the Mod_Definition.txt

it's a serious balance issue which could potentualy lead to exploits, which is why it was decided to make this standard practice for KOTH games.
-----
an se5a is a ww1 fighter, it is also a car.

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se5a's picture
Mod Designer

BTW, how is your game going?

Submitted by se5a on Mon, 2007-01-01 15:16.

BTW, how is your game going? keep us posted in the KOTH thread, we'd be keen to hear about the game as it progresses.
Just be carefull not to give anything away to your oponent while doing so Eye-wink

-----
an se5a is a ww1 fighter, it is also a car.

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The game...

Submitted by Gusset on Mon, 2007-01-01 18:48.

...is being restarted. Somehow my empire was not password protected. We were only at about turn 5 I believe, so not a whole lot of wasted effort.

My apologies to Grendelio...

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