Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 0 users and 267 guests online.

Languages

  • English English
  • French French

Browse archives

« Novembre 2008  
Lu Ma Me Je Ve Sa Di
          1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
Home » news » forums » Support & Feedback » Bug Reports

(1.20) Ramming overpowered?

Psieye's picture
Submitted by Psieye on Thu, 2006-12-28 15:08. Bug Reports

Exact details are written here but to summarise:

v1.20, Balance Mod 1.01

1 Baseship, lots of shields and armour, but deliberately no point defence.

It takes 1 Fighter, with lots of armour and 1 Kamikaze warhead to destroy that Baseship.

Furthermore, the damage is inconsistent - sometimes I get great results with only 1 Kamikaze Fighter, sometimes they do no damage, sometimes they do something reasonable. This is against Light Cruisers btw. The Baseship always dies immediately.

Also: this is duplicated with a single anti-PLANET drone, that can blow up a Baseship despite theoretically not having any warheads that can damage a ship.

‹ (1.20) Shields on troops (1.17) Can't accept counter-treaty proposals ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Rilbur's picture

Yeah

Submitted by Rilbur on Thu, 2006-12-28 22:19.

I've run into the same issue when I was ussing modified drones as "missiles" -- the damage numbers simply didn't add up in any way. A 1000 dmg warhead would produce 3000 dmg in a ram, even though all of 5 structure was on the missile. Something is way screwey -- and gets even screwyier when done in groups.
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

» login or register to post comments
Psieye's picture

Discovery!

Submitted by Psieye on Fri, 2006-12-29 07:59.

I think the game uses all the warheads on the map to calculate ramming damage as opposed to how many are on the unit that's actually ramming right now.

A space combat simulator with 1 baseship and only 1 kamikaze fighter will result in the baseship surviving easily enough (though the actual damage done seemed like double what it should be). Deploy 20 kamikaze fighters, but only ordering 1 to actually ram will one-shot kill the same baseship.

» login or register to post comments
Captain Kwok's picture
Mod Designer

Ram Modifiers

Submitted by Captain Kwok on Fri, 2006-12-29 11:41.

Thanks for the discovery.

I wonder if the ram modifiers in settings.txt play a role in the damage amounts given. You should check that out next.

-----

Space Empires Depot | SE:V Balance Mod

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Eee-concept.jpg
  • Jraenar_Final.jpg
  • Drushocka_Splash.jpg
  • The Fall of the "Infinite" Fleet*
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • EEE_Splash.jpg
  • General thoughts: Wow!
  • Things that slow down the game
  • Retail 1.33 Question before purchase
  • Drushocka_Splash.jpg
(c) Strategy First, Inc. All rights reserved.