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Home » news » forums » Space Empires V » Space Empires V General

Useless space on mines

Submitted by Destroyer224 on Wed, 2006-12-27 20:33. Space Empires V General

Why in the world would you be able to research large mines to 22kt when all the components use 5kt each? There is no item for mines that requires 2kt. It's a waste of research points to get that extra 2kt which is impossible to use.

Even more annoying, if you do research it, every mine you build will take up 2kt more storage sapce, meaning you cannot carry as many mines. So technically, researching mines fully is a disadvantage rather than an advantage.

‹ Racial/Unique tech trading Deadend AI Ship Building ›
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mine space

Submitted by DavidSachs on Thu, 2006-12-28 11:42.

SA possible solution would be to allow mines to be armored.

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Thy Reaper's picture
Mod Designer

Change VehicleSizes.txt

Submitted by Thy Reaper on Thu, 2006-12-28 13:31.

In VehicleSizes.txt, for each mine entry (small, medium, large; normal, organic, crystalline) change the Tonnage Structure entry, change the (([%Level%] - 1) * 1) to (([%Level%] - 1) * 0) or delete it. This will fix this problem.

Make sure you back up the original file, or make a new mod folder for the small random fixes you may end up making.

-----
Give me atmoshperic manipulation cannons, or give me death!

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Rilbur's picture

Balance Mod

Submitted by Rilbur on Thu, 2006-12-28 22:06.

Might I suggest the balance mod? It corrects many little SEV insanities.
_______________________
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Those that understand binary, and those that don't.

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Does it fix satellites?

Submitted by Destroyer224 on Fri, 2006-12-29 13:20.

Does it fix the annoyance of only getting 2 kt per extra level of satellite? It wasn't a problem before, because I used that extra space for small supply and ordinance storages, but now that they removed it in the new patch, it's just deadweight.

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