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Home » news » forums » Space Empires V » Space Empires V FAQs

Destroying Stars/Planets

Darfix's picture
Submitted by Darfix on Mon, 2006-12-25 06:18. Space Empires V FAQs

I personally think it should take a full month (one turn) at least before a star that is hit with a device to make it explode/go super nova so that the victim (and the attacker, lol) have a chance to make a pathetic escape.

I noticed when I send a superior fleet at an enemy planet, they are smart enough to send about 1/3rd of their combat fleet at me to delay my advance while 2/3rd of the combat fleet attempt to escape with the unarmed vessels. I would assume the AI would be able to do the same if they knew they solar system was going to explode.

Also, I am not too thrilled with most of the destructive weapons being "one use only". I wanted to see if I could create a "death star" but the weapons that destroy planets are one use. So, I fitted it with the weapon that destroys stars instead and it is sacrificed to do it. Kind of shady =P

‹ Destroying weapon platforms? How do You mine with a Ship ›
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Rilbur's picture

Balance

Submitted by Rilbur on Mon, 2006-12-25 11:47.

The reason all stellar manipulation devices are destroyed on use is that otherwise, they'd be overpowered.
_______________________
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Darfix's picture

Quite obviously, which is

Submitted by Darfix on Tue, 2006-12-26 17:57.

Quite obviously, which is why there needs to be some significant diplomatic results for using such weapons as opposed to adding cheap, unrealistic caps on their use.

Sid Meier has the answer, all factions declared war on those who used Planet Busters in Alpha Centauri and Alien Crossfire.

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Mod Designer

One turn

Submitted by Phoenix-D on Tue, 2006-12-26 19:29.

It delays you for at most one turn. Considering how powerful these devices are its a reasonable limit.

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cordas's picture

If you are going to have a

Submitted by cordas on Fri, 2006-12-29 08:32.

If you are going to have a decalre war on planet destroying, I would say it should only happen on inhabbited planets.

In the later game I blow up and recreate planets as an easy way of atmosphere conversion. I don't see why other races should see this as a hostile act.

P.S. Always build stall manipulation ships with repair bays Smiling

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Darfix's picture

Stall manipulation ships

Submitted by Darfix on Fri, 2006-12-29 09:55.

Stall manipulation ships with repair bays? Does it restore the "one-use" weapons?

Also, how does my entire ship getting destroyed (having a one use weapon that destroyed it and the solar system) only cost me one turn? I am insanely curious, lol.

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only the component gets destroyed

Submitted by evilginger on Fri, 2006-12-29 12:09.

only the component gets destroyed in most cases you can reuse the ship if you have a repair bay on it to repair the component it will be up and running again it a turn or at most two. The only time you may lose the ship is if you create a black hole but it will be the black hole that causes the damage not directly creating it.

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Mod Designer

If you could

Submitted by Phoenix-D on Fri, 2006-12-29 13:44.

If you could build a shield that protected the ship from a nova- well, the enemy could too, heh. Smiling

You only lose one turn when killing/creating planets or making/destroying WPs.

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Darfix's picture

Okay...

Submitted by Darfix on Fri, 2006-12-29 16:39.

evilginger wrote:
only the component gets destroyed in most cases you can reuse the ship if you have a repair bay on it to repair the component it will be up and running again it a turn or at most two. The only time you may lose the ship is if you create a black hole but it will be the black hole that causes the damage not directly creating it.

So all I need is a repair bay on the same ship that is using the one-time only weapons? I could put, say, the device that creates warp points, and a weapon that destroys planets on the same ship, and so long as it has a repair bay I will get them back in a turn or so?

If that's the case, awesome.

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Mod Designer

Right.

Submitted by Phoenix-D on Fri, 2006-12-29 16:57.

They don't die for good, they just break. Repair bays or moving a ship to a space yard planet will fix them up nicely.

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Darfix's picture

Awesome, that actually makes

Submitted by Darfix on Sat, 2006-12-30 01:55.

Awesome, that actually makes sense then, because they are so powerful they probably destroy themselves.

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Mod Designer

Right. Run by Kirk.

Submitted by Phoenix-D on Sat, 2006-12-30 13:57.

She canna take the power!
Do it anyway!
*BOOM*

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