Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 6 users and 163 guests online.

Online users

  • GambitUK
  • rditto48801
  • Firzen_Zero
  • Brad
  • Fyron
  • battlespud

Languages

  • English English
  • French French

Browse archives

« Août 2008  
Lu Ma Me Je Ve Sa Di
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
Home » news » forums » Space Empires V » Space Empires V Multiplayer

TCP/IP --- 1.20

Submitted by eddieballgame on Sun, 2006-12-24 03:33. Space Empires V Multiplayer

Has anyone played a game this way? Sure would like this to work. Thanks.

‹ Anyone looking for replacement fill-in or ai boost player? New at multiplayer... any suggestions? ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Dust Raven's picture

I sure would as well! I

Submitted by Dust Raven on Sat, 2006-12-30 13:53.

I sure would as well!

I tried to setup such a game recently and my game froze after clicking process turn. I've looked around and have seen other posts stating TCP/IP playing is broken, but fixed in some patch. I have 1.20, but it's apparently not fixed. I found the instructions that involve manually moving the files, but that's not what I need. I need a quick game I can play with a few friends over connecting through a network, or remotely over the internet, with files transfered automatically through the game. Is this really broken or are we doing it wrong?

On the off chance we're doing it wrong, we're doing it the same way as we did in SEIV, since there are no actual instructions in any manual I've found.

» login or register to post comments

Don't bother with TCP/IP or

Submitted by RCMP on Mon, 2007-01-01 18:46.

Don't bother with TCP/IP or LAN games. Even when you get it up and running it take forever for turns to process.

It is simply broke and MP games besides PBEM seem to get the back seat with the patch programming time.
Guess we will just have to wait. Sad

» login or register to post comments

TCP/IP

Submitted by cyclone2001 on Sat, 2007-01-06 20:33.

TCP/IP seems to work relativly well for our group. We have a game running on 1.17 w/Balance mod (75-100 turns so far) so we haven't patched to 1.20 yet so I'm not 100% sure it works, but 1.17 was decent. With that said, there are still a few issues that need to be addressed.

1) We had to host the game on a sperate PC and change the game speed modifer in the .txt files to 100x in order for the turn processing time to improve. This made a huge difference though as it went from taking 20 mins for a turn to process to less than 1 minute.
2) Unfortunately it takes forever for the host to actually distribute the player files to the clients...no clue why it takes so long to send such little info but it takes 3-5 minutes just to send out the files to our 3 remote players.

» login or register to post comments

So takes 5-6 minutes to play

Submitted by RCMP on Sun, 2007-01-14 16:40.

So takes 5-6 minutes to play each and every turn.............still seems broken to me.
Didn't think of the game speed modifier. How did you do this cyclone?? Still better than nothing Smiling
I wonder if this would work with 1.20?

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Bigger Map as in Bigger :)
  • Star Wars SEV ship set available
  • Editing max systems in settings.txt
  • Understanding Tactical Combat and Strategies
  • Questions on Lan-play Setup

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Adamant mod for SE: V
  • Shields visual effect
  • Randomly distributed AI's?
  • Customizable Refits
  • Official Space Empires Universe Website Launch!
(c) Strategy First, Inc. All rights reserved.