TCP/IP --- 1.20 |
Has anyone played a game this way? Sure would like this to work. Thanks.
Don't bother with TCP/IP or
Don't bother with TCP/IP or LAN games. Even when you get it up and running it take forever for turns to process.
It is simply broke and MP games besides PBEM seem to get the back seat with the patch programming time.
Guess we will just have to wait. 
TCP/IP
TCP/IP seems to work relativly well for our group. We have a game running on 1.17 w/Balance mod (75-100 turns so far) so we haven't patched to 1.20 yet so I'm not 100% sure it works, but 1.17 was decent. With that said, there are still a few issues that need to be addressed.
1) We had to host the game on a sperate PC and change the game speed modifer in the .txt files to 100x in order for the turn processing time to improve. This made a huge difference though as it went from taking 20 mins for a turn to process to less than 1 minute.
2) Unfortunately it takes forever for the host to actually distribute the player files to the clients...no clue why it takes so long to send such little info but it takes 3-5 minutes just to send out the files to our 3 remote players.
So takes 5-6 minutes to play
So takes 5-6 minutes to play each and every turn.............still seems broken to me.
Didn't think of the game speed modifier. How did you do this cyclone?? Still better than nothing 
I wonder if this would work with 1.20?




I sure would as well! I
I sure would as well!
I tried to setup such a game recently and my game froze after clicking process turn. I've looked around and have seen other posts stating TCP/IP playing is broken, but fixed in some patch. I have 1.20, but it's apparently not fixed. I found the instructions that involve manually moving the files, but that's not what I need. I need a quick game I can play with a few friends over connecting through a network, or remotely over the internet, with files transfered automatically through the game. Is this really broken or are we doing it wrong?
On the off chance we're doing it wrong, we're doing it the same way as we did in SEIV, since there are no actual instructions in any manual I've found.