Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 1 user and 275 guests online.

Online users

  • GambitUK

Languages

  • English English
  • French French

Browse archives

« September 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Home » news » forums » Space Empires V » Space Empires V General

Supply Ships?

Submitted by javaslinger on Thu, 2006-12-21 23:58. Space Empires V General

I've heard rumors that one way to alleviate supply/ordinace issues is to populate fleets with supply ships.

How would one design such a ship? And how would they be used?

On another note, what about a 'resupply' ship? same questions?

Thanks,

Javaslinger (worst supply officer ever in space)

‹ Mines in combat and reporting Ideas on migration ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
redbullbear68's picture

Lots of solar panels

Submitted by redbullbear68 on Fri, 2006-12-22 01:06.

Build a ship with alot of solar panels. When the ship fill its supply storage you can manually cargo transfer the supplies as needed.

Another way is to build a ship with alot of storage and a few emergency resupply pods. When the supplies run try, set off the pods and then distribute as necessary. This method needs a handy repair system nearby.

I haven't gotten far enough in a game to get quantum generators so I cannot give you any pointers there.

Note: ordinance can only come from a supply center on a planet, though I have made an ordinance ship using the ordinance supply storage and a few emergency re-ordinance thingie. Again you need access to repair.

Kerry-

"...I say we must move forward, not backward, upward, but forward, and always twirling, twirling, twirling towards freedom!"
-Kodos for President

» login or register to post comments

If you fleet the solar

Submitted by javaslinger on Fri, 2006-12-22 01:38.

If you fleet the solar supply ship with the 'fleet' will it automatically resupply the ships? Or do you still have to do manual transfer of supplies.. which would be a major freakin pain in the arse...

Thanks,

Javaslinger

» login or register to post comments

well, if U create a fleet of

Submitted by Charlemagne on Fri, 2006-12-22 01:59.

well, if U create a fleet of your ships in the system, they will run out of supplies in about 3ish turns. You must create a ship, a supply ship, which has 1) either command, engines, and supply in it, 2) one that has either solar panels or a quantum reactor thingy. If you have a ratio of 3 normal ships for each one of these supply ships, (in a fleet) the supply ships automatically distribute the supplies.

» login or register to post comments

PS:

Submitted by Charlemagne on Fri, 2006-12-22 02:02.

my strategy is to use meson cannons, which do more damage than depleted uranium cannons, are smaller, and only need supplies 2 operate. Make your warships armed with meson cannons, and have EACH of your ships have about 1 quantum generator for frigate, destroyer and light cruiser, cruisers have 3, and battleships and Dreadnoughts(my favorite) have 5 quantum generators. That way, your ships almost never need resupply, unless their quantum generators get blown to heck in a battle.

» login or register to post comments

Fleet endurance

Submitted by evilginger on Fri, 2006-12-22 05:49.

To increase fleet endurance
1 research cargo to tl5+
2 put supply and ordinance modules on ships
3 build fleet support ships cruiser or light cruiser hulls with light defensive weapons shields and armour but lots of supply and ordinance modules one of these ships will be viable and hold 30k of each
4 use energy weapons primarily
5 use reactors or solar panels to supplement this
6 put emergency result or reordinace pods on ships & include a repair bay in the fleet with repairing these at a fairly high priority

» login or register to post comments
cordas's picture

cheating

Submitted by cordas on Fri, 2006-12-22 06:21.

evilginger wrote:
6 put emergency result or reordinace pods on ships & include a repair bay in the fleet with repairing these at a fairly high priority

Thats just cheating in my book, but it works so if you or anyone else wants to do it then go for it.

» login or register to post comments

Perhaps

Submitted by evilginger on Fri, 2006-12-22 06:39.

Six might be cheating and it’s not something I do but it is a way of increasing fleet endurance. I don’t use it as to be honest I don’t need to with supply ships and TL10 in cargo tech I don’t need to

» login or register to post comments
Psieye's picture

Agreed

Submitted by Psieye on Fri, 2006-12-22 06:52.

cordas wrote:
evilginger wrote:
6 put emergency result or reordinace pods on ships & include a repair bay in the fleet with repairing these at a fairly high priority

Thats just cheating in my book, but it works so if you or anyone else wants to do it then go for it.


Yeah, it's a cheap way to resupply if you don't mind the hassle of getting each individidual ship to use their modules. Maybe to make it more balanced it ought to be a lot more expensive?

To answer the first question, ships in fleets auto-share. A fleet of nothing but combat ships isn't going to get far, so plan some logistics ahead.

» login or register to post comments
redbullbear68's picture

Let's hope so

Submitted by redbullbear68 on Fri, 2006-12-22 12:06.

I think that supply still distributes among ships in a fleet, but I've not tested it.

Kerry-

"...I say we must move forward, not backward, upward, but forward, and always twirling, twirling, twirling towards freedom!"
-Kodos for President

» login or register to post comments
cordas's picture

woooo a [quote]

Submitted by cordas on Fri, 2006-12-22 12:59.

Psieye wrote:
To answer the first question, ships in fleets auto-share. A fleet of nothing but combat ships isn't going to get far, so plan some logistics ahead.

I tend to build my frontline systems with laods of resupply depots, and when I have about 40k research points do a couple of turns on spaceship supply which makes my depots far more effective after they have upgraded. I tend to defend myside of warp gates as this means I don't have to worry about resupply beyond my depots, my invasion fleets have enough to grab and hold a planet then refresh by squadrons.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Ship Capture Issues
  • Space Empires V
  • Hows the current AI?
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • SE5 Multimedia Pack

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Death explosion
  • How to speed up turn processing?
  • Planet Defection problem
  • The Economy: Organics and Radioactives
  • Probably a hopeless question but...
(c) Strategy First, Inc. All rights reserved.