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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Star Trek ships ?

Jared_Torval's picture
Submitted by Jared_Torval on Wed, 2006-12-20 16:51. SE:V MODs

Ive seen some posts here, Spaceempires.net, and at the schrapnel forum regarding shipsets for Star Trek for SEV, but nothing recently (last couple of weeks). Is anyone pursuing this ? Do you need assistance ?

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Klingons

Submitted by Grelvis on Thu, 2006-12-21 06:41.

I'm working on an Aggressive KLingon race, but i'm not really good with 3d graphics. Main working on the AI component of it at the moment

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Jared_Torval's picture

Need assistance ?

Submitted by Jared_Torval on Thu, 2006-12-21 10:13.

Ive done modding before with other games (HOI/HOI2/HOIDD and others). I'm also a klutz regarding graphics, but on the spaceempires.net forum I can see that they were working on the graphics a couple of weeks ago. Do you need assistance ? Maybe you/we can do the AI portion for them to go with thier graphics ? Do you want me to ask them ?

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Fed shipset is done...

Submitted by Necromancer3 on Thu, 2006-12-21 19:48.

I just don't have a place to upload it... that and the troops are not quite perfect... but it's playable...

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Can I get that

Submitted by tinyisme on Thu, 2006-12-21 21:30.

Hey can I get that Federation Ship set? If possible can you send it to tinyisme at gmail dot com ?

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Jared_Torval's picture

Fed shipset is done...AWSOME !

Submitted by Jared_Torval on Thu, 2006-12-21 21:42.

Necromancer3, what needs to be done to complete the race/shipset ? How can we help ?

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well, it's done, the troops

Submitted by Necromancer3 on Thu, 2006-12-21 21:52.

well, it's done, the troops are a bit small, but I've tested it, and it works well, but it's on the order of 9 meg... any upload suggestions?

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Maybe...

Submitted by tinyisme on Thu, 2006-12-21 22:34.

You might be able to upload it to File Front, but I think it takes a few days for it to be approved. I really don't know, maybe at rapid share or something.

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Jared_Torval's picture

post a copy at spaceempires.net ?

Submitted by Jared_Torval on Thu, 2006-12-21 23:18.

You could post them at
http://www.spaceempires.net/home/downloads.html
But it might take some time to be made available.

Its like Christmas come early this year !

Capt. Kwok might host them if asked nicely ?
http://www.captainkwok.net/home.php

Necromancer3 - you da Man !

Or possibly the schrapnel forum ?
http://www.shrapnelcommunity.com/threads/postlist.php?Cat=&Board=UBB23

Or even better yet how bout on the Wiki ?
http://wiki.spaceempires.net/index.php/Space_Empires_V

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Jared_Torval's picture

Necromancer3 ?

Submitted by Jared_Torval on Sat, 2006-12-23 18:11.

Necromancer3 - how is it going ? Whats left to do with the work you were doing ?

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Jared_Torval's picture

Necromancer3 ?

Submitted by Jared_Torval on Tue, 2006-12-26 09:35.

Necromancer3 whats the scoop ?

"well, it's done, the troops
Submitted by Necromancer3 on Thu, 2006-12-21 21:52.
well, it's done, the troops are a bit small, but I've tested it, and it works well, but it's on the order of 9 meg... any upload suggestions?"

Bump.

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Still Dont have a place to upload....

Submitted by Necromancer3 on Wed, 2006-12-27 23:35.

Sorry, holidays caught up with me, I'm still shy a place to upload, it's 9 meg... most places wont take files that big... or the ones i've checked out wont...

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Jared_Torval's picture

Did you check out

Submitted by Jared_Torval on Thu, 2006-12-28 00:28.

Did you check out spaceempires.net ? They have complete mods larger than 9 meg in thier downloads section, for example ...

At http://www.spaceempires.net/home/downloads-cat-6.html
___________________________________________________
Adamant Mod 0.16.00 FQM

Mod under development.....
everything except the Image Mod. It contains the nebulae, black hole and other system pictures from FQM Deluxe.

Author: Fyron
Version: 0.16.00
Compatibility: SE4 1.94
Filesize: 46.67 MB
Added on: Nov-03-2006
Downloads: 282

[ Download ] - [ Home ] - [ Rate ] - [ Broken ] - [ Details ]
__________________________________________________

The download path for the mod is shows up as
http://www.spaceempires.net/home/downloads-file-567.html
Which immediately brings up the download (not redirecting unless its lightning fast)(I've got roadrunner and the download starts immediately) so I've got to believe the file is on thier server. And thats a 46 meg download.

Ps. Fyron ... Dont get excited, I was just showing how a SEIV mod was available at spaceempires.net, dont mean to step on any toes. Smiling

Ps. Ps. If you need me to post it just let me know. I'm already registered, and they have a 24 hour posting delay for new members to avoid spam attacks. (you cant post for 24 hours after you register)... Hang on a minute, Thats where I saw your posts originally. So youve got to be registered. Just upload it at spaceempires.net and let us know.

Ps. Ps. Ps. Check out the header At
http://www.spaceempires.net/home/downloads-cat-6.html
[ Downloads Main ] - [ Add Download ] - [ New ] - [ Popular ] - [ Top Rated ]
and pick [ Add Download ] - let us know how it works out. Also keep in mind they dont immediately make files available for download, so it may be a couple of days after you submit before anyone can download.

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Necromancer3 , send me the

Submitted by Nicky21 on Thu, 2006-12-28 09:37.

Necromancer3 , send me the archived file in a .zip and ill upload them to my server. I dont have a lot of bandwidth but until you get approved in filefront or another website i can host them for you

my mail is "traiante" from y*hoo dot c*m ( i hope you can guess the email address ! )

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Here's a link

Submitted by Necromancer3 on Fri, 2006-12-29 18:29.

Download Fed.rar from FileFront!

hopefully this will work...

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Jared_Torval's picture

I think I'm in L0ve !

Submitted by Jared_Torval on Fri, 2006-12-29 20:29.

Holy crap batman. I have got to start a new game, Right NOW ! The ships look great. I'll be back later, got to go and enjoy, Hmmmmm.....

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Ashbery76's picture
Mod Designer

I just tested the set in the

Submitted by Ashbery76 on Fri, 2006-12-29 21:32.

I just tested the set in the simulator,looks very impressive I must say.I take it your going to do all the other major races as well?

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gaultesian's picture

Looks fantastic

Submitted by gaultesian on Fri, 2006-12-29 22:31.

Just got a Balance Mod game started - the ships look great so far - but the Colony ship icon at the solar system level is a tad too big and dark.

Otherwise - fanstastic!

Sincerely,

Gaultesian

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SWEET!

Submitted by tinyisme on Sat, 2006-12-30 02:11.

I think I am in love. I take it these are Old Era Ships?

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Thanks!

Submitted by Necromancer3 on Sat, 2006-12-30 07:13.

I'm working on the Klingons right now, as soon as i get them fleshed out (I may end up having to break down and actually model a weapon platform and satellite first though) I'll post them to filefront. After that the Romulans will be next...

Quote:
Just got a Balance Mod game started - the ships look great so far - but the Colony ship icon at the solar system level is a tad too big and dark

Yeah, I know, I wanted her to be bigger, but I'll be improving on this shipset as I go so the feedback helps.. seems I'm not sure how to get it to lighten up though I think that might be a result of the blueish textures...
Thanks for all the kind words...

Necromancer3

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Oh, before I forget...

Submitted by Necromancer3 on Sat, 2006-12-30 07:25.

I'm already working on the AI files for this shipset, I'll post a new version when I get them finished. What I'm planning on doing is having 2 links, the first for people who have already downloaded the shipset and all they need is the AI, and the second for a newer version of the set itself.

Nec.

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Jared_Torval's picture

Working together - Pleassse :-)

Submitted by Jared_Torval on Sun, 2006-12-31 11:13.

guys,

jsm64 has almost completed a Klingon ship set as of 12/5.

Grelvis Is working on a Klingon AI and is almost done as of 12/28.

Necromancer3 has completed the Federation set and posted it already is talking about doing Klingons next.

Can you guys get together and share what you have done and make a really awsome Klingon race ? Instead of having you all work in isolation ? Please ?

jsm64 & Grelvis have posted in the "This is not Star Trek" thread in the SEV general section

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Rilbur's picture

Hrm...

Submitted by Rilbur on Sun, 2006-12-31 12:56.

A) Didn't you post this in a thread in the general forum? Double posting is baaaad!

B) Why didn't you just PM 'em, that'd be more appropriate... (albiet, given the default way the forum handles PM's, it can be hard to realize you've gotten one unless you're watching it -- it doesn't give you an e-mail or nothin when you get one unless you change settings).
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Uuh...

Submitted by Necromancer3 on Sun, 2006-12-31 14:18.

Normally I only visit the mod forums.. I dont get much time on the PC often, so I hit what I'm interested in... I think Jared_Torval is just trying to get all us Star Trek modders/shipset makers together... I've already popped off a PM for just such a thing. Well see what comes of it... Cool

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Mod Designer

For reference, SEnet does

Submitted by Fyron on Sun, 2006-12-31 14:29.

For reference, SEnet does not allow people to upload large files directly to it. Submitted downloads have to be available elsewhere on the net, or emailed separately or something.

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gaultesian's picture

change in ships?

Submitted by gaultesian on Sun, 2006-12-31 17:50.

I have been fanatically playing this shipset for the last 24 hours (I need sleep and a life - I know).

Is there any chance that the dreadnought (a fine ship) could be replaced by the Yamamoto from SFC 1 and 2 (most of these ships are from SFC or from Pneumonic - a great game and a great modeller).

The Yamamoto was large and really gave you the feeling that this was the definitive answer to capital ship firepower.

Sincerely,

Gaultesian

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Necro...great job. If you

Submitted by Jerseyboy381 on Mon, 2007-01-01 11:19.

Necro...great job. If you and your collaborators decide to turn your ships into a full-blown ST mod and need a fully qualified treknology expert, let me know. I've got so many ideas for a trek mod but no modding ability to get it done, so let me know. I'd love to help get this done.

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Ship Changes

Submitted by Necromancer3 on Mon, 2007-01-01 17:41.

Yes, in the next release there will be several ship changes to appease those who want me to give a more reasonable credit list. I'll be changing the Space Station model, the BB, DN, Satellite, DD and the CA model. Once that's finished we'll see where this all ends up...

Nec

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gaultesian's picture

How is the revised shipset going?

Submitted by gaultesian on Thu, 2007-01-04 21:25.

Just wanted to know how the new (revised) shipset for the Feds is going - any screenies?

Sincerely,

Gaultesian

p.s. In SC and SC2, the Dreadnoughts are suppose to be smaller than the Battleships (switch them around in SEV?)

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Other Ships

Submitted by Grelvis on Tue, 2007-01-09 22:18.

What shipsets are people pursuing?

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gaultesian's picture

Any report on Star Trek Ships?

Submitted by gaultesian on Thu, 2007-01-18 14:17.

Just wondering if they are still being created, of if they have been abandoned (I hope not).

Sincerely,

Gaultesian

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Badger's picture

Interesting AI discoveries...

Submitted by Badger on Thu, 2007-01-18 15:03.

I had gotten into a strange situation because of an alliance I had created with AI Players... I was no longera ble to "see" them in the interface- could not talk to them - even break treaties or declare war - because EVERY known race was in the alliance! - only when one contacted me was there a reply option.
What was worse is that every other turn or so, the alliance would vote me in AGAINST MY WISHES!.. Allowing empires i was specifically at war with to escape blockades or attacks because the terms of the alliance included non-aggression...
Not to mention it let them steal my technology- since i couldn't REFUSE to join the stupid alliance.

BUT THIS IS NOT THE POINT>
Aggravated, I deceied to use the ~allplayershuman~ cheat to make the alliance shatter. While i was at it, i was going to fix some little problems like the AI not building fighters- fix fighters for them- such a disappointment to go into a system expecting a battle royale against your hated opponent only to find he has no fighters on those beautiful carriers you were afraid of...
I planned on fixing that, breaking the alliance, and having various empirers surrender to each other or to what was left of the alliance so that i was the human player...

Discoveries of a Mad Voyeur
1. The AI doesnt build fighters for its carriers. This was a great disappointment since i had been so frightened on seeing carriers in a new system and had tweaked my strategies in preparation for the Ultimate Show down!
2. The ai does not refit.
It has a seemingly endless supply of worthless obsolete ships floating around...
3. The AI carries on very pointless technology research unrelated to racial strengths or to any apparent strategy or situations occuring. appears absolutely NonAdaptive.
4. The politics betweeen the AI empires,
despite being in an alliance, was really impressive. The only good discovery i found.
5. It builds "antiship"drones with no weapons or warheads.
6. The AI is too specific in non-combat ship design.It ends up witha n endless array of satellite droppers, mine layers, etc that as i can see ends up with about half its fleet being "utility" ships that do nothing during an invasion.
If it either outfitted them with missiles, or better yet, had 1 or 2 " utility ships"- freighters with 1 satellite component and 1 mine conmponetnt- these work for troops, mines, and satellites- it would take less "planning" and thinking for the Ai i believe.
It WAS 'interesting' to think i was vastly outnumbered and then discover my arch-nemesis (an ally who had turned on me and Razed my home system while my fleet was away!) had 50% or less COMBAT SHIPS. Of these, 1 in 10 ? was current. this was almost as much of a disappontment as the carriers-enemy.

7.The ai builds troop transports (totally unarmed!) BUT NO TROOPS! Come to think of it, i have never seen the AI invade AT ALL.. Only bombard...

To Be Continued... Should anyone have the interest or patience....

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Badger...

Submitted by Fallen Haven on Thu, 2007-01-18 16:56.

About every of your complaints have been fixed in my Inter-Related mod. Every new version i try to improve the game, but theses days i work mostly on the AI as most of the game ballance has been done.

My AI is better in every way to the stock one. It build large fleets, upgrade them often and has many designs types so it's hard to beat it with a specific counter design. It does research well, colonize well and is much more aggressive than stock. I'm still waiting for game reports from my latest version, but i believe my AI should give most players a run for their money...

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Balence Mod

Submitted by evilginger on Thu, 2007-01-18 18:30.

I have to add that the balance Mod also fixes all of you points Badger. The Ai's in both the Interrelated Mod and the Balance Mod will do all of the things you complain rightly that the stock AI will not do.

At the moment the programmer is sorting out bugs not working on the AI but there are plenty of people who are

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how do you mod ?

Submitted by si1foo on Sat, 2008-02-23 23:02.

ok this is going to sound stupid but i am shit at this kind off thing can you help me

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Mod Designer

Re: Star Trek ships ?

Submitted by Fyron on Sat, 2008-02-23 23:55.

The first step would be starting a new thread, rather than pointlessly bumping a 13 month old thread... Step two is to type in grammatically correct language, with punctuation and all, so that your readers will be more willing to read and respond to posts. Thirdly, ask specific questions about what you are having trouble with. "How do you mod" is too vague for us to say much about.


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