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Home » news » forums » Support & Feedback » Bug Reports

Supply Magic!

Submitted by hammersinger4 on Wed, 2006-09-27 18:34. Bug Reports

In my latest attempt to play the Demo I had the following thing occur: I was getting going pretty good and noticed that although I had surplus Rad and Org points at the end of every turn they were not being posted to my general supply. The Mineral points were flowing properly. Finally, despite my building some new Org and Rad extractors in new colonies those two accounts went to zero. The next turn two of my planets went into riots and the Organic and Radioactives accounts were magically restored to around forty-thousand points each!
I had thought that the riots were, maybe, due to an exhaustion of the two categories of goods. The riots did not stop after the goods magically reappeared. I have no idea whether the riots and the zero balances were related. I also have no clue as to why the Minerals kept on going properly except that possibly they were all from my home planet? I had so many spare minerals that I did not build any Mineral extraction facilities on new planets.
Is this a bug with supply accumulation? What causes the riots? I thought it might be my opposition Intel but I was ahead of my only opponent and smashing him every turn with superior Intel projects.

‹ Member races. Supply bug ›
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dwiebe18's picture
Mod Designer

Are you using the spaceports

Submitted by dwiebe18 on Wed, 2006-09-27 19:35.

Are you using the spaceports to get your minerals rads and orgs sent to the empire properly?
______________________________________________________________
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe.

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Not Spaceports

Submitted by tmcc on Wed, 2006-09-27 19:53.

I saw this same problem early on in my first play through the demo. Definitely a bug. Rads and organics are not getting correctly added into the surplus, and I think construction points are coming out of what is in storage. So if storage drops to 0 then you get construction problems. I didn't see any riots but I did get all of my construction queues put on hold. And I absolutely had spaceports.

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dwiebe18's picture
Mod Designer

Ok it was just a thought,

Submitted by dwiebe18 on Wed, 2006-09-27 19:54.

Ok it was just a thought, havent run into the issue myself yet.

______________________________________________________________
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe.

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Hopefully MM has this one

Submitted by tmcc on Wed, 2006-09-27 19:56.

Hopefully MM has this one figured out a gets it in the first patch.

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Shipping Supplies

Submitted by hammersinger4 on Wed, 2006-09-27 20:46.

At this point all my rads and Organics are produced on the home planet. I have started another game and the same thing is happening altough so far no planets have rioted.

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Suppies Disappear

Submitted by hammersinger4 on Thu, 2006-09-28 16:28.

ON this second try, with the same bug, the game is essentially unplayable. I cannot build any more ships. I will make one more attempt to play the demo.

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Baoghal's picture
Mod Designer

Disappearing Resources driving me CRAZY

Submitted by Baoghal on Wed, 2006-10-11 12:41.

This exact problem is happening to me as well. I'm trying to play a turn based (NOT simultaneous), same machine game. All of my systems have spaceports so this is not the issue. Empire status clearly indicates I have a surplus of all three mineral types. My reserve drops to zero for organics and radioactives, minerals never drop below 50,000. Occasionally, It will suddenly show about 10k each of radio and org, but then it quickly drops to zero again and my queues stop. Wicked annoying.
FYI, I am playing the retail version 1.00 SE:V

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Captain Kwok's picture
Mod Designer

Has since been fixed...

Submitted by Captain Kwok on Wed, 2006-10-11 12:47.

It was related to the usage rates being incorrect. It has since been corrected...

-----

Space Empires Depot | Space Food Empires!

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Good to know

Submitted by tmcc on Wed, 2006-10-11 12:51.

Good to know that it is fixed. Been driving me crazy also. Can't wait for that patch.

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Baoghal's picture
Mod Designer

Thanks, Captain!

Submitted by Baoghal on Wed, 2006-10-11 12:53.

Thanks Capt. Kwok =)
I was freaking out LOL. Now I just have to wait for next week's patch

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Antarian's picture

Having a similar problem,

Submitted by Antarian on Wed, 2006-10-11 13:43.

But only with Radioactives. I used up a lot doing retrofits, now they will not accumulate AT ALL, despite the fact that I'm cranking in over 42k in surplus a turn!

I was going to research the resource converter, just to see me through this demo game (which I am totally hooked on, a good sign;)
---
All that is done before the naked stars is remembered

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Same Bug in Full Game

Submitted by hammersinger4 on Fri, 2006-10-13 19:46.

I purchased the boxed edition at EB last night. Today the rads and organics are disappearing just like in the demo. This is not related to the demo being a too-muchchopped-down version of the game with resultant bugs. The effect is still the same: This game is unplayable. Everything grinds to a halt. So the patch is out the 16th? right?

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Captain Kwok's picture
Mod Designer

Fixed!

Submitted by Captain Kwok on Fri, 2006-10-13 19:53.

Like I mentioned it's been fixed in the upcoming patch.

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Space Empires Depot | Space Food Empires!

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