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Home » news » forums » Space Empires V » Space Empires V FAQs

Population Questions

RogerN's picture
Submitted by RogerN on Wed, 2006-09-27 11:15. Space Empires V FAQs

Since the demo didn't come with a manual, I have a couple questions about colony populations.

1. What is population good for?

I notice that when I build a new colony, even if it only has 1M colonists it still has a construction rate of 2000 kt per turn. What are the advantages of increasing the population? My homeworld with 4000 times the population, has a construction rate that's less than twice as good.

2. Why might a population disappear?

I just noticed that one of my colonies in my home sector is now empty, devoid of life. All the colonists are gone. I didn't receive any messages about why this happened. The "abilities" of the colony indicate that it's still getting a 20% boost to productivity due to happiness, so I'm assuming they didn't leave for happiness reasons. Why might they have vanished?

The construction queue is unable to keep producing due to a lack of workers.

‹ Keyboard Shortcuts Combat Testing Cargo Controls ›
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Captain Kwok's picture
Mod Designer

Population responses

Submitted by Captain Kwok on Wed, 2006-09-27 11:18.

Population adds production bonuses to construction, research and intelligence generation, and resource gathering.

There seems to be a bug in the demo that will tend to leave a colony on occassion without population. Typical reasons why you might lose population is a natural event, intel project, plague, or enemy bombardment. But all of these will generate a log message...

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SirKid's picture

I've noticed this happening

Submitted by SirKid on Wed, 2006-09-27 11:50.

I've noticed this happening in my game. I thought it might have been caused my use of the auto colonize feature where I drained the population of the planet building the colony ships.

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Captain Kwok's picture
Mod Designer

Another possibility

Submitted by Captain Kwok on Wed, 2006-09-27 12:15.

That is good possibility too. The original poster didn't mention if he was using colonizers from that planet so I hadn't thought about it. Unfortunately the can't remove the last 1M population feature from SE:IV isn't in SE:V yet.

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ekolis's picture
Mod Designer

Feature? I think it should

Submitted by ekolis on Wed, 2006-09-27 15:54.

Feature? I think it should just be a warning, not a strict limitation... what if the planet is about to explode and I want to evacuate everybody? I always felt sorry for those last 1M people Eye-wink

~~~
Mr. Flibble says...
Game over, boys! Laughing out loud

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Evacuation

Submitted by Majo on Wed, 2006-09-27 16:45.

As I remember, the "the last Million People have to stay"-rule applies only for colony ships. If you want to evacuate, you normaly need a transporter.

The cause for the population-loss could also be listed in the planet-screen under "migration"; if more people leave the planet than people are born, the planet will die out ... (this is only a suggestion, I'm not shure, how that works)

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cordas's picture

You haven't said what the

Submitted by cordas on Sun, 2006-10-01 05:22.

You haven't said what the planet quality was, it might be that if the planet was hostile that more people where dying than being born.....

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gnol's picture

Auto Colonize?

Submitted by gnol on Sun, 2006-10-01 07:25.

There is an Auto Colonize feature? Colonizing when I have secured (but not yet colonized) half the Quadrant is such a hassle.

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Mod Designer

If you go onto the planets

Submitted by LordHavoc on Sun, 2006-10-01 07:37.

If you go onto the planets section, you can filter all known planets that can be colonized. There is a button there which says send colony ship. If you have built colony ships without orders that button will automatically dispatch one to colonize that planet.

Your lord and master (below Foamy) LordHavoc

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gnol's picture

Mhm.

Submitted by gnol on Sun, 2006-10-01 09:01.

Thank you, I've used that - it would be even better if planets with a ship enroute would somehow reflect that (Like in the Planets list in MOO2 when you had sent a ship to auto-colonize there), optimally even letting me filter by that criterion.

BTW, should the minister of a colony ship not find and colonize planets automatically? If not, what would he/she/it be for? Or are they just not working in the Demo?

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Mod Designer

Ship enroute

Submitted by Phoenix-D on Sun, 2006-10-01 10:58.

The screen does in fact have an optin to show ship enroute (as well as time to arrival). It doesn't show up in the default screen though, you have to switch to one of the other ones. (or, better, make a custom layout).

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gnol's picture

Why didn't I think of that myself?

Submitted by gnol on Sun, 2006-10-01 13:51.

Thank you for pointing that out. I've made custom layouts for Colonies and Ships, but somehow I just didn't think of it for the planets list Smiling

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