Slave Troops |
It was suggested I post this in this forum as well, I am trying to create a troop that will mine planets, inhabited or otherwise.
But it seem that I can't get the slave troops to mine when placed on a colony or when placed on a ship over a colony or uninhabited planet, or from a ship in an asteroid field. My only conclussion is that units that can be loaded onto ships/planets cannot use the following abilities: Remote Resource Generation - Minerals or Mined Resource Generation - Minerals. I have attached the unit below. Is there anyway that this could be considered a bug and fixed in a future update?
Name := Slave Miners
Description := Slaves that mine planets.
Picture Number := 46
Maximum Level := 71
Tonnage Space Taken Formula := 10
Tonnage Structure Formula := 10
Cost Minerals Formula := 100 + (([%Level%] - 1) * 10)
Cost Organics Formula := 0
Cost Radioactives Formula := 40 + (([%Level%] - 1) * 4)
Supply Amount Used Formula := 100
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Troop
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Remote Mining
Custom Group := 0
Number Of Requirements := 2
Requirements Evaluation Availability := 1, 2
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Minerals Extraction.
Requirement 1 Formula := Get_Empire_Tech_Level("Minerals Extraction") >= (1 + ([%Level%] - 1))
Requirement 2 Description := Empire must have at least tech level 1 in Orc Technology.
Requirement 2 Formula := Get_Empire_Tech_Level("Orc Technology") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Remote Resource Generation - Minerals
Ability 1 Description := Mines [%Amount1%] minerals each turn.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 100 + (([%Level%] - 1) * 10)
Ability 1 Amount 2 Formula := 0
Weapon Type := None

Sorry
Ooops, should have read closer.
Mined resource generation not working is probably a bug.
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There are 10 types of people in the world:
Those that understand binary, and those that don't.

Abilities not intended for units/ships
Traditionally those abilities used in the example have never been implemented for ships or units.
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True
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True, but they SHOULD work.
_______________________
There are 10 types of people in the world:
Those that understand binary, and those that don't.

Ships & Resources
The problem is that they are probably not considered in the algorithm that calculates the number of resources produced by the Empire.
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Remote Mining
As I mentioned in the other thread, the problem is that you're using REMOTE mining. Remote mining is meant to mine UNINHABITED planets, and you can't put troops on an uninhabited planet.
You need another value in there, try the one from the basic mining facility.
_______________________
There are 10 types of people in the world:
Those that understand binary, and those that don't.