Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 1 user and 102 guests online.

Online users

  • Firzen_Zero

Languages

  • English English
  • French French

Browse archives

« Juillet 2008  
Lu Ma Me Je Ve Sa Di
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Space Empires V » Space Empires V General

Slave Troop Units

Submitted by Ekim Nameoh on Wed, 2006-12-13 23:05. Space Empires V General

I have run into a problem with moding a unit component and wanted to see if it was a bug or if I was doing something wrong. I am trying to create a component for troops that would mine minerals from a planet, like a slave... I tried putting in the following ability types (Remote Resource Generation - Minerals) and (Mined Resource Generation - Mineral) and placed them on troops and sent them to a colony with no other mining facilities. I check the colony summary and there are zero minerals being generated by these units. Any suggestions on how to get this to work?

‹ My list O' questions Warp into battle??? ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Rilbur's picture

Remote Mining

Submitted by Rilbur on Thu, 2006-12-14 01:49.

OK, your troops can remote mine on uninhabited planets JUST fine.

You just can't put them on uninhabited planets Laughing out loud
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

» login or register to post comments

Slave Miners

Submitted by Ekim Nameoh on Thu, 2006-12-14 20:24.

So, I can't get the slave troops to mine on a colony, from a ship over a colony or uninhabited planet, or from a ship in an asteroid field. My only conclussion is that units that can be loaded onto ships/planets cannot use the following abilities:
Remote Resource Generation - Minerals or Mined Resource Generation - Minerals. I have attached the unit below. Anyway that this could be considered a bug and fixed in a future update?

Name := Slave Miners
Description := Slaves that mine planets.
Picture Number := 46
Maximum Level := 71
Tonnage Space Taken Formula := 10
Tonnage Structure Formula := 10
Cost Minerals Formula := 100 + (([%Level%] - 1) * 10)
Cost Organics Formula := 0
Cost Radioactives Formula := 40 + (([%Level%] - 1) * 4)
Supply Amount Used Formula := 100
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Troop
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Remote Mining
Custom Group := 0
Number Of Requirements := 2
Requirements Evaluation Availability := 1, 2
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Minerals Extraction.
Requirement 1 Formula := Get_Empire_Tech_Level("Minerals Extraction") >= (1 + ([%Level%] - 1))
Requirement 2 Description := Empire must have at least tech level 1 in Orc Technology.
Requirement 2 Formula := Get_Empire_Tech_Level("Orc Technology") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Remote Resource Generation - Minerals
Ability 1 Description := Mines [%Amount1%] minerals each turn.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 100 + (([%Level%] - 1) * 10)
Ability 1 Amount 2 Formula := 0
Weapon Type := None

» login or register to post comments
cordas's picture

You might want to post this

Submitted by cordas on Thu, 2006-12-14 20:28.

You might want to post this in the mod forum as well forums » Support & Feedback » Scenarios & Mods » SE:V MODs I know its hidden away in a silly bloody place but such is life Smiling.

» login or register to post comments

Will do, thanks for the

Submitted by Ekim Nameoh on Thu, 2006-12-14 22:19.

Will do, thanks for the advice.

» login or register to post comments
Rilbur's picture

Quote:My only conclussion is

Submitted by Rilbur on Fri, 2006-12-15 00:32.

Quote:
My only conclussion is that units that can be loaded onto ships/planets cannot use the following abilities: Remote Resource Generation - Minerals or Mined Resource Generation - Minerals. I have attached the unit below. Anyway that this could be considered a bug and fixed in a future update?

It is most definatly NOT a bug.

Remote resource generation is remote mining, designed to be used on uninhabited space bodies. By code, design, and intent, it NEVER works on inhabited planets. For example, take a "mining satelite" equiped with that ability, and launch one over two planets. The inhabited planet it can't mine on, the uninhabited one it can. This can be demonstrated in stock.
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Cloaked Warp Points
  • Capturing suicidal colony ships of Balance Mod AI empires
  • Space Empires V 1.74
  • Space Empires V

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • (1.08) Components available that shouldn't be
  • Shipset in progress Part 2
  • Star Wars SEV ship set available
  • Data files do not match
  • Fighter Movement Bug?
(c) Strategy First, Inc. All rights reserved.