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Home » news » forums » Space Empires V » Space Empires V FAQs

Modding question...

Submitted by Lastdreamer on Tue, 2006-12-12 10:51. Space Empires V FAQs

I'm starting modding a little, but when I've searched a list of the abilities tha can be used, I haven't find anything... there's a list somewhere?

And one more question... I like to make Crystal and Organic version of ship more usefull... it's possble to add some abilities to the ship? I've thinked to make the Organic Ship self repairer, but if i put the ability from the repair bay, the ship will fix EVERYTHING in the sector... maybe I can use the ability "Component - Regeneration"?

Finally... how can I cut off the 1 component per ship limitation? If I want to make possible to put more than one solar sail on one ship, how can I make?

‹ Deselect Tech. Minister Colonise and Ship Movement Help Please ›
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Captain Kwok's picture
Mod Designer

Ability descriptions...

Submitted by Captain Kwok on Tue, 2006-12-12 11:45.

Modding documents are in the works, but you can download the description files that list most of the abilities:
http://www.captainkwok.net/se5resources.php

Using the "Component - Regeneration" component on the hull can contribute regeneration for any component that has the same ability. But then you'd need a bunch of unique components for organics ship with the regen ability. In the Balance Mod, I have Organic Ship hulls that use the ability to help boost the regen rate on Organic Armor only.

Solar Sails use the "Movement Extra Generation" ability, which only stacks if the Amount2 value is different between two components - so you'd need at least two variations on solar sails with a different amount2.

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Space Empires Depot | SE:V Balance Mod

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Thanks for the

Submitted by Lastdreamer on Tue, 2006-12-12 14:21.

Thanks for the information... I'll made some tests to see how to mod. One more thing... after a patch, I need to redo every mod I've maked?

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Captain Kwok's picture
Mod Designer

Might need to update...

Submitted by Captain Kwok on Tue, 2006-12-12 14:53.

No. You might have to make a change or two depending on what was changed in the patch, but not redo it.

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Space Empires Depot | SE:V Balance Mod

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Searching in the Data

Submitted by Lastdreamer on Wed, 2006-12-13 05:32.

Searching in the Data folder, I've founded this file:
EmpireGainedAbilities.txt
It seem that reaching Chemistry and Biology at level 10, you can usa Organic and Crystallurgy without having the racial trait...

It works? Do anyone know anything about this?

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Captain Kwok's picture
Mod Designer

Not implemented

Submitted by Captain Kwok on Wed, 2006-12-13 06:58.

That file is not implemented.

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Space Empires Depot | SE:V Balance Mod

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Doh! It will be more funny

Submitted by Lastdreamer on Wed, 2006-12-13 09:34.

Doh! It will be more funny if it was implemented... and make sense for treaty like transmitting unique and racial technologies...

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