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Home » news » forums » Space Empires V » Space Empires V FAQs

Bases, they sux now :(

Submitted by Belnick on Sun, 2006-12-10 19:30. Space Empires V FAQs

is it just me that have not been able to build a base than can take out 10 dreadnaut which you could build in the 4th(damn cd is scrached Sad)

so far my base can win over a dreadnaut one on one

and why do they go charging and fire when they are 5cm from eachtoher, in the 4th they fired as far as possible away from eachother, now everyone hold thier fire till they are 5cm from ramming

and why did they made tactical 3d ?? and removed end turn

now ships just run toward eachtoher kamikaze style and then start fire 30% of the times they fail to turn and ram into eachother, they do the same with "optimal fireingrange" and "maximum firering range"

is anything of this gonna be fixed with a patch, or they made it like this so drones can be invincible ?

‹ "x" overloading weapons Timed warp point close ›
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Vilus's picture

For the firing range, you

Submitted by Vilus on Mon, 2006-12-11 11:24.

For the firing range, you can change that in the tactics. I have'nt play much with it but it might work.

Live by the sword, die by the sword...

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Iron Giant's picture

Have you:

Submitted by Iron Giant on Mon, 2006-12-11 12:38.

Have you researched all the way to the top of base technology? Some of the largest bases are HUGE.

Have you researched weapon mounts and then to the top of Base Weapon Mounts? Not only do weapon mounts add a lot of damage, Base Weapon Mounts add RANGE as well, iirc.

My limited testing has found 1 base to be the equivilant of around 4 or 5 dreadnaughts, for a lot less maintenance.

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continue....

Submitted by Belnick on Mon, 2006-12-11 17:57.
http://img.villagephotos.com/p/2003-7/259163/space.JPG <--only design that works Sad http://img.villagephotos.com/p/2003-7/259163/spacenofire.JPG <-- this is at maximum fireingrange på tactic http://img.villagephotos.com/p/2003-7/259163/spacefire.JPG <-- and here the base just started to shoot a torpedo, but 2-3 sec and if they were kamikaze ship I would be gone... they have removed all the strategi I think by messing and changing so much of a working thing Sad ps I have played space empires for several years, so I pretty much know that it is not on my end the problem lies, unless they made some weird changes which was not in the pdf...
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thx for the reply :D

Submitted by Belnick on Mon, 2006-12-11 17:59.

I always play the game with all researches completed, level 100

have played space empires this way forever, as it takes forever to do it all and have it all and have the best and use the best strategy Sticking out tongue

so yea, massive weapon mounts, base 3400 tonage

but I found it now, u have to use torpedos in the 5th game, in forth they were pretty use less as I often had drone killers in my army, like 4 ships with nothing but point defense cannon, like 16 each x 4ships, so no missiles or anything got close to my base ships, but now that stategi is obsolete Sad

direct fire weapon, unless on drones are useless, they miss 95% of the times, so u MUST use torpedos which were useless in the 4th, but now direct fire weapons like wave gun and anti proton are crap Sad

the strategy is gone!
with no end turn the range of weapons does not matter:(

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Missing weapon mounts.

Submitted by crward on Mon, 2006-12-11 18:28.

It looks like your best base is missing weapon mounts, which is a significant omission -- they increase weapon range and double, triple, or quadruple weapon damage. This should make a big difference in base survivability, though I suspect it'd still be taken down by fighters.

That said, it shouldn't be too difficult to mod the game to the specifications you'd like.

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continue....

Submitted by Belnick on Mon, 2006-12-11 19:15.

crward wrote:
It looks like your best base is missing weapon mounts, which is a significant omission -- they increase weapon range and double, triple, or quadruple weapon damage. This should make a big difference in base survivability, though I suspect it'd still be taken down by fighters.

That said, it shouldn't be too difficult to mod the game to the specifications you'd like.

lol why is that ?
just make it like the 4th gold edition, that was perfect Sticking out tongue

weapon mounts does not affect the missiles atleast not in 1.17

and lol, it is not my best Sticking out tongue

got like 10 bases Sticking out tongue

but the one i showed is the one that works, if I put ones with direct fire, like wave and so on which weapon mount does count, they will MISS 95% of the time, unless it is a base ship that attack, as u can only have one sensor

edit::
yea I built two more just now Sticking out tongue

that is the best partt Sticking out tongue

I spent like 6hours today without clicking end turn, just creating ship designs ;D

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Ashbery76's picture
Mod Designer

What's with the 13 year old

Submitted by Ashbery76 on Mon, 2006-12-11 19:18.

What's with the 13 year old girl?

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silly fool

Submitted by Belnick on Mon, 2006-12-11 20:07.

Ashbery76 wrote:
What's with the 13 year old girl?

have not seen any

only a fool that goes off topic for no reason and want to start a flame war

why dont u get banned or edit and answer the thread instead

edit::

where is the report button

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Rilbur's picture

Back off

Submitted by Rilbur on Mon, 2006-12-11 23:39.

Belnick wrote:
Ashbery76 wrote:
What's with the 13 year old girl?

have not seen any

only a fool that goes off topic for no reason and want to start a flame war

why dont u get banned or edit and answer the thread instead

edit::

where is the report button

There's a pic of a girl in your links. And he's not the one out of line here...
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Vilus's picture

LOL, That is the funniest

Submitted by Vilus on Tue, 2006-12-12 07:58.

LOL, That is the funniest thing i read here.... Somebody find the report button!

Live by the sword, die by the sword...

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to answer your off topic post

Submitted by Belnick on Tue, 2006-12-12 08:43.

Rilbur wrote:
Belnick wrote:
Ashbery76 wrote:
What's with the 13 year old girl?

have not seen any

only a fool that goes off topic for no reason and want to start a flame war

why dont u get banned or edit and answer the thread instead

edit::

where is the report button

There's a pic of a girl in your links. And he's not the one out of line here...
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

that is "clone monitors", I thought everyone could tell *sigh*

and why look at Alizee when that was not the question of the thread????????

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Iron Giant's picture

No one reads the subject field, they should not be required.

Submitted by Iron Giant on Tue, 2006-12-12 10:24.

Belnick wrote:
that is "clone monitors", I thought everyone could tell *sigh*

and why look at Alizee when that was not the question of the thread????????

Why include a picture of a girl if that is not the point of the screenshot?

Back On Topic, I think you are missing the largest benefit of building a base. Bases get powerful, range enhansing and damage enhansing mounts. If you don't take advantage of them, you are missing out. That means researching Base mounts to the top, and replacing your seeking weapons with direct fire, Massive Base mount weapons. If you try this, you will see your Bases become much more powerful.

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Alizee is more interesting than a malfunctioning starbase

Submitted by glockgemini on Wed, 2006-12-20 16:56.

and she looks at least 15.

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wall paper is a vice

Submitted by evilginger on Wed, 2006-12-20 17:27.

getting back on topic seekers are primary weapons for bases until you develop heavy or better base mounts at which point they become secondary replaced by beam weapons with extended ranges and damages. Of course not all bases are designed for combat though all of them should be at least lightly armed and heavenly protected as loss of a ship yard base to a raider constitutes a serious economic loss. If you have fighter tech fighter launch bases are also to be recommended

Note to the original poster next time you post a screen shot crop of any thing extraneous as forumites are easily distractible

and bases dont suck any where near as much as vacum cleaners ;}

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Rilbur's picture

Bases

Submitted by Rilbur on Wed, 2006-12-20 22:31.

Here's a way to make bases usefull in combat: Place 'em right on top of the warp point Laughing out loud
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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cordas's picture

bases on choke warp points

Submitted by cordas on Fri, 2006-12-22 16:34.

bases on choke warp points are essentail, I tend to build 3 types, outright attack, fighter base with loads of shields armour a space yard, fighter bays and cargo bays, and a builder yard with moderate attack and defense.

Build an outright attack 1st as that will be placed closest to the warp point. Then a fighter base, have the fighter base building fighters till its cargo holds and fighter bays are full then set it building a 2nd fighter base. After my ship yard has built these 2 yards I build a builder yard. The builder yard just churns out attack bases. On my home system I like to have at least half a dozen space stations in orbit.

If you are feeling really cheesy and have plenty of resources to spare then build a dirt cheap big space station (with a space dock), and make series of more expensive versions that you can just step upgrade it too make a full blown space station. These are far quicker to build that the full blown one, and as long as you don't make any upgrade more than 150% more expensive you can upgrade to the next level.

Bases are not weak once you have a few levels of sheilds, PD and a decent ranged weapon. Also research base mounts, its a DIRT cheap tech that allows you to put direct fire weapons on the base that can outstrip missles in both range and fire rate. Just remember to give them plenty of supplies and ordinance, and if they are out side a system with a resupply depot some way of generating supplies.

One tip to help space stations is to build and launch lots of satalites in support of them that are loaded down with point defense. Space stations biggest weakness is Cap Misslies, so scattering a couple of dozen dirt cheap PD sats around really helps. As long as you have maxed out the mounts you ain't really gonna have to worry to much about beams, as any ship in beam range to hit you is going to get smote by the hammer of god from the space station.

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cordas's picture

p.s.

Submitted by cordas on Fri, 2006-12-22 16:38.

Don't be afraid to build specailised Space Stations and Bases, I will custom build them to suit whatever needs I have. Its not unknown for me to have 6 or 7 different bases and the same in stations.

I will also build bespoke bases to do particular tasks, such as a base with loads of quantum reactors and ordinance vats to gaurd a gas nebula and act as a resupply base because it was a 2 system jump back to get back to a system with planets and resupply depots.

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Re: Bases, they sux now :(

Submitted by Drathmar on Thu, 2007-01-25 12:36.

PD is only useless because its buggy atm. If it wasn't usless in stock, your missile basses would be raped by a fleet with PD ships. (hopefully the PD gets fixed eventually, in stock, it works decently in BM and IRM).

Also, if your beam weapons are missing 95% of the time, your doing something wrong. And, I've never had a problem with ships closing before firing, mine have always fired according to strategy.

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pikcachu20's picture

Re: Bases, they sux now :(

Submitted by pikcachu20 on Thu, 2007-01-25 15:55.

Drathmar wrote:
PD is only useless because its buggy atm. If it wasn't usless in stock, your missile basses would be raped by a fleet with PD ships. (hopefully the PD gets fixed eventually, in stock, it works decently in BM and IRM).

Also, if your beam weapons are missing 95% of the time, your doing something wrong. And, I've never had a problem with ships closing before firing, mine have always fired according to strategy.

Just to add my 2 cents you need to have combat sensors to increase your effectiveness.. I always keep figthers on my bases to keep fleets far away

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