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Home » news » forums » Space Empires V » Space Empires V General

Gripes with SE5 ver 1.17

Submitted by Cdnawacs on Sun, 2006-12-10 16:09. Space Empires V General

Hello all,

I joined this forum just so I could get this off my chest. Forgive me if I'm repeating things; I've read about 5 pages worth of comments, but I still haven't seen all of my complaints aired. (Also, if you know of a "fix" to any of the following, please let me know.) My biggest complaints:

1. Clicking on "next ship" does take you to the next ship supposedly without orders -- however, often these ships are, in fact, already in a fleet. There's nothing that tells you this, though, so it's easy to make the mistake of thinking that the ship is by itself, and safe to upgrade. Which leads me to...

2. **BIGGEST ANNOYANCE: Upgrading/modifying a ship within a fleet inadvertantly modifies _ALL_ ships within the fleet of the same size. For example, upgrading a destroyer-sized Minelayer inadvertantly causes all destroyer sized ships (attack ships, repair ships, etc) in the fleet to be unintentionally changed into minelayers. Argh!

3. Can't name own types of vessels as I can in SE4. For example, I like to create the class of "AOR" ("Ammo, Oil, and Repair"), but SE5 took away this ability. Why?

4. Enemies _never_ surrender, no matter how many opportunities you give them. The AI seems incapable of accepting this offer, why?

5. I give my fleets movement orders, yet individual ships _still_ demand separate orders. This must be a bug... and it is SO annoying!

6. "View Ships" button displays ships, but not fleets.

7. Even with a higher-end computer, the programme eventually begins to misbehave after playing for a while. Strangely, ship and viewer movements become rapid and jerky, while scrolling through the "news" becomes hesitant. (My system: AMD Athon X2 4400+, 1 Gig RAM, Radeon X1900 XT video).

Overall, I must say: I am VERY disappointed and frustrated with SE5. SE4 Deluxe is by far a better looking and better performing product, far easier to use and understand, and easier on the eyes. The combat action scenes of SE5 are nice, but the whole programme feels awkward and slow to use.

As someone who purchased SE3, SE4, SE4 Deluxe and now SE5, SE5 seems like a step backward. For certain, this programme should not have been released in its current bug-ridden, half-developed state. Obviously, Malfador figures that loyal consumers will act as unpaid debuggers. Whoever made that decision deserves heaps of consumer derision, not to mention a swift kick in the soft parts. I'll be far more hesitant before I purchase another software product from this company in the future.

‹ Demo needs updating Text/Tool Tips ›
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Agreed on a lot of stuff.

Submitted by JakeCourtney on Sun, 2006-12-10 16:22.

Agreed on a lot of stuff.

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Psieye's picture

Cdnawacs wrote:Hello all, 1.

Submitted by Psieye on Sun, 2006-12-10 16:31.

Cdnawacs wrote:
Hello all, 1. Clicking on "next ship" does take you to the next ship supposedly without orders -- however, often these ships are, in fact, already in a fleet. There's nothing that tells you this, though, so it's easy to make the mistake of thinking that the ship is by itself, and safe to upgrade. Which leads me to...

3. Can't name own types of vessels as I can in SE4. For example, I like to create the class of "AOR" ("Ammo, Oil, and Repair"), but SE5 took away this ability. Why?

5. I give my fleets movement orders, yet individual ships _still_ demand separate orders. This must be a bug... and it is SO annoying!

7. Even with a higher-end computer, the programme eventually begins to misbehave after playing for a while. Strangely, ship and viewer movements become rapid and jerky, while scrolling through the "news" becomes hesitant. (My system: AMD Athon X2 4400+, 1 Gig RAM, Radeon X1900 XT video).


These 4 points I can at least answer:
1) Go to Empire Options. There's an option to instruct Next Ship to skip ships in Fleets

3) Dig into the data files. You can make your own classes in there (ShipTypes.txt)

5) This problem never existed for me. Then again, I've never selected a ship in a fleet before - if I need to tell it to do something different, I remove it from the fleet first

7) There is a known memory leak. Easy solution: quit and reload every 5 or so turns. Ship movement is also known to be inefficiently algorithm'd.

Nothing wrong with being hesitant of course - first versions of a game that isn't made with vast amounts of manpower and time are likely to have bugs in them, especially if the main programmer does this outside of his main job. This is what I'd call a Doujin game, and with something as complex as SE V, it needs all the help it can get to arrive at good quality faster.

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every 5 turns?!?!?!

Submitted by Journier on Sun, 2006-12-10 18:03.

7) There is a known memory leak. Easy solution: quit and reload every 5 or so turns. Ship movement is also known to be inefficiently algorithm'd.

omg... every 5 turns?

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Stump86's picture

Cdnawacs wrote: 5. I give

Submitted by Stump86 on Sun, 2006-12-10 19:09.

Cdnawacs wrote:
5. I give my fleets movement orders, yet individual ships _still_ demand separate orders. This must be a bug... and it is SO annoying!

I think I have a problem like this, my ships still recieve orders but I dont think the game knows it. For example if I have a fleet of ships with different movespeeds and the fleet moves its maximum, the game tells me I have ships without orders at the end of the turn. Even though the ships with leftover movement points cannot move because they are in a fleet. On the ship display screen these same ships have orders :/

>>>

The ink of the scholar is worth a thousand times more than the blood of a martyr.

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I've gotten away with every

Submitted by Halikar on Sun, 2006-12-10 23:54.

I've gotten away with every 10 turns myself, but yeah, saving, shutting down, and restarting does help.

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Psieye's picture

Confirming End of turn

Submitted by Psieye on Mon, 2006-12-11 03:42.

Stump86 wrote:
I think I have a problem like this, my ships still recieve orders but I dont think the game knows it. For example if I have a fleet of ships with different movespeeds and the fleet moves its maximum, the game tells me I have ships without orders at the end of the turn. Even though the ships with leftover movement points cannot move because they are in a fleet. On the ship display screen these same ships have orders :/
Ah, that's what was meant. First thing I do on a new game is to switch off "display confirmation on ending turn" as I make it routine to check for everything I need to do. Yeah, no wonder I didn't understand this point.

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wierd

Submitted by DimmurWyrd on Mon, 2006-12-11 09:28.

I don't have all that fancy a system and I did abour 112 turns last night without any problem... oh well :/
BTW a lot of the slowdowns tend to happen if you tab out a lot and is common to DX programs...

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Iron Giant's picture

Could you.

Submitted by Iron Giant on Mon, 2006-12-11 09:44.

DimmurWyrd wrote:
I don't have all that fancy a system and I did abour 112 turns last night without any problem... oh well :/ BTW a lot of the slowdowns tend to happen if you tab out a lot and is common to DX programs...

Could you post your system specs, including processor make? Could be interesting.

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I have a rescue PC

Submitted by evilginger on Mon, 2006-12-11 10:36.

I have a three year old recycled 2 gig Athlon with a Radion 2500 and a gig of RAM and I can pretty much run SEV now for as long as I like though as I do things like run the real player program in the background I do tend as a mater of course to save and log out every hour or so to and load another program as I have noticed when I was still playing the demo that SEV does not like being tabbed out of, the same is true of Starfury. The turns do go through faster and slower cycles and get gradually slower over time I presume that this is due to AI wars.

The other night I ran a custom game to test out the Tarsus AI and the game ran without issue for 9 hours at which point I had finished the game.

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cordas's picture

It seems to run fine for me,

Submitted by cordas on Mon, 2006-12-11 11:02.

It seems to run fine for me, for hours at a time. My PC is a stately XP2500 with 1gig RAM and a 9800pro 128mb gpu.

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Thy Reaper's picture
Mod Designer

Oh meh

Submitted by Thy Reaper on Mon, 2006-12-11 15:28.

I have 1 GB of Ram, and a 9800Pro, 128 MB... yet I slow down after 5-10 turns usually.

-----
Give me atmopshperic manipulation cannons, or give me death!

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Ship movement line

Submitted by Crystalmage on Mon, 2006-12-11 17:31.

I don't know how helpful this will be, but I am only running 1.8g athlon1 gig ram ati radeon x1300, and my system slows down during large amounts of movement unless I go to system display and turn off the movement lines, then I don't have much problems running the game at all.. also in options have ship movement very high, and moving doesn't seem to slow down at all...

Hope it helps

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Psieye's picture

Wait, you mean to tell me...

Submitted by Psieye on Mon, 2006-12-11 18:09.

That means... not only does the algorithm re-calculate the ship path each hex, it re-draws that line as well??? Yes... this would make a huge difference - was wondering why SE IV and before didn't have this much slow down despite "ship movement very high"...

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RasterOps's picture

Not so Good "Next" Options and a Cure for Plague Level 2

Submitted by RasterOps on Mon, 2006-12-11 20:17.

Psieye wrote:
Cdnawacs wrote:
Hello all, 1. Clicking on "next ship" does take you to the next ship supposedly without orders -- however, often these ships are, in fact, already in a fleet. There's nothing that tells you this, though, so it's easy to make the mistake of thinking that the ship is by itself, and safe to upgrade. Which leads me to...
These 4 points I can at least answer: 1) Go to Empire Options. There's an option to instruct Next Ship to skip ships in Fleets
You will find Psieye that this option is a lesser of two evils. It forces you to remove ALL ships from a fleet to upgrade them. This is perhaps more tedious than using the spacebar to find the next ship...

Cdnawacs wrote:
2. **BIGGEST ANNOYANCE: Upgrading/modifying a ship within a fleet inadvertantly modifies _ALL_ ships within the fleet of the same size. For example, upgrading a destroyer-sized Minelayer inadvertantly causes all destroyer sized ships (attack ships, repair ships, etc) in the fleet to be unintentionally changed into minelayers. Argh!
You'll be glad to know this has been fixed in 5.1.19 (not released yet).

-my "Ministers are more sinister than Ministers... But who cares?"

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weird - yes

Submitted by _squeege_ on Mon, 2006-12-11 20:37.

There is a valid point here: On the rare times I run full screen, I am able to get more turns in before it the weirdness starts. If I minimize (same as alt-tabbing) at any point, it seems to get less stable more quickly. There have been a couple of times where I've been at turn 4 or 5, and minimized and came back, and during the computer turns it crashed - from within 1.17.

As a result of the obnoxious turn times, I now run almost exclusively in windowed mode, and I can definitely say that it requires restarting more often than in full screen (as long as I don't minimize in full screen).

I PREFER full screen, because at 1920x1200 the view port of combat is very nice - lot's of space, can see everything going on - I just can't walk away from my machine for 5 to 20 minutes after a minute or two of use all the time!

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Lame Excuses Don't Fly

Submitted by Cdnawacs on Mon, 2006-12-11 22:51.

Quote:
"first versions of a game that isn't made with vast amounts of manpower and time are likely to have bugs in them, especially if the main programmer does this outside of his main job. This is what I'd call a Doujin game, and with something as complex as SE V, it needs all the help it can get to arrive at good quality faster."

Psieye: You can't be serious. I can't believe that you would offer up such lame excuses on behalf of the developers/publishers. There is no way that anyone in the real world would (or should) accept such baloney.

It's very simple. Like everyone else on this forum, I am a paying customer who laid out $40 of MY hard-earned money for this game. I paid for a finished product, I didn't pay for BS excuses or the opportunity to do someone else's work. This game wasn't sold on the basis of being a work-in-progress or a half-baked, incomplete product. The boxtop didn't say "Join in on the final development of this game!" No, it was sold as a finished, completed, fully operative product. Since it obviously isn't, the producer and distributor has mis-represented its product, and has violated the underlying implicit contract made in the sale -- in simple terms, it has ripped us off.

If this was freeware or even shareware, your "Dojin" argument might have some merit; however, when you pay for a product, it should "arrive at a good quality", PERIOD. If it wasn't ready for prime time, it shouldn't have been published until it was.

I'm willing to accept one or two patches for minor, inconsequential stuff, but this game has large chunks that simply don't work properly. And that, folks, is unacceptable!

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"excuses"

Submitted by crward on Mon, 2006-12-11 23:14.

I can see where you're coming from. 2-3 weeks of bugs have been annoying. Overall, though, I'm enjoying the game --1.17 is quirky but basically stable, and I figure it's money well spent.

I'm sorry you're sufficiently annoyed to get into arguments about whether folks should be enjoying the game (bugs and all) or not. With luck you'll find better.

All the best.

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Wisdom from HHGttG(small

Submitted by Hugh Manatee on Tue, 2006-12-12 02:34.

Wisdom from HHGttG(small spoilers but I think noone will mind),written in 30 foot tall flaming letters:

"we are sorry for the inconvenience"

If that doesn't console you, "So long and thanks for all the fish!"

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Psieye's picture

Very well, that's your set of standards

Submitted by Psieye on Tue, 2006-12-12 06:59.

Cdnawacs wrote:
Quote:
"first versions of a game that isn't made with vast amounts of manpower and time are likely to have bugs in them, especially if the main programmer does this outside of his main job. This is what I'd call a Doujin game, and with something as complex as SE V, it needs all the help it can get to arrive at good quality faster."

Psieye: You can't be serious. I can't believe that you would offer up such lame excuses on behalf of the developers/publishers. There is no way that anyone in the real world would (or should) accept such baloney.

It's very simple. Like everyone else on this forum, I am a paying customer who laid out $40 of MY hard-earned money for this game. I paid for a finished product, I didn't pay for BS excuses or the opportunity to do someone else's work. This game wasn't sold on the basis of being a work-in-progress or a half-baked, incomplete product. The boxtop didn't say "Join in on the final development of this game!" No, it was sold as a finished, completed, fully operative product. Since it obviously isn't, the producer and distributor has mis-represented its product, and has violated the underlying implicit contract made in the sale -- in simple terms, it has ripped us off.

If this was freeware or even shareware, your "Dojin" argument might have some merit; however, when you pay for a product, it should "arrive at a good quality", PERIOD. If it wasn't ready for prime time, it shouldn't have been published until it was.

I'm willing to accept one or two patches for minor, inconsequential stuff, but this game has large chunks that simply don't work properly. And that, folks, is unacceptable!


You're really not familiar with doujin games then - and yes I never did consider MM to be a full, formal company. It's just an unusual case where a hobby has gotten far more marketing and attention than normal. Very well, that's your standards and you are free to walk away until things are solved a few months later. Next time, read up on what a game's actually like before paying for it.

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Mod Designer

bloody subject

Submitted by Fyron on Sat, 2006-12-16 03:35.

DimmurWyrd wrote:
I don't have all that fancy a system and I did abour 112 turns last night without any problem... oh well :/ BTW a lot of the slowdowns tend to happen if you tab out a lot and is common to DX programs...
Windowed mode is the only way to play SE5. Doesn't matter if it isn't in focus then; it processes just the same.

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Grandpa Kim's picture

Not good enough

Submitted by Grandpa Kim on Sat, 2006-12-16 12:42.

Psieye wrote:
Cdnawacs wrote:
Quote:
"first versions of a game that isn't made with vast amounts of manpower and time are likely to have bugs in them, especially if the main programmer does this outside of his main job. This is what I'd call a Doujin game, and with something as complex as SE V, it needs all the help it can get to arrive at good quality faster."

Psieye: You can't be serious. I can't believe that you would offer up such lame excuses on behalf of the developers/publishers. There is no way that anyone in the real world would (or should) accept such baloney.

It's very simple. Like everyone else on this forum, I am a paying customer who laid out $40 of MY hard-earned money for this game. I paid for a finished product, I didn't pay for BS excuses or the opportunity to do someone else's work. This game wasn't sold on the basis of being a work-in-progress or a half-baked, incomplete product. The boxtop didn't say "Join in on the final development of this game!" No, it was sold as a finished, completed, fully operative product. Since it obviously isn't, the producer and distributor has mis-represented its product, and has violated the underlying implicit contract made in the sale -- in simple terms, it has ripped us off.

If this was freeware or even shareware, your "Dojin" argument might have some merit; however, when you pay for a product, it should "arrive at a good quality", PERIOD. If it wasn't ready for prime time, it shouldn't have been published until it was.

I'm willing to accept one or two patches for minor, inconsequential stuff, but this game has large chunks that simply don't work properly. And that, folks, is unacceptable!


You're really not familiar with doujin games then - and yes I never did consider MM to be a full, formal company. It's just an unusual case where a hobby has gotten far more marketing and attention than normal. Very well, that's your standards and you are free to walk away until things are solved a few months later. Next time, read up on what a game's actually like before paying for it.

I'm with Cdnawacs on this one.

Psieye, you really don't believe that this game will be in shape in just a few months, do you? As fine a game as SEIV is, it is still not complete! After five years! I'm still waiting for it to be finalized; for that matter I'm still waiting for Windows 95 to be finalized!

It is the nature of the computer industry to not only not deliver a finished product, but to never finish it at all. Few of us have the guts to say it, but this mindset is not just totally unacceptable but truly disgusting.

I don't even have the game yet. (As you suggest, I'm reading up on it.) I expect it as an Xmas present. There's a good chance I will send it back for a refund.

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Psieye's picture

Alright, that was a poor phrasing of me

Submitted by Psieye on Sat, 2006-12-16 13:07.

Grandpa Kim wrote:
I'm with Cdnawacs on this one.

Psieye, you really don't believe that this game will be in shape in just a few months, do you? As fine a game as SEIV is, it is still not complete! After five years! I'm still waiting for it to be finalized; for that matter I'm still waiting for Windows 95 to be finalized!

It is the nature of the computer industry to not only not deliver a finished product, but to never finish it at all. Few of us have the guts to say it, but this mindset is not just totally unacceptable but truly disgusting.

I don't even have the game yet. (As you suggest, I'm reading up on it.) I expect it as an Xmas present. There's a good chance I will send it back for a refund.


Mmm alright yes I slipped up in my sentence there. Not all the problems will be solved in just a few months literally. My attitude still doesn't change - I'm plenty used to far worse and at least we are getting some level of bug fixing as time goes by. But I know that a lot of people don't share my views and tolerance and it is their right to reject the game.

Heck, I personally view this less as a game and more as a toolset with which to express myself with. Again, that's my view and it won't be shared by everyone, so your discontent is valid.

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Computer game half-life

Submitted by crward on Sat, 2006-12-16 13:11.

Note as well, the half-life of any computer game is at best three years, possibly four.

I still treasure a good number of board games over a quarter-century old: vis. Victory Games' Vietnam, ASL. I can see a number of others that will long outlive my current computer and the games on it -- Paths of Glory, OCS, Wilderness War.

Maybe we'll actually start getting good, finished computer games when the microchip stops developing.

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JosEPh's picture

Not good Enough?

Submitted by JosEPh on Sat, 2006-12-16 13:13.

Grandpa Kim wrote:
Psieye wrote:
Cdnawacs wrote:
Quote:
"first versions of a game that isn't made with vast amounts of manpower and time are likely to have bugs in them, especially if the main programmer does this outside of his main job. This is what I'd call a Doujin game, and with something as complex as SE V, it needs all the help it can get to arrive at good quality faster."

Psieye: You can't be serious. I can't believe that you would offer up such lame excuses on behalf of the developers/publishers. There is no way that anyone in the real world would (or should) accept such baloney.

It's very simple. Like everyone else on this forum, I am a paying customer who laid out $40 of MY hard-earned money for this game. I paid for a finished product, I didn't pay for BS excuses or the opportunity to do someone else's work. This game wasn't sold on the basis of being a work-in-progress or a half-baked, incomplete product. The boxtop didn't say "Join in on the final development of this game!" No, it was sold as a finished, completed, fully operative product. Since it obviously isn't, the producer and distributor has mis-represented its product, and has violated the underlying implicit contract made in the sale -- in simple terms, it has ripped us off.

If this was freeware or even shareware, your "Dojin" argument might have some merit; however, when you pay for a product, it should "arrive at a good quality", PERIOD. If it wasn't ready for prime time, it shouldn't have been published until it was.

I'm willing to accept one or two patches for minor, inconsequential stuff, but this game has large chunks that simply don't work properly. And that, folks, is unacceptable!


You're really not familiar with doujin games then - and yes I never did consider MM to be a full, formal company. It's just an unusual case where a hobby has gotten far more marketing and attention than normal. Very well, that's your standards and you are free to walk away until things are solved a few months later. Next time, read up on what a game's actually like before paying for it.

I'm with Cdnawacs on this one.

Psieye, you really don't believe that this game will be in shape in just a few months, do you? As fine a game as SEIV is, it is still not complete! After five years! I'm still waiting for it to be finalized; for that matter I'm still waiting for Windows 95 to be finalized!

It is the nature of the computer industry to not only not deliver a finished product, but to never finish it at all. Few of us have the guts to say it, but this mindset is not just totally unacceptable but truly disgusting.

I don't even have the game yet. (As you suggest, I'm reading up on it.) I expect it as an Xmas present. There's a good chance I will send it back for a refund.

Don't send it back.

After 4 years of playin', defendin', and Moddin' MoO3, any 4X TBS game published needs support from the genre of ppl that play them. The markering ppl for the consoles want the world to believe that 4X TBS Space game are DEAD. But we're "Not Dead Yet! Jim!"

Yes it's a right royal pain to come across a bug. But hasn't this product's Developer had a history of correcting and maintaining it's product? We got 1 Official Patch from the makers/publishers of MoO3, ONE! Yet the game has remained. And so has the core fan base.

There will always be dissappointments with new Gaming Products. And many times the dissappointments are based upon not understanding the *function* of how the game works.

I've noticed the "X Number ships with no Orders" at the end of each turn. At first I searched out every ship. Then I realized that Fleets on Stand By and Patrol were the ships being listed as No Orders. So I ignore it till I've had more time to find out how to filter my display info better.

I've only started playin' this game last week. So it's new and has lots of "nooks and crannies" to discover and sort out.

Don't throw the game away cause you don't have a full understanding of how it works yet. And yes there WILL be BUGS. Computer science is not perfected nor is the gaming industry. Relax abit and just have fun with it.

JosEPh Smiling

"Old and slow.....Watch out!"

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Grandpa Kim's picture

JosEPh, I agree. 4X games

Submitted by Grandpa Kim on Sat, 2006-12-16 13:24.

JosEPh, I agree. 4X games are tremendously complex and there is a big difference between not knowing how to use the product and a buggy product. I was a regular player of SEIV in multi-player mode and enjoyed it immensely, but I was always aware of its bugs. As I said, not all of them were fixed. After five years of bug fixes, not all of them were fixed! Are there so few of us that see something wrong with this picture?

Don't worry, I will give it a good honest try, but I'm not hopeful. Just too many serious bugs out there.

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Kahn's picture
Mod Designer

I feel your pain....

Submitted by Kahn on Sat, 2006-12-16 13:25.

Cdnawacs, I understand your frustration. The problem that Fyron alludes to is my pet peeve (game CTD when not run in window or 1024 x 768 mode, encompassing almost every make of video card), and I have been on Aaron every couple of weeks, just so it doesn't get lost. But MM's game development does run a little different than most, and I have slowly come to the conclusion the all the major bugs will eventually be addressed.

Yes the game was rushed out, and SF can be blamed for that (watch the video on this website). They bought MM and wanted to see a return on their investment, after all, SF is a business with investors, employees and the like that have to get paid somehow. But there is one bright spot, Aaron.

MM is not just a way for him to make money, it's a passion to make the game he has always wanted to, and therein lies the key. He will make this game work! Long after other game publishers have pissed off their devs to the point where they just walk away from a project (unusually by saying, "You can support this game, but we won't pay for the support."), Aaron will still be here supporting SEV because it's "his baby".

I realize that this is probably not what you, or many other folks expect of a game company, and there are some growing pains still being learned here (if SF hadn't pushed so hard to make the release date, they probably would have had better reviews and sales), but this is their business model for the time being, and since we don't have a dead shark yet, I'm willing to work with it.

I would suggest that if there are bugs that you see that are not being addressed (which does happen), that you send them, the way to recreate them, and your system specs to "mailto:se5@malfador.com" and they will be addressed.

Sincerely,
Kahn

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JosEPh's picture

Are there so few ...that see something wrong with this picture?

Submitted by JosEPh on Sat, 2006-12-16 13:42.

Grandpa Kim wrote:
JosEPh, I agree. 4X games are tremendously complex and there is a big difference between not knowing how to use the product and a buggy product. I was a regular player of SEIV in multi-player mode and enjoyed it immensely, but I was always aware of its bugs. As I said, not all of them were fixed. After five years of bug fixes, not all of them were fixed! Are there so few of us that see something wrong with this picture?

Don't worry, I will give it a good honest try, but I'm not hopeful. Just too many serious bugs out there.

I'm not in disagreement over wanting a Good Bug Free Product. So do I! But I've come to learn that we won't get it without Much patience.

Quote:
After five years of bug fixes, not all of them were fixed!

If we hang in there together we get another step closer. MoO3 taught me that. And you did still enjoy this game though didn't you GK? That's what really counts in the long haul isn't it?

JosEPh Laughing out loud
"Old and slow.....Watch out!"

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5 years to fix it?

Submitted by spacedragon on Sat, 2006-12-16 15:37.

Quote:
After five years of bug fixes, not all of them were fixed!

Quote:
If we hang in there together we get another step closer. MoO3 taught me that. And you did still enjoy this game though didn't you GK? That's what really counts in the long haul isn't it?

If it still doesn't work after five years ... I would have binned it after one and never come back. Too many games, too little time.

You have got to worry about a developer that can't get a product fixed in five years. The only reason they can get away with it is that games consumers just don't care. If it was a car, they'd be in court and paying out money after the first year. I don't see any difference and it does actualyl annoy me that people have such low expectations when it comes to software that they "accept" this kind of quality.

SE-IV and SE-V are essentially the same strategic and economic model as the Starfire boardgame from the 1980s (starfiredesign.com), I'd just play that instead. I don't play SE-V at all anymore, and won't until it actually works. Yes, I have 1.17. Yes, you can learn to avoid some of it and work around some of the bugs. Why should I? WTH did I pay for?

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Shippable now, IMHO

Submitted by Gusset on Sat, 2006-12-16 15:45.

Grandpa Kim wrote:
I don't even have the game yet. (As you suggest, I'm reading up on it.) I expect it as an Xmas present. There's a good chance I will send it back for a refund.

I suspect you won't be sending it back, unless you just don't like the game.

All arguing about releasing too early aside, it is my belief that with the latest patch (and perhaps Kwok's Balance Mod), this game is now "shippable". One could reasonably disagree with that statement on the basis of the AI. That is perhaps the biggest remaining issue, however I bought this game to play against other humans. It may be that the latest version of the BM or another mod, with the pending post-1.17 patch, has an almost worthy AI.

My $.02 regarding the release of this game: MM is small time (with a limited budget, I would guess), this is a small, niche market, and SE5 is quite deep and complex, which doesn't make complete testing an easy task. Combine those things, and I don't see it as being reasonable to expect the game to truly be ready for prime time upon release. MM has a game on their hands that is too small to warrant big investment on the part of a publisher, yet too big to NOT have a publisher, which brings with it the worst of both worlds.

This is why I didn't get the game until 1.17 was available, as I have a wife and 4 kids, and did not have time to be part of the "find the bugs the beta testers didn't" brigade.

I don't fault the disappointment of those who bought the game on day one with higher expectations than I have. When all is said and done, though, my $40 will be well spent. Already I find myself impatient when I have to wait for my online opponents, because I'm anxious to play the next turn. That bodes well.

Years ago, when I decided I wanted to play MOO2 online, I paid the $20 one-time fee for a Kali membership, which at the time was the only viable option. Many refused to do this, citing it was a rip off to have to pay to play multiplayer. Meanwhile, I got probably thousands of hours of entertainment from that $20. That's what I call "bang for the buck".

I suspect SE5 will be similar.

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Three YEARS???

Submitted by capnq on Sat, 2006-12-16 18:41.

crward wrote:
Note as well, the half-life of any computer game is at best three years, possibly four.
I think you mispelled "months" there.

"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.

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No, they didn't

Submitted by capnq on Sat, 2006-12-16 18:46.

Kahn wrote:
Yes the game was rushed out, and SF can be blamed for that (watch the video on this website). They bought MM and wanted to see a return on their investment
Strategy First did not buy Malfador Machinations. Strategy First bought the intellectual property rights to the Space Empires franchise.

"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.

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After five years

Submitted by capnq on Sat, 2006-12-16 19:03.

Grandpa Kim wrote:
After five years of bug fixes, not all of them were fixed! Are there so few of us that see something wrong with this picture?
Yes, what's wrong with it is that the bugs that are left in SE IV are either so minor or so hard to reproduce that they aren't cost effective to fix.

Few developers and almost no publishers would keep working on any game as long as Aaron has on SE IV. If anything, SE IV itself probably delayed SE V more than anything else did.

"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.

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Starfire

Submitted by crward on Sat, 2006-12-16 19:22.

Heh. Yeah, I thought there was something familiar about the SE engine... That's right, I remember having a lot of fun with Starfire. Much cleaner than Star Fleet Battles.

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Kahn's picture
Mod Designer

Splitting hairs...

Submitted by Kahn on Sat, 2006-12-16 20:02.

capnq wrote:
Strategy First did not buy Malfador Machinations. Strategy First bought the intellectual property rights to the Space Empires franchise.

Splitting hairs aren't we? They bought all the intellectual property assets, not just SEV. Read: http://www.gamasutra.com/php-bin/news_index.php?story=8808
Sincerely,
Kahn

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Rilbur's picture

SEIV's Bugs

Submitted by Rilbur on Sun, 2006-12-17 11:58.

The reason not all of SEIV's bugs were fixed is because Aaron didn't even know there were any (check the chatlog! Laughing out loud ) -- no one bothered to report them, or something Laughing out loud
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Grandpa Kim's picture

Bugs were known..

Submitted by Grandpa Kim on Sun, 2006-12-17 14:27.

Rilbur wrote:
The reason not all of SEIV's bugs were fixed is because Aaron didn't even know there were any (check the chatlog! Laughing out loud ) -- no one bothered to report them, or something :D

You mean to say Aaron didn't know about the pathing problems in strategic combat or how poorly the ministers worked? These existed from day one and I heard innumerable comments about both. Why didn't Aaron? I know he occasionally looked in on the forums.

I believe he concentrated on even more serious problems and left these "annoyances" because they weren't cost/time effective to fix. Reasonable, but that still left the game unfinished.

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Papa Kim

Submitted by evilginger on Sun, 2006-12-17 14:35.

Quick question but I think to the point

Why if you are so unhappy with SEIV have you bought SEV and have even before you have tried SEV appeared on this forum to comment on its issues? Remember that the Demo is no longer representative of the game being two nearly three patches behind at this point

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cordas's picture

trolls and subject fields......

Submitted by cordas on Sun, 2006-12-17 19:41.

evilginger wrote:
Quick question but I think to the point

I would just leave papa kim to stew now, he seems to have a bee in his bonnet and is trolling for a lame war.

Yes not every minor issue in SEIV was fixed, but name a game that has every problem fixed... any game it doesn't have to be a computer game has problems since the dawn of time.

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May be spliting hairs but...

Submitted by capnq on Sun, 2006-12-17 20:43.

Aaron thinks it's important enough to correct interviewers who ask about it:

http://firingsquad.com/news/newsarticle.asp?searchid=11601

I have more faith in what Aaron himself says than what some PR flack wrote in a press release.

"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.

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Rilbur's picture

SEIV Bugs

Submitted by Rilbur on Sun, 2006-12-17 21:24.

Grandpa Kim wrote:
Rilbur wrote:
The reason not all of SEIV's bugs were fixed is because Aaron didn't even know there were any (check the chatlog! Laughing out loud ) -- no one bothered to report them, or something :D

You mean to say Aaron didn't know about the pathing problems in strategic combat or how poorly the ministers worked? These existed from day one and I heard innumerable comments about both. Why didn't Aaron? I know he occasionally looked in on the forums.

I believe he concentrated on even more serious problems and left these "annoyances" because they weren't cost/time effective to fix. Reasonable, but that still left the game unfinished.

Poor minister behavoir isn't a bug, even if it is unfortunate.

As far as pathing issues go, I never really noticed any unless your talking about the stuff where an enemy vessel is sitting on top of your target waypoint, which was wierd.
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Last Words on the subject

Submitted by Cdnawacs on Wed, 2006-12-20 17:59.

Quote:
It's just an unusual case where a hobby has gotten far more marketing and attention than normal.

You're getting closer to understanding my point. When a product gets "marketing", fancy packaging and is sold by a major software retail chain, it is no longer a "hobby" -- it's a business. Had it been marketed as someone's pastime tinkering, a development project or a toolbox inviting other sharp minds to join in, I wouldn't have had any reason to start this rant. I'm not a fanboy who's cheerleading for his favourite pet hobby, and I don't know who "Aaron" is. I'm just a customer who saw this on the shelf at my favourite software store, remembered enjoying the previous versions (less expensive, but ran without any problems) , and paid full price for it. I didn't expect perfection; after all, nothing in this world is perfect. I did however expect a product unhampered by serious problems. Software developers/publishers should not expect to market half-finished goods and get away with it scot-free. If you're gonna play in the "big leagues", you'd better "bring your game." (I appreciate the reply from the "company guy" (forgot his nickname), by the way -- thanks.)

Quote:
that's your standards

Yep, sure are. Obviously, we have different standards and expectations of quality. You don't work in the auto repair, food preparation, medical, compressed gas or air transportation industries, I hope... Smiling

Quote:
Next time, read up on what a game's actually like before paying for it.

Tone aside, your underlying point concerning "caveat emptor" is valid and well-taken. I waited until I had read that patch 1.17 had resolved the major problems before purchasing, does that count?

I note that patch 1.20 is now out. Perhaps I'll have the chance to test drive that this weekend.

Have a great Christmas, everyone.

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Grandpa Kim's picture

well put

Submitted by Grandpa Kim on Sun, 2006-12-24 19:21.

cordas wrote:
any game it doesn't have to be a computer game has problems since the dawn of time.

Thank you for making my point more succinctly than I did. You could add 90% of all computer programs to list too.

And, yes, I will continue to belabor the point that the computer industry has done a shoddy job since the invention of GUI. It baffles me why so many people simply accept this. (Of course, IT professionals have a vested interest in the status quo so I don't expect their support.)

When (if?) I get the game, I will give it a good go. Often problems are overblown in the forums as well as occasionally understated. I will see for myself and decide from there.

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Mod Designer

bugger subject

Submitted by Fyron on Mon, 2006-12-25 00:22.

Rilbur wrote:
The reason not all of SEIV's bugs were fixed is because Aaron didn't even know there were any (check the chatlog! Laughing out loud ) -- no one bothered to report them, or something

Oh, they were reported...

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