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Home » news » forums » Space Empires V » Space Empires V General

To make retrofitting fleets easier

Psieye's picture
Submitted by Psieye on Sat, 2006-12-09 15:33. Space Empires V General

Next public patch will allow us to retrofit entire groups of ships at once - that's a big improvement already and I'm grateful for it. However, a few more features (which I don't think would be too much extra work) would further make Retrofitting less of a nightmare:

1) Auto-renaming

Ships that are freshly built automatically get their name assigned to them. Even if it has to be done during the "Processing after all player turns" phase, I would like to have this feature be optionally available for retrofitted ships. We're used to seeing ship names that have their design type marked on them and when changing from one line of designs to another (e.g. "Moon Rock III" -> "Dracula Cradle I") it gets really tedious having to manually rename them all.

2) Condensed View in Fleet Transfer

Double clicking to add/remove ships from fleets is an improvement yes. However, I like having multiple task forces in each fleet, so a Condensed View (e.g. "18 ships in this task force") would help a lot when I'm trying to find the correct task force to put new ships into.

3) Keyboard Shortcuts for assigning Escort/Picket roles, or multi-select

I'm aware not many people may bother, but I like setting up my own formations that rely on proper Core/Escort/Picket distributions. It's very annoying to have to click on each ship, then move down to "Set as Escort/Picket" button, then move back up to click the next ship. Could we either have Keyboard Shortcuts (including "up" and "down" to move along the lists) or allow multi-selecting of ships in the Fleet Transfer window?

4) The ability to set Leader to whichever ship you want

Currently the ships are ordered according to the order ships were built in (entirely separate to names, EXP or anything else). It would greatly help formations if we could freely choose which ship is the leader, instead of which one happens to have been built first.

‹ Hiding the player's ship movements at start of turn + AI only All-Vision Explosive expansion start for the AI - Suggestions appreciated. ›
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