Ground combat mod |
I've added a few unit types and components to make ground combat a bit more involved. No other aspect of the game is changed. You can use combined arms between infantry, tanks, artillery and air support. As this is the first release, I'd love some feedback on the balance between the various units and technologies.
Sadly I'm just about the worst artist on the planet so I haven't made any new models. If anyone wants to make models for infantry and gun carriages for their favourite race, please do so.
You can download the mod here

What if you were to reduce
What if you were to reduce the number of units per side so instead of a mass swarm of units, you had a smaller number of tougher units representing larger military units?
An easy way to do that would be just to increase the size and hitpoints of all ground units by 10 times or some other arbitrary factor...
In addition, instead of just having "mega tanks of doom" which is basically what SE5 troops are, what if you replaced Small/Medium/Large troops with various real-life sizes of military unit (like divisions and corps and armies), then replaced the troop components with various smaller units such as battalions of infantry, tanks, aircraft, etc.?
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Mr. Flibble says...
Game over, boys! 

Posted this elsewhere but would like to add it to this thread
OK I understand that they are primarily huge weapons systems that are meant to protect the planet from space attack, but they should be able to fire on troops as well, even if its with a hugely reduced rate of fire / accuracy or damage.
Personally I would say they fire at 0.2x the rate of fire (a 2 second rate of fire becomes 10 seconds) doing full damage. Similar to when the Germans used their 88mm anti aircraft guns against tanks in France because they had nothing else, they also used the same guns as anti-infantry in desperation or out of sheer boredom and the availability of a target (many soldiers have done this out of desperation or boredom).

relative effectiveness
Another key issue is, can you make certain types of troops more effective against other certain typs of troops? For instance, can you make infantry less effective against tanks, but infantry are effective against other infantry?
SEV, more than a feeling.

This mod is really a cool
This mod is really a cool idea, it could make it so that you can't just swarm the city. You'll need to cordinate your attack with a could unit types.
SEV, more than a feeling.

sounds cool. just makem sure
sounds cool. just makem sure thatr each type can damage the other even f it takes overwheling numbers

Is this mod a game breaker?
Is this mod a game breaker? Or will it just fit into an existing game?




You need to add them in as a target type to the existing strategies, AND make a new empire file. The strategies are saved with an empire, so if you make changes to them and use an old file, the changes won't be reflected.
Hum...
I admit, ground combat is a bit lame in SE5. It seem to only be about overrunning the opposition, very little tactics... What did you change to make it more interesting?