Torpedoes |
So, torps are seekers eh?
Well, if PD is having such a problem maybe torpedoes are worth a look. Do they all (all seekers that is) always hit? Then, if the potential damage per kt and per second is equal to beam weapons (or even a little worse) then the only major drawback is ordanance. I've always wanted to use torps, but they were quite ineffective in SE4. Anyone use 'em?
seekers
I use seekers almost exclusively anymore unless I'm using fighters or drones which I use beam weapons on mostly. That WILL change when (I hope) the AI starts to actually use PD lol... seekers ALWAYS hit unless A> they are shot down (main weapons have a hard time at this but some can shoot seekers) or B> they run out of gas (enemy is running for whatever reason is about the only time this happens)
The range on seekers makes them insanely powerful because you can set maximum weapon range strategy and then watch the poor AI get battered into dust without being able to retaliate
(note you WILL get shot a bit while your seeker armed ships turn around to re-gain range so build a bit of defense in there for that purpose.)

yes it starts with a quote
If you use this stratergy you have to can't really use fleets as all movement and ranges are considered from the centeral ship, so one wing can be shoved into the thic of the action without the captains even blinking.
dont forget
Some of the Torpedos are also armour peircing as the graveton helbores are




I use them all the time;
I use them all the time; they are quite good as they are faster than normal missiles (so pd is less effective against them), but have a shorter range. they also deliver more damage than capital ship missiles.