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Home » projects & downloads » Core Products » Space Empires V » issues

Overwhelming Espionage/Sabotage

RasterOps's picture
Submitted by RasterOps on Wed, 2006-12-06 19:49.
Project:Space Empires V
Version:1.17
Component:Code
Category:bug
Priority:normal
Assigned:RasterOps
Status:active
Attachment:sabotageprecursor_plr_0001_stats.zip (12.8 MB)

Description

Espionage/Sabotage; in one turn I was affected with the following sabotage attacks:

* Plague Outbreak: planet 1, 2, 4
* Unit Destroyed: planet 2
* Planet Riot: planet 3, 2, 2 again, 4
* Planet Conditions Damaged: planet 3, 5
* Orders Changed: ship 1, 1 again
* Ship Lost Movement: ship 2, 3, 4, 5

I have only encountered two races and one is treatied. I am certain that neither of the two remaining races have sufficient intelligence to pull off such an attack. I don't know if such an attck is even possible. Next turn was more of the same except this time only ships...

The attached game begins with a single sabotage event. Several things can now happen. Click the turn and no sabotage attacks occur. Or, with Delta Fleet attack either Sithrak planet in the Hollifax system. The Sabotage results are random from replay to replay but they are many...

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Have you any Intel in defence?

Submitted by evilginger on Wed, 2006-12-06 19:58.

If you dont have any defensive intel this may well just be the AI screwing you over and not a bug. The AI is good at Intel attacks and most of them will have a good go at any one who dosent have the defences to stop them.

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Re: Overwhelming Espionage/Sabotage

Submitted by Dvoongar on Tue, 2007-06-19 11:26.

Riots don't need sabotage to trigger them.

But the attacks seem to be from different categories, and you only get to choose one category of attack per turn (unless this is different for the AI).

I see this is old, but I already took the time to type, so I might as well submit.

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