Explosive expansion start for the AI - Suggestions appreciated. |

In your opinion what gives you the best start technology wise, what do you research to get ahead of the other empires in the beginning? I want a few priority technologies for the AI to research and get a kickstart, so please post what your first few are
Currently I have just added sensors and applied research, i've moved a lot around but none so dramatically as these two, a low level in each are right at the front of its priorities.
Applied Research to boost the research rate.
Sensors so the AI doesn't bottleneck the colony ships built.
My AI's currently build a good deal of colony ships, usually having up to 5 in reserve, so the faster the exploration, the faster the early expansion. (I am adding extra explorers also to help balance this)
All suggestions welcome.

Its also worth putting a
Its also worth putting a couple of levels into resource extraction (all 3) early in the game (and making sure the AI upgrades exisiting facilities) this helps them when they hit that speed bump. Just make sure that they can't build facilities on planets with less than 75% of the relevant resource (can you make them search for better planets)?
Its also worth building a few frigates (usually after I have colonized my starting system) with the best sensors I can get and send them out to explore, give them plenty of supplies as well, again a couple of levels of cargo or (and) engines really helps on this front, they are faster than colony ships and with better supplies can search systems for sutiable planets. Can you do anything regarding how ships search systems, I am not sure but I think the AI ships tend to search from the outside in, I find it better to get into the center of the system and spiral out to explore as most planets are closer in the system.
Can't really think of anything else to add to the 1st year or 2 other than what has already been stated.
1. Sensors (1st couple of turns - nothing else unless you find a civilisation)
2. Couple of levels of armour and Depleted Urianium Cannons for frigate defence.
3. Cargo to boost supplies (1 turns worth is a good start).
4. Applied Research.
5. Mineral extraction.
6. Organic extraction.
7. Refining extraction.
8. FORCE FACILITY UPGRADE (if you can)
9. Senors (upto level 10 - 12)

Sheilds are good, but you
Sheilds are good, but you have to research physics before you can get them, so I tend to put that off until I have 30k+ research points. A few levels of armour go a long way in the very early game, but certainly after I have the points to do physics in 1 turn i do and then do a turn of pure shields.
What are you doing for the very 1st turn with research spending? I usually spend this doing lvl 1 of any racial techs, as they give my race its flavour and I like to get that ASAP. After I have enough points to get that in 1 turn the rest I bung into engines to try and get a couple of levels of that as that helps my ships go further...

armour
Also remember that armour comes in handy 5 ton chunks so is great for filling those little holes that you have spare in combat ships, for combat ships I ALWAYS fill my tonnage allowance. So a few levels of this whilst surpassed by sheilds never really goto waste.











If you want the Ai's to put up a fight.
Your initial focus is good. Next, if they have racial tech, I'd go with that one for sure. Also, don't let them skimp on armor, defense and shields. Maybe add in some mounts, missiles, point defense and ship levels. This way they hopefully won't be pushovers early on. Next stage should be with focus on acquiring resources to expand and build a fleet.