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Home » news » forums » Space Empires V » Space Empires V General

Ship upgrade with a bunch of numbers.

Rilo57's picture
Submitted by Rilo57 on Tue, 2006-12-05 12:07. Space Empires V General

I have a question when I upgrade my ships If the orignal name is short I get a bunch of numbers in place of the roman number. then with the next upgrade I get a roman number "I". I work around this by just starting with a longer name. Is anyone else having this, is there any way to fix this, rather small but slightly annoing thing...

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Stump86's picture

I get the same thing. I

Submitted by Stump86 on Tue, 2006-12-05 12:12.

I get the same thing. I think if the original design name has a roman I then the next upgrade will have a II.
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I don't tend to like

Submitted by Fishman on Tue, 2006-12-05 12:24.

I don't tend to like renaming my ship-classes at all. When I produce a "Battlecruiser", that ship is going to STAY "Battlecruiser" no matter how many times I upgrade the base, and it'd be nice if those old obsolete printouts simply ceased being around after there ceased to be any extant samples of it and another one of that exact name had supplanted it.

Also, the AI loves to pointlessly create a million designs which are exactly the same, and it's clogging up the space simulator list. It would be nice if obsolete garbage designs got de-listed eventually.

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Tzur's picture

Yea, it's a known bug since

Submitted by Tzur on Tue, 2006-12-05 12:40.

Yea, it's a known bug since release.

End your design names in roman numerals or letters(I think) it will automatically count up when you upgrade a design. My guess is it's trying to count up from _null when you don't have anything.

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SirKid's picture

My Naming Conventions

Submitted by SirKid on Tue, 2006-12-05 15:40.

I start out by using standard navy nomenclature like FF for Fast Frigate and DD for destroyer. Next I put a version number on it like "Mk I". When a ship is built the AI place a hull number on it to designate how many ships of that class have been built. So, my very first frigate would be an FF Mk I and named "FF Mk I 0001". When this ship is upgraded, the AI changes the class to FF Mk II but does not change its name. When I retrofit a ship, I always change the name so I can tell its capabilities when viewing it in a fleet. So, FF Mk I 0001's name is changed to "FF Mk II Mod1 0001" when it is upgraded. In this way every ship will always have a unique name and I can tell its history. For example a ship named CA Mk III Mod3 0003" is the third ship of its class and has been retrofitted 3 times. A little overboard I know but I do like details.

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cordas's picture

Apparently if you leave a

Submitted by cordas on Tue, 2006-12-05 17:39.

Apparently if you leave a space at the end of your design name it works OK (have not tried this myself though), I usually use Battleship MK and then get MKI MKII e.t.c.

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Rilbur's picture

Design Names

Submitted by Rilbur on Wed, 2006-12-06 22:15.

Fishman wrote:
I don't tend to like renaming my ship-classes at all. When I produce a "Battlecruiser", that ship is going to STAY "Battlecruiser" no matter how many times I upgrade the base, and it'd be nice if those old obsolete printouts simply ceased being around after there ceased to be any extant samples of it and another one of that exact name had supplanted it.

Also, the AI loves to pointlessly create a million designs which are exactly the same, and it's clogging up the space simulator list. It would be nice if obsolete garbage designs got de-listed eventually.

I'm not 100% sure, but from what I can tell the game can't handle duplicate named ships -- if a design/ship has a name, then that design/ship will ALWAYS have that name and no one else can have it. If you obsolete a design and ALL COPIES of it exit the game via retrofit/destruction, then it will, eventually, vanish of its own accord. But so long as ONE copy of the ship, in your hands or an enemies, exists, the blueprint has to remain.
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Nareally

Submitted by Fishman on Wed, 2006-12-06 22:41.

Rilbur wrote:
I'm not 100% sure, but from what I can tell the game can't handle duplicate named ships -- if a design/ship has a name, then that design/ship will ALWAYS have that name and no one else can have it.
It can. I've obsoleted ships and named the successor class the same thing, but you can't do it until the other ship has been marked obsolete and the flagging "takes", which may require a reload of the ship designer.

Rilbur wrote:
If you obsolete a design and ALL COPIES of it exit the game via retrofit/destruction, then it will, eventually, vanish of its own accord. But so long as ONE copy of the ship, in your hands or an enemies, exists, the blueprint has to remain.
I've done that, the blueprint sticks around forever. I built precisely one of that ship, and it was subsequently immolated in an "accident" with an enemy fleet that resulted in an 18 ship pileup. The design stuck around forever.

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