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Home » news » forums » Space Empires V » Space Empires V General

Galactic Wonders

MindX's picture
Submitted by MindX on Mon, 2006-12-04 02:19. Space Empires V General

Had an interesting idea today...How to Mod in the concept of Galctic Wonders into SEV? Don't know if this has come up before in the forums but thought I would throw it out there. Imagine after discovering the preq technologies being able to construct a unique facility that provides Galaxy wide modifiers to your Empire! I'm not sure on how to do this exactly, but maybe tie it into one of the unique technologies OR copy one of the Racial Traits code lines into a new facility type? Anyone have any idea on a possible way to do this?

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MindX's picture

Galactic Wonders

Submitted by MindX on Mon, 2006-12-04 06:50.

I guess another way to look at this is to ask "Can I exchange 'Ability Types' between any of the various Data files (Racial traits, Tech Areas, Facilities, Tech Areas) in order to create a Facility or Tech Achievement that can simulate a type of "Civilization or Galactic Wonder" often found in games such as CIvilization IV or Alph Centauri?

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ekolis's picture
Mod Designer

You should be able to scope

Submitted by ekolis on Mon, 2006-12-04 09:09.

You should be able to scope facility abilities to affect your entire empire just like race trait abilities do. However, I don't know of any way to prevent other players from duplicating your wonder once they also research the appropriate techs... unless there is some function that can find the number of existing facilities of that type in all empires, or something...

~~~
Mr. Flibble says...
Game over, boys! Laughing out loud

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maran's picture

Maybe...

Submitted by maran on Mon, 2006-12-04 10:17.

ekolis wrote:
I don't know of any way to prevent other players from duplicating your wonder once they also research the appropriate techs... unless there is some function that can find the number of existing facilities of that type in all empires, or something...

~~~
Mr. Flibble says...
Game over, boys! :D

Hmm tough one, for all my editing I don't know how to pass a variable between races. Even then you'd need to specify this in every race you wanted to build the wonder, but then again I guess it is a thing for a mod anyway.

I'm wondering if a race can return checks on all races to see if they have the wonder built before they try and construct? It might be possible fiddling with some of the variables at our disposal but that might be closed off and be an internal thing.

Something along the lines of:

Sys_Get_Vehicle_Design_General_Type(sys_long_Player_ID, item_id)

But loop this for all player ID's before building?
---

Designing an advanced, diplomatic AI + shipset
Consult the great SEV Wiki

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