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Home » news » forums » Space Empires V » Space Empires V General

'Official' Bug Reporting and Common Sense Suggestions

Submitted by Vermithrax on Fri, 2006-12-01 16:32. Space Empires V General

In cruising the forum I've noticed several times the same thing, or a close facsimile, in several diffenrent threads on different subjects etc.

Given that a certain posted glitch is most likley a bug and not misunderstanding how the game is supposed to work there must be a more direct way of reporting such than starting yet another thread that MM may or may not pay attention to. So how is that done?

And, since MM is mainly a one man show there must be some screening of bugs by someone else (an attempt to duplicate the reported gltich anyway).

IOW, how is something someone is really having trouble with determined it is in fact a game problem and how is that then brought to MMs attention?

Secondly, there are good suggestions that I've seen repeated in different threads on different subjects that are not major game redesigns but working with how SE5 is already laid out.

For example, a condensed view of units is available in some screens but not others. Selecting units to scrap would be easier if we could do it in the same way as used on the transfer cargo screen. And, the planet list displaying cargo would be much easier to read. This amounts to implementing what is already in one part of the game in another part. How are these types of requests made to MM?

As much as I would like direct access so would everyone else, so, if there is an 'official' reporting or request channel surely someone must be screening all the requests. Otherwise MM would just be overwhelmed.

Don't tell me THIS is the offical channel. Somehow this material has got to be organized so it can be dealt with effectively.

And, is there a spell checker available for our posts, or I am going to have to cut and paste from Word (can't type worth a @#$%#%)?

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Super Frigates

Submitted by Vermithrax on Fri, 2006-12-01 16:46.

SE5 defintley has spread research out by expanding on the number of levels as well as introducing more areas (culture for example).

Now there has been some complaining about all the levels, especailly when a new level increases size or cost without any other benifit (bigger small mines etc). But I rather like 10 levels for each hull size, as this brings up a juicy delima when you reach level 5: do you reserach a 'bigger' smaller hull, or move up to a more expensive hull of the same size just to not loose stride in the research race for the upper end hulls?

Take frigates for example. At level 6 you get a 375kt frigate. Now a frigate is allowed 12 engines so, for a little more cost, a colony module can be placed in a 375kt frigate hull with 12 engines for a faster colony ship.

At level 7 you get a 400kt frigate. So what you say. Well frigates cost less, take less crew, and have a larger defensive bonus than the exact same size destroyer. And, at 400kt, you can use the Large Weapon Mount.

For me it is worth the reserach going up 2 more levels in frigates before running through the destoyers up to light cruiser. I am comptemplating Cpt Kwok's balance mod. Does he keep 10 levels for each hull size?

Food for thought.

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OOPS

Submitted by Vermithrax on Fri, 2006-12-01 16:51.

Vermithrax wrote:
SE5 defintley has spread research out by expanding on the number of levels as well as introducing more areas (culture for example).

Now there has been some complaining about all the levels, especailly when a new level increases size or cost without any other benifit (bigger small mines etc). But I rather like 10 levels for each hull size, as this brings up a juicy delima when you reach level 5: do you reserach a 'bigger' smaller hull, or move up to a more expensive hull of the same size just to not loose stride in the research race for the upper end hulls?

Take frigates for example. At level 6 you get a 375kt frigate. Now a frigate is allowed 12 engines so, for a little more cost, a colony module can be placed in a 375kt frigate hull with 12 engines for a faster colony ship.

At level 7 you get a 400kt frigate. So what you say. Well frigates cost less, take less crew, and have a larger defensive bonus than the exact same size destroyer. And, at 400kt, you can use the Large Weapon Mount.

For me it is worth the reserach going up 2 more levels in frigates before running through the destoyers up to light cruiser. I am comptemplating Cpt Kwok's balance mod. Does he keep 10 levels for each hull size?

Food for thought.

Oops. Pardon me. Was supposed to be another thread.

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marx0012's picture

re:Super frigates

Submitted by marx0012 on Fri, 2006-12-01 17:02.

Myself, i like to edit the stats a bit(editing the txt file) when i want a bigger ship........
I did so with baseship and heavy/large carrier ( the carrier i also renamed)
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Every great fall begins with a single mistake, YOU just made your's........

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Thy Reaper's picture
Mod Designer

Issues section

Submitted by Thy Reaper on Fri, 2006-12-01 21:41.

Back to the original topic... There is a bug reporting and feature request section. Go to Projects & Downloads, then Issues. There you will find a list of most bugs and features.

Additionally, you can send an e-mail to se5 at malfador dot com. To my knowledge, MM reads all e-mails he gets, and if you take the time to describe your bugs/ideas, you've got a good chance he'll find out about them.

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Give me atmopshperic manipulation cannons, or give me death!

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That's It

Submitted by Vermithrax on Mon, 2006-12-04 13:45.

Thy Reaper wrote:
Back to the original topic... There is a bug reporting and feature request section. Go to Projects & Downloads, then Issues. There you will find a list of most bugs and features.

Additionally, you can send an e-mail to se5 at malfador dot com. To my knowledge, MM reads all e-mails he gets, and if you take the time to describe your bugs/ideas, you've got a good chance he'll find out about them.

Yep, thought so. That's what I was looking for. Thanks.

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