Climate control in reverse? |
I tried to add a 'pollution' effect to resource extraction, adding a negative planet condition change to each facility. According to the planet report it looked like it should have been working - ramping up to a planet full of high-level monolith facilities was giving me a tad more than -100% to planet conditions per year (extreme setting for testing purposes only). But after two years (20 turns) the planet conditions hadn't actually changed at all. It must be possible to have a negative impact on planet conditions - there are weapons and intel projects that do it. But is it possible to do it with a facility?
Do negative values work anywhere in the game?
Like, say, for facilities. If I wanted some ability to not show up for a mining facility until it was at lvl 10, would a (Level - 9) part of a formula give a negative value in that ability for the level 1 through 9 facilities?
If so, I think I can use the "Max" function, set one value to zero and that might work.

Negative values work some places...
There's a number of items where negative values work - but it seems the code associated with some abilities remains akin to their counterparts in SE:IV.
-----

Perhaps you can't hurt the
Perhaps you can't hurt the planets conditions but what about limiting the effectiveness of industry based on its density on a planet, aka a MOO2 approach?
You could have an anti pollution technology that reverses the impact on larger worlds. MOO2 examples were things like core dumps, recycling or reprocessing facilities.
This was done to represent the increased clean up needed, as the pollution of a planet increased.
-EDIT
I was having a quick search through the values and wondering if you couldn't do something with a set command or can you not do function calls within the txt document?
Set ConditionVariable = ConditionVariable - 5 or some such.
Are all the names on the left variables used by the engine?
---
You could try...
You could try adjusting planet happiness instead. That one can definitely be affected by negative values and can be rationalized as the populace getting upset over the increasing pollution.




Probably doesn't take negative values...
It didn't work for SE:IV so it still may not be setup for negative values in SE:V either.
-----
Space Empires Depot | SE:V Balance Mod