Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 1 user and 141 guests online.

Online users

  • GambitUK

Languages

  • English English
  • French French

Browse archives

« August 2008  
Mo Tu We Th Fr Sa Su
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Climate control in reverse?

Submitted by Brad on Thu, 2006-11-30 18:03. SE:V MODs

I tried to add a 'pollution' effect to resource extraction, adding a negative planet condition change to each facility. According to the planet report it looked like it should have been working - ramping up to a planet full of high-level monolith facilities was giving me a tad more than -100% to planet conditions per year (extreme setting for testing purposes only). But after two years (20 turns) the planet conditions hadn't actually changed at all. It must be possible to have a negative impact on planet conditions - there are weapons and intel projects that do it. But is it possible to do it with a facility?

‹ Balance Mod Available Has anyone managed to get a new race portrait into the game and if so how? ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Captain Kwok's picture
Mod Designer

Probably doesn't take negative values...

Submitted by Captain Kwok on Thu, 2006-11-30 22:55.

It didn't work for SE:IV so it still may not be setup for negative values in SE:V either.

-----

Space Empires Depot | SE:V Balance Mod

» login or register to post comments

Do negative values work anywhere in the game?

Submitted by Sinapus on Fri, 2006-12-01 22:01.

Captain Kwok wrote:
It didn't work for SE:IV so it still may not be setup for negative values in SE:V either.

Like, say, for facilities. If I wanted some ability to not show up for a mining facility until it was at lvl 10, would a (Level - 9) part of a formula give a negative value in that ability for the level 1 through 9 facilities?

If so, I think I can use the "Max" function, set one value to zero and that might work.

» login or register to post comments
Captain Kwok's picture
Mod Designer

Negative values work some places...

Submitted by Captain Kwok on Fri, 2006-12-01 22:09.

There's a number of items where negative values work - but it seems the code associated with some abilities remains akin to their counterparts in SE:IV.

-----

Space Empires Depot | SE:V Balance Mod

» login or register to post comments
maran's picture

Perhaps you can't hurt the

Submitted by maran on Sat, 2006-12-02 03:20.

Perhaps you can't hurt the planets conditions but what about limiting the effectiveness of industry based on its density on a planet, aka a MOO2 approach?

You could have an anti pollution technology that reverses the impact on larger worlds. MOO2 examples were things like core dumps, recycling or reprocessing facilities.

This was done to represent the increased clean up needed, as the pollution of a planet increased.

-EDIT
I was having a quick search through the values and wondering if you couldn't do something with a set command or can you not do function calls within the txt document?

Set ConditionVariable = ConditionVariable - 5 or some such.
Are all the names on the left variables used by the engine?

---

Consult the great SEV Wiki

» login or register to post comments

You could try...

Submitted by Sir Whiskers on Sun, 2006-12-03 11:46.

You could try adjusting planet happiness instead. That one can definitely be affected by negative values and can be rationalized as the populace getting upset over the increasing pollution.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Ship destroyed when component destroyed?
  • Space Empires V 1.74
  • Supply use reduction
  • Space Empires V
  • Known SE5 v1.74 Bugs

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • BM Mod and Finite Resources
  • Warp Button in Tactical Mode not Functional.
  • Bitmap Effects_SpaceCombat.txt
  • How do I play with downloaded the shipsets
  • Invasion of the adamantly proportional master pirates & nomads
(c) Strategy First, Inc. All rights reserved.