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Home » news » forums » Space Empires V » Space Empires V FAQs

Questions about multi-race empires

Submitted by Comit on Tue, 2006-11-28 14:52. Space Empires V FAQs

I usually just bombard planets, but I started a new game and thought it would be funner to assimilate races instead. Just a few questions:

1. How do racial bonuses work out? For example, some races give research bonus, some give penalities. Which is it?
2. Also on that, some races have bonuses related to them piloting ships and troops. Do non-native races ever man my ships/units?
3. Is it normal for conquered races to be so happy and loyal? I sent troops down to newly colonized planets, only 10M~ people or so. Within a turn or two they're happy and 100% loyal. This is with balance mod btw.

4. Not entirely related, but close - is there any real advantage to have a high population on planets? From what I can tell, the only advantage to having big populations on planets is that it makes them hold out longer in a bombardment. If this is the case, I'd love to see a mod which gives population a large modifier on the productivity of a planet (for all 5 resources). It just seems silly that my 10M planet can compete with my 4000M planet for manufacturing.

‹ Combat Morale? Enemy satellite in planet continues ground combat ›
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SirKid's picture

1. Don't know 2. I don't

Submitted by SirKid on Tue, 2006-11-28 15:13.

1. Don't know
2. I don't think so.
3. I've noticed that they will not be so happy if you do not have troops on the ground. It does seem odd they are so happy and loyal even as you are exterminating their race on other planets.
4. You get a production bonus for large populations. If I remember correctly, you can see this bonus where you view the planet's capabilities.

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Ah yea I see the production

Submitted by Comit on Tue, 2006-11-28 15:31.

Ah yea I see the production bonus now...4000M gives 50%. Hmmmm I dunno seems a pretty weak. I see my 48M planet gives +2%. You'd think 3.9 billion more people would be able to do more than that Sticking out tongue
Though I'm not in favor of increasing the 50% modifier, instead I think it'd make more sense to give the lesser populations a negative modifier. Like, I dunno...1M population gives a -95% modifier, and X population gives 0%. X being the population of a half filled, medium sized, non-domed planet. Then all populations greater than that work their way up to whatever 8000M gives.

PS- speaking of populations, another interesting mod idea would be having the ability to overpopulate a planet, at the cost of happiness.
PPS- yet another mod idea would be a new facility that increases maximum population

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Thy Reaper's picture
Mod Designer

Some answers

Submitted by Thy Reaper on Tue, 2006-11-28 15:31.

Races you capture don't give you any of their advantages or disadvantages, as far as I've been able to tell. All assimilated races act as if they were your original race exept when it comes to breathing and loyalty.

Assimilated races will never be the crew of a ship, which I would count as a bug myself.

I agree that the population bonus doesn't make much sense in stock. It goes up sensibly to 8 billion, then you get nothing for having 8.001 - 64 billion people, compared to 8... When I finish my mod (after AI documentation comes out) I will have changed it to be somewhat more sensible. I'm just not sure why MM didn't make the population bonus a formula, rather than 101 seperate entries or more.

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Give me atmopshperic manipulation cannons, or give me death!

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Quote: All assimilated races

Submitted by jacob4408 on Tue, 2006-11-28 18:01.

Quote:
All assimilated races act as if they were your original race exept when it comes to breathing and loyalty.

I'm just impressed you've actually been able to assimilate. I've got tons of troops, urban pacification centers, and lev 8 education tech (gives bonus to assimilate) and almost 10 years later those first bugs I conquered still show loyalty to their own flag instead of mine.

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Thy Reaper's picture
Mod Designer

Well...

Submitted by Thy Reaper on Tue, 2006-11-28 23:00.

I never said they were loyal. Recently, as the Amon'krie, I overtook the Xiati and started keeping them as pets, until they proved their usefullness in that there were plenty of huge and large oxygen planets in my systems. Though every single Xiati citizen is jubilant, only about 3/4ths are 100% loyal. The others hover around the 60-70% range.

That game was during 1.13, I believe, and out of habit I wipe out all the various saves from the last version, so I'm not sure how another 8 years would've affected them. But they should've been happy I took them in as my own (property), since they were under constant bombardment from two other races...

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Give me atmopshperic manipulation cannons, or give me death!

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Mission Impossible

Submitted by jacob4408 on Fri, 2006-12-01 16:16.

Or should I say assimilation impossible? With stock SEV, I improved planet's climates to Optimal, built tons of urban pacification centers, invested heavily in Education tech, and tried a mix of few troops on a planet and lots of troops on planet. After 30 years none of the conquered populations have been assimilated. Their loyalty is 100% and they are "jubilant" but flag never changes to mine. Either this is broken, I don't understand how it's supposed to work, or it takes way too long for me to bother with any more.

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The loyality is

Submitted by Comit on Fri, 2006-12-01 16:25.

The loyality is misleading...it shows the percentage next to the flag. Could it mean they're still 100% loyal to their old empire, even though they live under yours? Maybe you have to fight loyality by investing into Civics?

Btw interesting tid-bit. I colonized a planet, left it empty though. Due to a treaty some aliens from another empire migrated into it and made themselves at home. Under the planet's abilities listing it showed all of that races bonuses being applied. However it appeared to be all for show, wasn't functioning.

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Assimilation

Submitted by aznpdn233 on Fri, 2006-12-01 18:14.

I thinkt he assimilation feature is bugged, but I have seen an occassion where it works, under certain circumstances. I used to just glass my enemies' planet but I have switch my strategy since I find that it is more efficient to take it over with ground troops. Anyways... I had a game where there were four alien races in my empire. After capturing one planet from an enemy, I found that it's atmosphere match two of the races in my empire. So I used Ctrl+K and scrap the population on that planet. Next turn, the two alien races in my empire that could breathe the atmosphere immigrated to that planet, and the flag next to their race portrait was the same as mine. So I guess the only way to assimilate alien races at the moment is to encourage them to immigrate to other planets. If you really want all your population to be under your flag, then you should get them to immigrate to another planet, scrap the original population, and then wait for them to regrow. Btw this was in v 1.17

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I have conquered two races

Submitted by Zaphod on Mon, 2006-12-04 14:20.

I have conquered two races in my current game. I have had them assimliate but not 100 percent so I figure I can swap populations around to achieve this...

What happens is the population splits into two groups: one loyal to your flag (the assimulated pop) and the other to their original flag. Both populations grow independently and can be shipped around independently.

As far as loyalty I believe it is to your own empire regardless of the flag. I only have had loyalty start degrading after a population starts assimulating and depending on what I believe is the Planetary Condition factor. However, I have not been able to reverse it (possibly slowed it) with troops and Cultural tech.

I have not seen any assimulation on Homeworlds, I am not sure if this is due to the fact it is a Homeworld, or simply because the population is so large 4000M.

When I colonize a planet using one of these homeworlds a certain percentage of the original population is assimulated at planetfall which I think is factored off your Government bonus/penalaty, and Culture. Though I have not researched this off the Data files...

Playing as the Phong (Tyranny) w/ ver 1.17 with level 3 Education and Civics.

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