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Home » news » forums » Space Empires V » Space Empires V FAQs

More Demo bugs, movement and combat.

Submitted by glockgemini on Mon, 2006-11-27 01:58. Space Empires V FAQs

I'm at turn 70 in a Demo game and I can no longer enter a warp point hex that has an enemy frigate in it. I have tried a fleet of LCs and single ships but I just can't enter that sector unless I warp in from the other side. I can initiate combat with the pissant frigate but can never catch it.

If I give orders to go to a hex in the next system, my ships will start to go the long way around though a loop of about 10 systems, all the while with their movement line pointing through the proper warp point. Extra weird.

How can I kill anything in combat when my ship only make it 1/4 of the way from the warp point to the corner where the enemy is hiding????? I've tried Tactical and Strategic.

‹ Minister Colonise and Ship Movement Help Please Modding tutorial ›
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col.kurtz's picture

You need a faster ship

Submitted by col.kurtz on Mon, 2006-11-27 05:36.

You’ll need to build a faster ship to catch the enemy frigate (search propulsion technologies). Btw I’m a bit surprised the enemy frigate tries to run away, generally they don’t do it unless they are heavily damaged or out of ordinance.

-------------
Feel lucky earthling ?

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Captain Kwok's picture
Mod Designer

Not the same in actual game...

Submitted by Captain Kwok on Mon, 2006-11-27 10:03.

Note this is isn't really a problem anymore as there is a defined retreat distance so the endless chase combats are more or less alleviated.

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Space Empires Depot | SE:V Balance Mod

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So, there are no ideas on

Submitted by glockgemini on Mon, 2006-11-27 15:30.

So, there are no ideas on why I can't move into or attack a hex? This would be a game ending glitch because i can't get to my target, which is four hexes from the other side of the warp point. The other route would use up all of my supplies. Not much else I can do in the remaining 28 turns.

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Mod Designer

Mines

Submitted by Phoenix-D on Mon, 2006-11-27 15:35.

Are there mines in that hex? Right click on it and select "remove minefield marker" and see if that helps.

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There are some of my mines

Submitted by glockgemini on Mon, 2006-11-27 21:15.

There are some of my mines there. Like I said, my ships can enter the hex thru the warp point without any problems and they can warp back but if they leave by normal movement, they can't get back. There are no minefield markers in the hex.

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Demo out of date

Submitted by evilginger on Mon, 2006-12-11 20:17.

Don’t forget that by now with 1.17 out and the next patch 1.2x on its way some time between now and Christmas the Demo is some what out of date and many of the bugs in it are either unique to the demo or have been fixed since 1.08

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