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Home » news » forums » Space Empires V » Space Empires V General

Que Quantity

Submitted by Vermithrax on Sun, 2006-11-26 11:30. Space Empires V General

For facilities (and ships w/ a space yard) it looks like the planet's build rate is accumulated from turn to turn, so we don't loose any leftover points. This is defintely an improvement over SE4.

However, combining multiple units per turn (the sum of which is

‹ saving ship designs AI in SE4? ›
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Que Quantity 2

Submitted by Vermithrax on Sun, 2006-11-26 11:34.

For facilities (and ships w/ a space yard) it looks like the planet's build rate is accumulated from turn to turn, so we don't loose any leftover points. This is defintely an improvement over SE4.

However, combining multiple units per turn (the sum of which is

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Rilbur's picture

coding

Submitted by Rilbur on Sun, 2006-11-26 11:46.

Vermithrax wrote:
For facilities (and ships w/ a space yard) it looks like the planet's build rate is accumulated from turn to turn, so we don't loose any leftover points. This is defintely an improvement over SE4.

However, combining multiple units per turn (the sum of which is </= the construction rate) by adjusting the build quantity and then putting this on repeat build gets some funny results. After a few turns, the quantity to build changes from what I set it at (10 in this case) to something less than (9 or 7).

Any one else notice this?

(previous post was truncated)



FYI: Usage of > and < symbols messes up posts. Please quote me to see the code to force their correct display.

From what you're saying, you're queing up 10 units, and then when the planet finishes 'em, they aren't counted in the "10 stack" anymore. So its a 7, then a 4, then a 0 stack.

Units and other "stacked" construction don't get finished in a lump sum, like in SEIV.
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Que Quantity

Submitted by Vermithrax on Sun, 2006-11-26 13:29.

Rilbur wrote:
FYI: Usage of > and < symbols messes up posts. Please quote me to see the code to force their correct display.

From what you're saying, you're queing up 10 units, and then when the planet finishes 'em, they aren't counted in the "10 stack" anymore. So its a 7, then a 4, then a 0 stack.

Units and other "stacked" construction don't get finished in a lump sum, like in SEIV.

Thanks for the tip on posting.

If I gather what you're saying about repeat constructing stacked units, if a stack amount is 10, for example, I might get 11 on the 4th turn and 8th turn, and, if i turn off repeat build on 8th turn I'll get 8 instead of 10 the next turn. is that sot of right (the specifics might be off, but it sounds like this is a result of the same que construction point carry over feature as I mentioned in my first paragragh)?

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Rilbur's picture

What?

Submitted by Rilbur on Mon, 2006-11-27 00:27.

Vermithrax wrote:
Rilbur wrote:
FYI: Usage of > and < symbols messes up posts. Please quote me to see the code to force their correct display.

From what you're saying, you're queing up 10 units, and then when the planet finishes 'em, they aren't counted in the "10 stack" anymore. So its a 7, then a 4, then a 0 stack.

Units and other "stacked" construction don't get finished in a lump sum, like in SEIV.

Thanks for the tip on posting.

If I gather what you're saying about repeat constructing stacked units, if a stack amount is 10, for example, I might get 11 on the 4th turn and 8th turn, and, if i turn off repeat build on 8th turn I'll get 8 instead of 10 the next turn. is that sot of right (the specifics might be off, but it sounds like this is a result of the same que construction point carry over feature as I mentioned in my first paragragh)?

I'm not sure WHAT you're saying now Laughing out loud

In SEIV if you built a "stack" of 100 units, every single unit would be constructed in parallel, and be finished at once. In SEV, any stack is really just a compressed display of serial construction -- you're really building ONE of the "whatever", and doing it however many times you set.
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Serial vs Parallel Construction

Submitted by Vermithrax on Mon, 2006-11-27 19:00.

Rilbur wrote:
I'm not sure WHAT you're saying now Laughing out loud

In SEIV if you built a "stack" of 100 units, every single unit would be constructed in parallel, and be finished at once. In SEV, any stack is really just a compressed display of serial construction -- you're really building ONE of the "whatever", and doing it however many times you set.

It seems to me that, with the way the que now works by saving left over construction points from turn to turn, it is redundant to build a stack of 10 units and then put that on repeat. All we have to do is select a quantity of 1 (mines or fighters or whatever) and put that on repeat and we'll get the maximum buildable per turn plus an extra once in a while. This is a consequence of building in serial. IOW, if we use repeat and have just one item in the que, there is no need to mess with the quantity, unless we want a certain amount built without keeping tabs (but it pays to always check your ques anyhow).

OTOH, if we want a specific quantity built for some reason (planet can store only so many, for example), then it makes sense to set the quanity to just that amount and not use repeat.

I will check all this out shortly. If this is the way it works (moving from parallel to serial construction as you put it) then this is certainly an improvement over SE4, a positive note I'm quite happy to post given the subject of most posts (bugs and troubleshooting).

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