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Home » news » forums » Space Empires V » Space Empires V General

Mines... They actually get worse as you research further.

DeadMilkman's picture
Submitted by DeadMilkman on Sat, 2006-11-25 22:01. Space Empires V General

I was digging through the data files today and noticed something unusual about space mines.

For each level of mine (small, medium, large) as you research further up the mine tech tree, they actually get worse. here is the reason:

The only thing that changes on mines is the tonnage they can contain, and their price.

The tonnage level goes up 1 Kt per level for ALL sizes, small starts at 10, medium starts at 15 and large starts at 20

Additionally the cost for production of each size mine goes up by ((level - 1) * 10) per resource.

The problem is that ALL mine warheads are exactly 5Kt. So this means that the increased capacity of each level of mine is basically useless, but the price still goes up.

So, at level 1 you have a mine with a 5Kt capacity, which gets more expensive without benifit until level 4.. which gives you medium mines (10Kt capacity) until level 7, then you get large mine, and should not research any further, since there is no further benifit, only more cost.

Sorry I'm a bit long winded Smiling

‹ Need little help! What's with all the ancient threads being re-opened lately, forum problem? ›
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Captain Kwok's picture
Mod Designer

Agree... silly progression...

Submitted by Captain Kwok on Sat, 2006-11-25 22:33.

An example of why the Balance mod came to be. Sticking out tongue

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Space Empires Depot | SE:V Balance Mod

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Yeah, there are lots of

Submitted by javaslinger on Sat, 2006-11-25 22:43.

Yeah, there are lots of little details like this that don't seem too well thought out....

Thank god for the modders...

OMG, am I whining????

Bad Java....

Javaslinger

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Mine Armor?

Submitted by DavidSachs on Sat, 2006-12-09 18:03.

This problem also exists with the current version of the Balance mod.

The problem is that there are no usable mine components of size 1.

Mines have armor slots, but no type of armor is kegak for them.

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Consider moding smaller warheads

Submitted by evilginger on Sat, 2006-12-09 18:33.

the mine size increase like the hull size increases of ship and base hulls could be read as some degree of miniaturization of the internal component and warheads are not the only thing one might want to put in a mine I could think of putting say stealth armour in a mine to make it harder to sweep or perhaps or something like that. At the moment the extra tonnage sounds useless but who knows what creative use could be made of it

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Captain Kwok's picture
Mod Designer

Balance Mod Mines

Submitted by Captain Kwok on Sun, 2006-12-10 11:52.

Mines in the Balance Mod only increase in cloak level, not in size.

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Space Empires Depot | SE:V Balance Mod

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DeadMilkman's picture

mines

Submitted by DeadMilkman on Sun, 2006-12-10 20:45.

What I have done in my personal mod is to reduce warhead sizes to 1kt, and divide all thier other characteristics by 5 as well. (Damage,cost,etc..).

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It's not what you know...
It's not who you know...
It's what you know about who you know.

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Re: Mines... They actually get worse as you research further.

Submitted by Randallw on Sat, 2008-05-17 08:29.

I can't figure out myself what the point of better mines is. A mine with 4 warheads is swept just as easily as a small one with 1 warhead, so it seems to me to be simpler just to build lots of small mines. By the time you have researched large mines anyway your opponent should have a few minesweepers in any substantial fleet making them useless. 100 large mines will do more damage than 100 small ones, yes, but they're swept just as quickly, so it's only of any use if your opponent is running around with unprotected fleets.

Edit: Hang on, how did I wander into a graveyard?

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Re: Mines... They actually get worse as you research further.

Submitted by marhawkman on Sat, 2008-05-17 14:12.

HeY KWOK!!!

I ws thinking about this a while ago and came to the conclusion that it'd be best to have mines steadily DECREASE in external size, IE cargo space used, while increasing in internal size, or space for warheads. Of course improved cloak level as well.

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Captain Kwok's picture
Mod Designer

Re: Mines... They actually get worse as you research further.

Submitted by Captain Kwok on Sat, 2008-05-17 18:58.

You can't have a unit take up less cargo space than its size.

Now that sector limits are being enforced, the benefit of larger mines is that they deliver more damage. For example, 100 large mines deals out more damage 100 small mines.


Space Empires Depot | SE:V Balance Mod

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Re: Mines... They actually get worse as you research further.

Submitted by LordDemon on Sat, 2008-05-17 20:29.

It is still pretty useless. If you have large mines, your opponent likely has good mine sweepers. Since they know they only need to sweep max 100 mines, they can prepare for that. And 100 mines are easy to sweep, three mine sweeper components at high level cears the 10 mines in sector after sector.

Mines will be most effective early in the game, and decrease in efficiensy later.

I also have problem with mine warheads:

The mine warheads increase in price and damage way too fast and slow respectively. Because mines are so easy to sweep, there is no real reason to develope a minewarhead past first level, because you must have have lots of them. At least that is how it feels to me.

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Re: Mines... They actually get worse as you research further.

Submitted by solanrix on Sat, 2008-05-17 21:36.

well you could always try not using them... and watch as you lose many fleets in flames...

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ekolis's picture
Mod Designer

Re: Mines... They actually get worse as you research further.

Submitted by ekolis on Sat, 2008-05-17 21:43.

Captain Kwok wrote:
You can't have a unit take up less cargo space than its size.

True, but you can use mounts or Get_Empire_Tech_Level for miniaturization of warheads as you advance in mine tech, achieving the same effect... Eye-wink

I personally like the minefield system in PvK's original Proportions Mod for SE4... each mine unit represented an entire field of mines, and as such they were 10 times bigger, but the sector mine limit was reduced by a factor of 10 as well. You could put more onto a minefield unit than just warheads, too - every minefield required a minefield controller (akin to a drone computer core), so larger mines were beneficial not only in that you could cram more damage into a sector but also that you wouldn't need as many controllers per X amount of mine tonnage. You could also put stealth on the mines - it didn't come built-in, though I don't think you actually had to research cloaking to get mine stealth. Additionally, as you researched mine tech, not only did you get larger mines but you also got SMALLER mines. (level 1 mines I recall were 100kT; level 2 you could choose from 120kT or 90kT...) I forget what the purpose of those was, though - I think it was either that the smaller mines were drastically less expensive than the larger ones, or that the smaller mines got built-in stealth while the larger ones didn't...

Of course, the disadvantage to this system is that if there are only 10 mines max in a sector, that means that it takes only 10 frigates (or fighter groups!) in a row to "sweep" the mines by just running into them, no matter how much damage each individual mine does. I think Proportions made units immune to mines via the settings.txt options for doing so, though... I wish there were some way to force unit groups to NOT consolidate, though, so you couldn't have one "stealth mine" stealthing a whole group of unstealthed mines! Sticking out tongue

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

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Re: Mines... They actually get worse as you research further.

Submitted by marhawkman on Sun, 2008-05-18 00:48.

If your opponent uses standard mines, you can clear them simply by sending your biggest toughest dreadnoughts in first. Damage is done Shield>armor>internals in SE5. So a heavily shielded ship will simply shrug them off.

@Kwok/Ekolis: I'm gonna have to look at that hull expansion thread again to see if it can work with units.

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ekolis's picture
Mod Designer

Re: Mines... They actually get worse as you research further.

Submitted by ekolis on Sun, 2008-05-18 10:35.

Mine damage is reduced by shields in SE5? Interesting... they automatically skipped shields in SE4 (presumably since ships raised shields only for combat)...

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

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Re: Mines... They actually get worse as you research further.

Submitted by marhawkman on Sun, 2008-05-18 12:03.

It's only for Standard mines but yeah. I think this is because Mines are coded as part of combat. You initiate combat BEFORE the mines go off. The combat window doesn't popup unless there's something more than mines though.

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Re: Mines... They actually get worse as you research further.

Submitted by glockgemini on Sun, 2008-05-18 15:17.

Speaking of mine sweeping. How does a mine sweeper sweep a sector clear of mines when it dies 2 seconds after arriving through the warp point? There should be some sort of time required to sweep mines instead of it happening automatically as the ship enters the sector. I don't know about yours, but my sectors are pretty big.

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Re: Mines... They actually get worse as you research further.

Submitted by Nevyn on Sun, 2008-05-18 21:36.

On the note of damage, now the damage types have been changed, the special mine warheads are now worth while.

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Re: Mines... They actually get worse as you research further.

Submitted by marhawkman on Mon, 2008-05-19 12:05.

Yeah they kinda failed against shields before.

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