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Home » news » forums » Space Empires V » Space Empires V General

Mines not working the way they are intended

Submitted by vorius on Sat, 2006-11-25 21:59. Space Empires V General

I started laying minefields on sectors with wormholes and I have 7 empires which I have friendly treaties with and 1 empire which I dont have any. I am putting these mines defensively against the empire I have no treaties with. According to manual these mines then should only trigger if that one empire flies through them, since they fall under the description "no political relationship or worse." However I keep getting messages that my minefields are being triggered by those friendly races I have treaties with.

‹ "Toggle Names" question SE:V 1.16 Changelog ›
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You have to have a treaty

Submitted by javaslinger on Sat, 2006-11-25 22:30.

You have to have a treaty clause that you are providing your minefield codes to your allies... otherwise boom and your allies might get peeeesed off....

Javaslinger

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Captain Kwok's picture
Mod Designer

Share Minefield Codes?

Submitted by Captain Kwok on Sat, 2006-11-25 22:36.

Do those treaties have the "Share Minefield Codes" provision?

-----

Space Empires Depot | SE:V Balance Mod

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I haven't observed aliens

Submitted by Fishman on Mon, 2006-11-27 00:10.

I haven't observed aliens getting too ticked off over mines. In fact, the mines make a great deterrent factor against the constant border rushes, as even cheap mines in small stacks seems to persuade the AI to go elsewhere once they kill him once.

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Can you mod how pissed off

Submitted by javaslinger on Mon, 2006-11-27 00:12.

Can you mod how pissed off the AI gets from minefields blowing up his ships if your in an alliance with him?

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I don't think minefields

Submitted by Fishman on Mon, 2006-11-27 01:27.

I don't think minefields tell you whose mines did that. Merely that there were mines and you were dumb enough to fly into them.

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