(1.17) Invading planets with non-combatant cargo |
Submitted by Brad on Sat, 2006-11-25 03:25.
Bug Reports
1.17 has fixed the bug whereby a planet with mines in its cargo couldn't be captured, but has now introduced a new (much lesser) bug. Now you can capture the planet, but the mine survives and remains the property of the original owner. This will initiate a new ground combat every turn. You can't launch the mine, but you can scrap it - and indeed must unless you want to keep having a useless ground combat every turn.
The same happens with satellites.



