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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Weapon Modding: Lessons Learned

Submitted by StaticDet5 on Fri, 2006-11-24 21:59. SE:V MODs

Started working on a variety of different weapons systems. I learned two things pretty quick (Special thanks to Phoenix-D for the first one). First, decimals in the formula need to be of the format 0.##, not .##

The second thing I learned is that you cannot incorporate [%Range%] into the weapon speed formula (To simulate a weapon that speeds up or slows down as it travels, like different missiles). I know some people are looking at "Honorverse" mods, where acceleration speeds are really important.

Hopefully we can keep other lessons learned in one easy thread. I know there are quite a few modders out there that have been around the block several times (many of them answer the same question several times).

‹ Preventing Stellar Manipulation components from breaking? Formula Help ›
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