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Home » news » forums » Space Empires V » Space Empires V General

[1.17] drone total damage

Submitted by damador on Fri, 2006-11-24 02:58. Space Empires V General

what is total damage done by drone + warhead mounted on it ?

‹ Sticky for a link to patch 1.17 Feature request (PD vs seekers) ›
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Myrath's picture

die

Submitted by Myrath on Fri, 2006-11-24 04:05.

Well.. shouldn't it die??? I thought drones exploded upon impact?

~Myrath

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:)

Submitted by damador on Fri, 2006-11-24 04:05.

drones should die ...

its like 2 car crash - in most cases both cars wont be able to move. Remember 2 things will dealt to themselve proportional damage to their mass and weight

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On the subject of drone

Submitted by Fishman on Fri, 2006-11-24 04:06.

On the subject of drone damage in general, I notice that as of 1.17, a new bug with drones seems to have been created: Now drones *ALWAYS* die when they run into something, even when they shouldn't! A drone with over 4000 shielding (and no warhead, who really needs one?) colliding with a crappy scow of less than 1000 HP total dies anyway? Considering that the drones cost more to make than the things they run into and instantly die from, this kinda makes them worthless.

On the same subject, warheads are useless. A max-tech warhead does less damage than its equivalent tonnage in armor or shielding when smacking into an enemy.

A drone, or anything, tends to inflict as much as its warhead is worth, plus whatever its hull and shield value is.

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Not necessarily

Submitted by Fishman on Fri, 2006-11-24 04:09.

damador wrote:
drones should die ...

its like 2 car crash - in most cases both cars wont be able to move. Remember 2 things will dealt to themselve proportional damage to their mass and weight


They deal damage in proportion to their mass and weight, sure, but their ability to *SURVIVE* that damage is not equivalent. The drone in question should simply punch through that ship like a bullet through a rotten log. When this happens in real life, bits of rotten log fly everywhere while the bullet continues on to hit whoever watched too many movies and decided rotten logs provided effective cover against bullets.

In any case, the minimum cost of producing the drone easily exceeds the cost of the target, making it a somewhat useless effort when drones become very nonreusable and capable of killing a single target only.

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col.kurtz's picture

Are drones useful ?

Submitted by col.kurtz on Fri, 2006-11-24 04:10.

Maybe I’m missing something, but personally I never considered drones useful. Fighters are a lot more efficient.

-------------
Feel lucky earthling ?

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Not anymore!

Submitted by Fishman on Fri, 2006-11-24 04:15.

col.kurtz wrote:
Maybe I’m missing something, but personally I never considered drones useful. Fighters are a lot more efficient.
Drones *WERE* useful (and can be still with a few minor mods) because they have the ability to mount full-size weaponry and, more specifically, shielding, as well as defensive components that fighters cannot. Fighters cannot use stealth/scattering armor or stealth talismans, and thus cannot get the same +eva that drones can. Also, fighters are limited to small shields only, which by default top out at level 50, and thus the development of fighter defenses pretty much ends there. At a puny +100 points for small shields, fighters defenses never effectively hold up against any techlevel of defensive equipment.

In contrast, drones (if they didn't instantly die when impacting unworthy prey now) can use fullsize shielding, enabling them to potentially withstand thousands of points of damage, and that shielding translates into additional pain when they smack into enemies. Or in the old days of reusable drones, hover around stinging with their weapons for awhile and abuse their massive +eva bonus.

Now they just splat into crappy frigates and die, making them useless considering they cost more than the frigate did.

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Drones can traverse warp points

Submitted by Supreme Chancel... on Fri, 2006-11-24 04:16.

Fighters cannot do that. In that regard, I find them exceptionally useful.
--
Supreme Chancellor Zannis of the T'Nar Republic

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col.kurtz's picture

Drones

Submitted by col.kurtz on Fri, 2006-11-24 04:21.

Oh, I see. They are useful for reconnaissance and skirmishes. In a certain way the fill the “niche” of small escort ships (sloops, corvettes, patrol boats, etc…).

-------------
Feel lucky earthling ?

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Can drones get more than 1

Submitted by Fishman on Fri, 2006-11-24 04:35.

Can drones get more than 1 move per turn? Last time I launched a drone into space on the strategic, it moved at a pathetic 1 move a turn, thus ending my dreams of using drones as scout craft. Was this just a random glitch caused by some other factor, or is it still true?

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Thy Reaper's picture
Mod Designer

Engines? Supplies?

Submitted by Thy Reaper on Fri, 2006-11-24 10:02.

May sound like a stupid question, but did you but engines or supply storage on it?

-----
Give me atmopshperic manipulation cannons, or give me death!

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Mod Designer

Launch time

Submitted by Phoenix-D on Fri, 2006-11-24 14:35.

Drones and fighters get one strategic movement point on the first turn, and full thereafter.

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Unit Moves

Submitted by Fishman on Sat, 2006-11-25 04:57.

Thy Reaper wrote:
May sound like a stupid question, but did you but engines or supply storage on it?
I don't know whether I should be amused or offended that you asked me that.

Phoenix-D wrote:
Drones and fighters get one strategic movement point on the first turn, and full thereafter.
Hmm, I'll keep an eye out for that effect, then, see if they gain more moves after.

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Mod Designer

You'd be surprised

Submitted by Phoenix-D on Sat, 2006-11-25 13:39.

About half the time when someone asks that question the answer is "..no, why? Is that important?"

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Rilbur's picture

Ramming

Submitted by Rilbur on Sat, 2006-11-25 21:14.

I don't know if its been changed since SEIV, but in SEIV a ship would drop its shields and use only its armor/hull to ram (target's shields would still apply though).
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