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Home » news » forums » Support & Feedback » Bug Reports

(1.17) Starting tech level > 0

Submitted by Brad on Thu, 2006-11-23 23:16. Bug Reports

If you set any technology starting level to > 0, it is given to Empires even if they don't have the pre-requisites. For example, set the Start Level of Organic Weapons to 1 and you can now put level one organic weapons on your ships even if you don't have the required Organic Manipulation racial trait and level 1+ in Organic Engineering.

‹ Planetary Napalm not working Demo 1.08 Tractor beam moves planets in combat (1.13 bug) ›
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Captain Kwok's picture
Mod Designer

Not really a bug...

Submitted by Captain Kwok on Thu, 2006-11-23 23:35.

I don't know if I would call this a bug though. It's how start level is supposed to work...

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Space Empires Depot | SE:V Balance Mod

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It's a bug for me, because

Submitted by Brad on Fri, 2006-11-24 00:13.

It's a bug for me, because it breaks my attempted mod Sad

I can probably work around it, but it will make the data files grossly huge.

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Rilbur's picture

Are you sure?

Submitted by Rilbur on Fri, 2006-11-24 00:35.

Captain Kwok wrote:
I don't know if I would call this a bug though. It's how start level is supposed to work...

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Space Empires Depot | SE:V Balance Mod

Are you sure about that? It seems odd that you can get away with not grabbing pre-req techs along the way.
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