(1.17) Starting tech level > 0 |
Submitted by Brad on Thu, 2006-11-23 23:16.
Bug Reports
If you set any technology starting level to > 0, it is given to Empires even if they don't have the pre-requisites. For example, set the Start Level of Organic Weapons to 1 and you can now put level one organic weapons on your ships even if you don't have the required Organic Manipulation racial trait and level 1+ in Organic Engineering.

Are you sure?
Submitted by Rilbur on Fri, 2006-11-24 00:35.
I don't know if I would call this a bug though. It's how start level is supposed to work...
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Are you sure about that? It seems odd that you can get away with not grabbing pre-req techs along the way.
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Not really a bug...
I don't know if I would call this a bug though. It's how start level is supposed to work...
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