[1.17][stock][balance mod] organic ships |
browsed stock data and balance mod data i noticed that in balance data all organics ships have additional regeneration
is that special feature
i dont see any differences in stock version between the organic or normal version (except the components that can be loaded)

Thats a sweet idea Kwok, I
Thats a sweet idea Kwok, I hope that it gets taken up in the stock game... (sorry but whilst I love some of your ideas in the BM, some others just leave me cold)
Please no flames or anything else, I am jsut expressing my opinion.

The changes to ship design
The changes to ship design (not sure I fully understand them) and the cut down tech trees (although I love the simplification of them such as clearing up the whole mess around ship support), I like the 100 levels of tech in certain areas as it appeals to my perverse side
. My playing of it was cut down in 1.13 because there where to many game killing bugs for me.
I have just downloaded the new patch for 1.17 so will give it a shot and see how it feels, as I am sure it has evolved as well as the game has.
Balance Mod Owns!!
Whatever you are doing in Balance Mod Kwok...keep it up! I loved the stock game but I can't even stand playing w/o balance mod anymore. Please don't change the way you've done the ship design/tech trees. They are much better now imo, I like how everything has been somewhat consildated, especially ship construction. I felt it was a tad bit tedious putting 18519851985198519581985129851 engines on my ship just to get it to move 11 hexes.
you actually had to use 8
you actually had to use 8 quantum engines 
anyway for me a SE5 patch is finished when the appropriate BM version arrives, too 
so, Kwok, you have fans around here:D





Racial Trait Hulls
The racial trait hulls in the Balance Mod are given a couple of abilities on their hull to help differentiate them from their normal counterparts. There is no real difference in stock.
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Space Empires Depot | SE:V Balance Mod