Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 2 users and 131 guests online.

Online users

  • MeIzBeSpecial
  • Fyron

Languages

  • English English
  • French French

Browse archives

« October 2008  
Mo Tu We Th Fr Sa Su
    1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31    
Home » news » forums » Space Empires V » Space Empires V General

Suggestion : Sorting the components list.

Submitted by Fallen Haven on Tue, 2006-11-21 23:37. Space Empires V General

I wonder why it's not in game yet. I mean, when you get far in game, the component list can become a real mess, wich make designing ships quite painful. I lost count how much time i wasted trying to find a particular element in the list and not finding it... Something like putting next to each others similar components like engines, beam weapons, storage, basic ship components like bridge, crew quarters, life support would really help. Or some filter to only see what we need. As it is now, it's a real mess and it takes a long time to scroll up and down to find something...

‹ Climate Control Facilities...stackable? Black Hole Destroyer? ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Have you tried the Filter

Submitted by Brad on Tue, 2006-11-21 23:40.

Have you tried the Filter Comps button?

» login or register to post comments
se5a's picture
Mod Designer

This is a bloody pain, half

Submitted by se5a on Tue, 2006-11-21 23:47.

This is a bloody pain, half the betas nearly pulled a strike because of the alpha sort, so Aaron put an "Sort Components by name" check box under Empire Options -> Display. (Scroll down)
Unfortunaly some people actualy (a very small minority) *like* the alpha sort, so Aaron left it as defult to ON in stock. you can turn the defult OFF in the settings.txt, though every time you upgrade SEV you will have to edit it again.

Of course Balance Mod has alpha sort OFF as default.

-----
an se5a is a ww1 fighter, it is also a car.

» login or register to post comments

Well, i did not know...

Submitted by Fallen Haven on Wed, 2006-11-22 00:57.

I wonder who really want things sorted by name... I mean, it's not practical at all, it's way better if they are sorted in the order they appear in the files, at least it's easier to find what we look for... And why is that option burried deep where no one will find it?

» login or register to post comments
se5a's picture
Mod Designer

beacuse aaron is stubborn

Submitted by se5a on Wed, 2006-11-22 01:52.

beacuse aaron is stubborn and tends to listen to the loud minority groups (since they make more noise than the large majority groups who are happy "the way it was in se4")

-----
an se5a is a ww1 fighter, it is also a car.

» login or register to post comments

Damn noisy minority...

Submitted by Fallen Haven on Wed, 2006-11-22 01:56.

se5a wrote:
beacuse aaron is stubborn and tends to listen to the loud minority groups (since they make more noise than the large majority groups who are happy "the way it was in se4")

I wish the majority start to be louder...

» login or register to post comments
cordas's picture

hmmmm

Submitted by cordas on Thu, 2006-11-23 10:49.

se5a wrote:
beacuse aaron is stubborn and tends to listen to the loud minority groups (since they make more noise than the large majority groups who are happy "the way it was in se4")

How do you listen to the quiet / silent majortiy, If you want your views to be heard then make them known. If you like things the way they are then say so.

» login or register to post comments
Mod Designer

Yeah

Submitted by Quantum on Thu, 2006-11-23 11:07.

Lets tell aaron to add AREA OF EFFECT weapons to the game

"Genius is Simplicity" chris connors
"To win without fighting is best" sun tsu
those who think they know everything are annoying to those of us who do

» login or register to post comments
Rilbur's picture

Engine Limits

Submitted by Rilbur on Thu, 2006-11-23 11:16.

Quantum wrote:
Lets tell aaron to add AREA OF EFFECT weapons to the game
Why do you keep harping on that every chance you get? Its not going to happen, it'd require a complete revamp of the combat engine since all weapons work on a shooter-target relation.

Thats why you can't "dodge" shots by jinking left and right, the shots home in and ignore movement. The hit/miss is calculated long before the shot actually hits, when its fired.

edit: I agree it should have been in the engine from the beginning, but now that its not the bugs are goign to get first... And what you're asking for is a lot harder than it sounds, depending on how the engine is written.
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

» login or register to post comments

Old Components

Submitted by Vermithrax on Thu, 2006-11-23 12:45.

As an aside to the components sort issue, there was an option in SE4 to see only latest components or not. That was very handy, as sometimes older components were preferred (cost less or take less time to build). I researched crew quarters 2 for example, and dont need it yet, but it's the only crew quarters I'm able to use. Is this option available in SE5? I can't seem to find it.

A related issue is the Weapons Report. How can I see older versions of a weapon displayed?

» login or register to post comments
Mod Designer

Thank you

Submitted by JTesla on Thu, 2006-11-23 12:53.

Rilbur wrote:
Quantum wrote:
Lets tell aaron to add AREA OF EFFECT weapons to the game
Why do you keep harping on that every chance you get? Its not going to happen, it'd require a complete revamp of the combat engine since all weapons work on a shooter-target relation...

Thank you Rilbur!

Instead of hijacking threads create an AE thread and be done with it.

As for the sorting of components, with the number of different games/empires I try out I really wish it would default the other way.

» login or register to post comments
Mod Designer

Nope

Submitted by Phoenix-D on Thu, 2006-11-23 14:28.

Rilbur wrote:
Quantum wrote:
Lets tell aaron to add AREA OF EFFECT weapons to the game
Why do you keep harping on that every chance you get? Its not going to happen, it'd require a complete revamp of the combat engine since all weapons work on a shooter-target relation.

Thats why you can't "dodge" shots by jinking left and right, the shots home in and ignore movement. The hit/miss is calculated long before the shot actually hits, when its fired.

Actually you CAN dodge certain shots. Torpedoes, for example.

» login or register to post comments
Rilbur's picture

What?

Submitted by Rilbur on Thu, 2006-11-23 16:02.

Phoenix-D wrote:
Actually you CAN dodge certain shots. Torpedoes, for example.

O.o are you sure that isn't just shots that missed anyway?
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

» login or register to post comments
Mod Designer

miss

Submitted by Phoenix-D on Thu, 2006-11-23 17:23.

Rilbur wrote:
Phoenix-D wrote:
Actually you CAN dodge certain shots. Torpedoes, for example.

O.o are you sure that isn't just shots that missed anyway?

Torpedos are seekers, and seekers don't miss. What happens is they have no turn rate, so of the target moves, they go whooshing on past.

» login or register to post comments
Rilbur's picture

oh

Submitted by Rilbur on Thu, 2006-11-23 17:31.

Phoenix-D wrote:
Rilbur wrote:
Phoenix-D wrote:
Actually you CAN dodge certain shots. Torpedoes, for example.

O.o are you sure that isn't just shots that missed anyway?

Torpedos are seekers, and seekers don't miss. What happens is they have no turn rate, so of the target moves, they go whooshing on past.

Guess you can tell who never bothers with torpedoes, huh?
_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Star Wars SEV ship set available
  • No Point Defence in Technology in Balance mod
  • Research By Percentage SUCKS
  • New Engine System
  • Space Empires V 1.74

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Space empires 5
  • Supply Scripts
  • Make new technology replace old technology
  • Any way to get the ruins "massive etc" techs?
  • [1.17] memory leak ?
(c) Strategy First, Inc. All rights reserved.