Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 181 guests online.

Online users

  • fuhrershih
  • Captain Kwok
  • BlueThunder

Languages

  • English English
  • French French

Browse archives

« July 2008  
Mo Tu We Th Fr Sa Su
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Modding Basics

Submitted by Helker on Tue, 2006-11-21 20:56. SE:V MODs

Question(s) #1 Smiling

- How do I start creating a MOD? What is the very first thing I should do?
- Should I create a folder? Where?
- Which are the files and folders I have to create/modify in order to have a very basic MOD I can test(for example just changing the global settings)

I never modded before Smiling

‹ Balance Mod v0.98 Available! Space Empires V Editor 1.0 Released ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

interested

Submitted by evilginger on Tue, 2006-11-21 21:07.

Considering Moding myself therefore expressing an interest

» login or register to post comments
Mod Designer

Basics

Submitted by Phoenix-D on Tue, 2006-11-21 21:28.

Mods go in the GameTypes folder. Copy the Standard SEV folder and rename it to whatever you like, then open up Mod_Definition.txt and change the mod name to something other than standard SEV.

Every file you modify goes into this folder. SE5 checks the folder for files, then uses any that are there. If a file isn't there, it uses the stock files. Want to edit a file from /Data? Make a Data folder in your mod directory and copy the file there. Want to edit a combat effect? Make a Pictures folder, then an Effects folder in that, and copy the file there.

The basic global settings are in settings.txt, under Data.

So your settings mod would look like so:
(Your SE5 directory)/GameTypes/SettingsMod/Data

In the SettingsMod folder, there would be three files- Mod_Defintion.txt and two you don't need to worry about for the moment. In Data, there would be just settings.txt.

» login or register to post comments

What the...

Submitted by Helker on Tue, 2006-11-21 23:24.

I'm looking at the settings.txt file to see what I can change (So far I changed the population maintenance cost...)

I stumbled on this values and I thought "What the.."

Can See Comet From Memory := TRUE
Can See Monster From Memory := FALSE
Can See Debris From Memory := FALSE
Can See Derelict From Memory := FALSE
Can See Illusion From Memory := FALSE

Comets? Monsters?!?!

What are those? O__o

» login or register to post comments
Captain Kwok's picture
Mod Designer

Not implemented

Submitted by Captain Kwok on Tue, 2006-11-21 23:34.

They're items that were sort of planned but never got realized... you'll notice a bunch of lines that don't have any in-game effect...

-----

Space Empires Depot | SE:V Balance Mod

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • I am so impressed!
  • Stuipd Question
  • Neutral pack 1.10 released, now adds three neutral races.
  • Space Empires V 1.74
  • Space Dock suggestion

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • The Ancient Race trait horribly unbalanced
  • Map Creator/Editor GUI
  • Roreign relationship
  • Can a planet be coded to restis the effect of a black hole ?
  • Space Empires V 1.71
(c) Strategy First, Inc. All rights reserved.