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Home » news » forums » Space Empires V » Space Empires V General

attacking planets.

Submitted by joshuacalebs on Sun, 2006-11-19 17:27. Space Empires V General

This might sound like a stupid question. I am still in the beginning stages of the game. When I try to attack an enemy empire's planets, my ships do nothing. I am attacking with ships that have capital ship missiles and the simple guns. When I run strategic, my ships run away for some reason. can anyone help?

‹ How to transfer fighters ? Population ministers? ›
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Check Strategy

Submitted by Omnius on Sun, 2006-11-19 17:39.

Check your ship's strategy. You might have them set to "don't get hurt" which will make them turn tail. Make sure your attack ships are set to something like "optimal range" so that they get the message to attack. Either that or you might have signed a treaty that prevents attacking planets.
Omnius

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Thy Reaper's picture
Mod Designer

Treaty

Submitted by Thy Reaper on Sun, 2006-11-19 17:54.

You probably have a 'No planet bombardment' treaty with some empire. This stops you from attacking any planets, not just the empire referenced in the treaty.

-----
Give me atmopshperic manipulation cannons, or give me death!

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Mod Designer

Planetary damage

Submitted by Quantum on Sun, 2006-11-19 18:35.

I don't see it, but how are planets damaged? I thought theym were damaged by bombarding them.. you know, you could actually put a crater in the planet and over time it would break apart. bam bam bam bam bam bam bam no more planet....

If you want Area of Effect weapons added to SE5, email Aaron and ask him nicely to add them
"Genius is Simplicity" chris connors
"To win without fighting is best" sun tsu
those who think they know everything are annoying to those of us who do

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Mod Designer

I like the idea of AOE

Submitted by LordHavoc on Sun, 2006-11-19 18:51.

I like the idea of AOE weapons in SEV, but I also think that they should abide by the to-hit calculations. If they didn't they would be too overpowered (ultimate drone/fighter killers)

I would allow a little bonus to hit for AOE weapons, say 10% or so. But yeah..AOE definatly needs to be added as a modding option at a later date.

Your lord and master (below Foamy) LordHavoc

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Rilbur's picture

Lol

Submitted by Rilbur on Sun, 2006-11-19 22:52.

I just love watching people respond to the sig, thinking its part of the post Laughing out loud

Gotta change mine to be more clear...

_______________________
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Those that understand binary, and those that don't.

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