Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 222 guests online.

Online users

  • GambitUK
  • Shyssiryxius
  • evader23

Languages

  • English English
  • French French

Browse archives

« September 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Home » news » forums » Space Empires V » Space Empires V General

Why the game stops between turns

Submitted by amerelium on Sun, 2006-11-19 15:37. Space Empires V General

Ok, I've identified the circumstance that makes the game lock up. I started a game with all the computer players in cooperative mode, and all was well until a new empire is created, by revolution or revolt or whatever. This new empire do battle with a computer player, and the game locks up. So, here's the challenge: Until this gets fixed, the only way for us to stop this from happening, is to stop the game from spawning new empires during a game (which is does quite insanely, I had the number of players go from 10 to 21 once before it locked up permanently).

If some of you know where in the def files to disable this feature, it would be peachy. If not, the game as of now is sadly unplayable...

‹ Population ministers? Combat feature requests ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

So the problem with the game

Submitted by aethe on Sun, 2006-11-19 18:28.

So the problem with the game locking up while figuring out turns is because theres an error when one computer empire attacks another?

» login or register to post comments
Mod Designer

Yep

Submitted by Quantum on Sun, 2006-11-19 18:31.

You got it. This was fixed in patch 1.16

If you want Area of Effect weapons in SE5, email aaron and ask him nicely to add it.
"Genius is Simplicity" chris connors
"To win without fighting is best" sun tsu
those who think they know everything are annoying to those of us who do

» login or register to post comments

And I read somewhere that

Submitted by aethe on Sun, 2006-11-19 18:35.

And I read somewhere that 1.16 might be coming out tomorrow or at least before thanksgiving?

» login or register to post comments

Next Patch

Submitted by evilginger on Sun, 2006-11-19 20:40.

Eta for the next patch was 20th of November, but you can’t be sure the patch will be out and build 1.16 might not be quite the finished patch either. Though from the logs on 1.14 -1.16 seem to have addressed most of the bugs I have heard of so far

» login or register to post comments

Well I sure hope its a fix

Submitted by aethe on Sun, 2006-11-19 21:01.

Well I sure hope its a fix to the freeze up while calc'ing the computers turns, because I just had a game lock up after 18 turns.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Balance Mod v1.05 Available!
  • Ship Capture Issues
  • Babylon 5 Space Empires V mod?
  • Shipset in progress Part 2
  • Killing crew

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Script function to find particular component?
  • SE5_20060929-40.jpg
  • One shot supply ship?
  • E-mail subscriptions
  • Building Small, not Big: Why no Artificial Planets?
(c) Strategy First, Inc. All rights reserved.