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Home » news » forums » Space Empires V » Space Empires V General

SE:V 1.16 Changelog

Captain Kwok's picture
Submitted by Captain Kwok on Sat, 2006-11-18 14:52. Space Empires V General

To keep you guys informed:

Version 1.16:
1. Fixed - StellarAbilityTypes.txt now checks each ability for inclusion instead of just picking one.
2. Changed - Increased the combat map retreat radius to 1500.
3. Fixed - Solar Sails had stopped working.
4. Fixed - The tech area "Stellar Manipulation" should have a maximum level of 100.
5. Fixed - Requirement text for "Emergency Propulsion" was wrong.
6. Fixed - More than one Emergency pod could be put on a ship.
7. Fixed - Crew was always being set to maximum.
8. Fixed - Ship capture would never succeed.
9. Fixed - Combat piece list for multiple items would not show ownership changes.
10. Fixed - You were unable to place vehicles in Simulated Combat.
11. Fixed - AI was not getting items after an Accept Gift message.
12. Fixed - AI was switching items in an Accept Trade message.
13. Fixed - TCP/IP Host would not allow players to connect when reloading a saved game.
14. Fixed - "Naturally Happy" and "Naturally Depressed" racial traits were working in reverse.
15. Fixed - Space Yards on vehicles were not getting the correct resource rate.
16. Fixed - Shield Regeneration was not getting the correct value.
17. Fixed - The Ram order in Tactical Space Combat was causing the ship to move to the location and not
seek and ram.

‹ Mines not working the way they are intended Error with game ›
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Sweet

Submitted by Helker on Sat, 2006-11-18 14:57.

Little by little everything is going to be fixed Laughing out loud

Is the release date still the 20th?

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Captain Kwok's picture
Mod Designer

Next patch...

Submitted by Captain Kwok on Sat, 2006-11-18 15:38.

It should be the 20th if everything goes ok.

-----

Space Empires Depot | SE:V Balance Mod

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Good

Submitted by evilginger on Sat, 2006-11-18 15:57.

It’s so good to see that all the bugs are being addressed and fixed. I personally consider this an appropriate answer to all those who have come to this board whinging and grizzling about the Game and its "alleged unplayable buggyness"

Keep up the good word

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Quote:alleged unplayable

Submitted by Wink on Sat, 2006-11-18 16:13.

Quote:
alleged unplayable buggyness

Well, I can play about 15 turns before the game either..

1.) Crashes to Desktop
2.) Hangs up completely
3.) Hangs on AI Turn
4.) Hangs at end of turn Processing
5.) Crashes to desktop for a variety of game related reasons.

Alleged? no.. this product HAD some serious flaws out of the package, YES the team is working quickly to resolve them, but that doesnt excuse the quality of the product at release.

I am not a whiner about it, I am grateful, because I am one of those who will play the game for years to come and will be content, like I was with SEIV.. but I dont think it's whining to expect at LEAST the same level of game play ability as the prior version had.

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blah

Submitted by damador on Sat, 2006-11-18 16:33.

game for me NEVER CTD and never hangs (played all AI vs) - yes processing take enormous time (18 AI on 200 system map) but the game is working well otherwise

there is some nasty bugs but are fixed now (according to changelog)

there is other aspect of the game - balance (i know about Kwok's mod) that should be fixed too in store game

currently i test some new changes that i made

btw is there a way to get ( for own risk use ) the current build patches - after each patch i start playing , then start modding/fixing and get something that prevent me from playing

.08 ordnance bug or .13 "processing turn = 10 minutes" Smiling

hope that third patch shouldnt have any new such "gamebreaker" Smiling

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Great stuff! :)

Submitted by Fallen Haven on Sat, 2006-11-18 16:40.

I'm impatient to get the patch now Sticking out tongue.

But now that most show stoppers are gone, i hope that the devs work on ballance issues. I mean, weapons don't get their fair share of love, many weapons are not worth using because at equal tech levels, some of the early tech beat thoses that come much later in the tech tree, and others just become obselete once some other tech comes around no matter what level it is.

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Problems

Submitted by evilginger on Sat, 2006-11-18 17:12.

All I confirm is the eternal processing loop at the end of turn processing stage. Lost four games to that now as once it starts you have to go back quite a few saves not to see it again and that’s about it and I generally restarted the game have played one game to a finish at around 150 game years with no issues except that I forgot about the fighters in the simulator bug and it locked up because of that. I lost a couple of turns at the most there as I had not long saved the game when I did it.

I didn’t see the troops not moving thing at all despite invading numerous planets neither did I see the amalgamation of land battles thing though that was likely due to the fact that I only ever invaded one colony per turn. Tried multiple invasions but found the coordination fiddly enough not to be able to get more than one at once to work

The game was and still is not perfect but that’s to be expected I am afraid and none of it justifies some of the threads posted if you think the game is too buggy to play deal with it like an adult there is no real need to come whinging to the forum about it. Report the bugs you found and Aaron will fix them and several other people will come up with work rounds

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Software goes through three

Submitted by Stormhound on Sat, 2006-11-18 18:28.

Software goes through three stages:

1) Development
2) Correction
3) Obsolescence

Anyone can expect perfection, if they wish...heck, they can expect Aaron to come stand on his head and juggle live hand grenades, if they wish...they just aren't going to get it. And anyone who hasn't been through the pressure to release software (which is annoying beyond even the level of "are we there yet?"), should probably expect a less than cheerful response from those who have. There are bugs, they are being fixed, and in the meantime I haven't heard a single report in the news about anyone dying or being seriously injured from not having a perfectly working copy of SE:V. But then, I can expect perspective, if I wish, and I'm probably not going to get that, either. Eye-wink

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Ashbery76's picture
Mod Designer

We the public had paid for a

Submitted by Ashbery76 on Sat, 2006-11-18 18:45.

We the public had paid for a full price AAA game,and we expect it to work.The game was broke until the last patch,and then unplayable due to the A.I turns.The unprofessionalism shown by both developer and publisher is unmatched in living memory, in my view.

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Yeah

Submitted by PsiSoldier on Sat, 2006-11-18 19:05.

Well Im with you on the fact that no game should ever EVER be released in the state that this was released but it does happen occasionally "Anarchy Online" comes to mind, and I still dont ever know if I'll be able to get into a game of Battlefield 2142 without being dropped 25 times before I get onto a server without being dropped not to mention other bugs in that game.

The bottom line is though Publishers really only loose out by releasing an unfinshed product. A lot of people like myself usually only buy games after reading reviews of it and if the reviews talk about the game being unplayable because of bugs Im not going to buy it. Then the magazines that review it will give it a bad review too, and a magazine review cannot be patched. Otherwise had it worked correctly right off the disk I'd be much more inclined to give it a go.

I think that the developer here was hoping more to get the existing Space Empires players to buy the product and not looking so much at attracting new players, again wich is stupid in my opinion.

Honestly though all things considered I dont think this game will be of too much appeal to me even after the bugs are worked out and patched, because the AI is still soooooo completely stupid it cannot possibly offer me any type of competition or satisfaction. And the balance mod doesnt really help the AI much either from what I can see.

It looks like until or if they make a patch that improves the AI I will just be going back to Galactic Civ II. Which is a shame because if the AI on SEV were Good, the game would actually blow away Gal Civ II I think.

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YAY GOGO SHIP CAPTURE

Submitted by b4t3m4n on Sat, 2006-11-18 19:36.

YAY GOGO SHIP CAPTURE

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Rilbur's picture

Publisher

Submitted by Rilbur on Sat, 2006-11-18 21:26.

Ashbery76 wrote:
The unprofessionalism shown by both developer and publisher is unmatched in living memory, in my view.

Atari is a worse publisher. Trust me.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Let's keep the bug fixes

Submitted by JakeCourtney on Sun, 2006-11-19 00:29.

Let's keep the bug fixes coming, cause then more features!

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Anarchy Online

Submitted by Helker on Sun, 2006-11-19 00:31.

PsiSoldier wrote:
Well Im with you on the fact that no game should ever EVER be released in the state that this was released but it does happen occasionally "Anarchy Online" comes to mind, and I still dont ever know if I'll be able to get into a game of Battlefield 2142 without being dropped 25 times before I get onto a server without being dropped not to mention other bugs in that game.

Anarchy Online was the buggiest game ever published, and so was EVE Online Smiling
But even so, now both Anarchy Online and EVE Online have a huge success (And are actually much more stable).

With time also SE5 will be fixed and will be recognized for the awesome game it actually is Smiling

PsiSoldier wrote:
It looks like until or if they make a patch that improves the AI I will just be going back to Galactic Civ II. Which is a shame because if the AI on SEV were Good, the game would actually blow away Gal Civ II I think.

I tried Galactiv Civilizations II, and I can say that even as SE5 is at the moment it blows away GalCivII Sticking out tongue

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drones

Submitted by DimmurWyrd on Sun, 2006-11-19 02:26.

I hope that drones don't die after ramming ALSO fixes drones don't die after being blown up by enemy fire hehe.

I use hunter/seeker drones (cuz I like re-useable drones) with just a pair of DUC's very effective actually Eye-wink probably use other guns later but I'm being lazy and not researching weapons cuz the AI is so braindead I can beat his ships 5:1 without losses Sticking out tongue (and often without damage if I want to manually control things)

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Oh yeah Ship Capture at

Submitted by ShunterAlhena on Sun, 2006-11-19 07:03.

Oh yeah Ship Capture at least!! Fear the Royal Manticoran Marines! Laughing out loud

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Ashbery76's picture
Mod Designer

Just because the log says it

Submitted by Ashbery76 on Sun, 2006-11-19 07:52.

Just because the log says it fixes ship capture, past experience shows the fixes don't always fix.

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Thy Reaper's picture
Mod Designer

In my experience...

Submitted by Thy Reaper on Sun, 2006-11-19 10:04.

In my experience, whenever the log has more than one entry on a single bug, the bug has been thoroughly fixed and won't be appearing again, unless some unforseen consequence of another fix causes it.

-----
Give me atmopshperic manipulation cannons, or give me death!

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Rilbur's picture

Bugs

Submitted by Rilbur on Sun, 2006-11-19 10:17.

Ashbery76 wrote:
Just because the log says it fixes ship capture, past experience shows the fixes don't always fix.

IIRC

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Self Improvement

Submitted by bugwar on Sun, 2006-11-19 12:52.

My bad. Wrong location.

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Mod Designer

Publishers

Submitted by Quantum on Sun, 2006-11-19 16:19.

EA is even worse, they never make any patches, and they fire all the employees just before a game is released.

Still need to add Area of effect weapons to the game.

"Genius is Simplicity" chris connors
"To win without fighting is best" sun tsu
those who think they know everything are annoying to those of us who do

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3 bugs in 1.13

Submitted by hammersinger4 on Sun, 2006-11-19 18:35.

I erased my install of SEV then reinstalled from the disk then patched to 1.13. I have noticed the following bugs:
1. The unhappiness bug still is in in effect. I re-corrected the script as Captain Kwok had advised and it seems to be working fine. I see that it will be patched in the latest (1.16) patch.
2. The "resource magic" bug is still in effect if less striking. After thirty or forty turns allofasudden my radioactives drop to zero despit my frantic creation of new refinery installations. After ten or so turns suddently the reserves are again being credited. Allofasudden now my Minerals and Organics are depleting despite voluminous excess inputs. The result of a zero in one of these materials boxes is that production grinds to a halt.
3. The last game ended sixty or so turns in with a screen announcing "All Human Players Have Been Eliminated From the Galaxy." I was the human player. Thing is, I was winning and was the dominant player in all ways. Suddenly all my twenty-something planets are vacant! There was no indication that one of my rivals had done anything to me.
Has anyone else reported these last two bugs? Is the last one a bug at all or was I zotzed by God or something?

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devnullicus's picture
Mod Designer

EA is even worse...

Submitted by devnullicus on Sun, 2006-11-19 20:00.

Quantum wrote:
EA is even worse, they never make any patches, and they fire all the employees just before a game is released.

Obviously, as someone who speaks with such confidence about this, you must know all about this. I guess after working for EA and releasing 2 games, I should expect to be fired any time now, huh?

As for no patches, I would post links to many many sites with patches for many games, but honestly, it seems like it would be a wasted effort. It's pointless to argue with those whose minds are already made up.

Besides, I'm not here to say what a great company EA is to work for and how much I love it. I'm here to play SE V, which I also love.

--
You have reached an imaginary number. Please rotate your phone 90 degrees and try again.

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EA doesn't fire their

Submitted by Fishman on Sun, 2006-11-19 20:25.

EA doesn't fire their employees, their employees quit because they're a bunch of whiny wussies who do shoddy work and then can't take not being paid even MORE money to clean it up and not succeeding. People who write software should not be whining about their families and should do it right the FIRST time if they don't want to end up working extra time cleaning up their screwups. Why should EA have to pay them extra for their screwups?

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devnullicus's picture
Mod Designer

Amazing how many trolls pop

Submitted by devnullicus on Sun, 2006-11-19 21:43.

Amazing how many trolls pop out of the woodwork sometimes. I guess that's what I get for thinking I could have a reasonable discussion.

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greycell's picture

harsh, guys.

Submitted by greycell on Mon, 2006-11-20 04:43.

Ashbery76 wrote:
We the public had paid for a full price AAA game,and we expect it to work.The game was broke until the last patch,and then unplayable due to the A.I turns.The unprofessionalism shown by both developer and publisher is unmatched in living memory, in my view.
I was with you until "unprofessionalism."

I agree that ideally the game should not have been released in this state. That is almost always due to publisher pressure on the developer to make a deadline. It IS possible that the developer just screwed around instead, but it seems unlikely here. For one thing, the developer has been been hard at work making the game function. As well, I assume the publisher is still paying him to fix the game. There were no real patches for MOO3 because the publisher refused to finance any more work on the game.

Fishman wrote:
EA doesn't fire their employees, their employees quit because they're a bunch of whiny wussies who do shoddy work and then can't take not being paid even MORE money to clean it up and not succeeding. People who write software should not be whining about their families and should do it right the FIRST time if they don't want to end up working extra time cleaning up their screwups. Why should EA have to pay them extra for their screwups?

I don't even know where to begin here. Which development company do you work for, to speak with such authority?

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Whiny EA Employees

Submitted by Fishman on Mon, 2006-11-20 04:56.

greycell wrote:
I don't even know where to begin here. Which development company do you work for, to speak with such authority?
EA, apparently. They don't actually *PAY* me or anything, but I got to be one of those people responsible for cleaning up their screwups. Then we all got to read a little article about their employees WHINING that they weren't being paid *EXTRA* for being made to work MORE because they had, obviously, produced the broken, bug-riddled mess that we ended up having to fix ourselves. For free.

Needless to say, I was singularly unimpressed by the patheticness of their snivelling, whining about how they were being overworked and underpaid when they CLEARLY WERE NOT WORKING HARD ENOUGH, as the firsthand evidence staring me in the face showed. I suggested at one point at this was a morale issue (beatings will continue until morale improves!), and that therefore, EA should have hired a homeless beggar to post in front of the office as a reminder.

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Unole's picture

Patience? Hell I'm going go kill something!

Submitted by Unole on Mon, 2006-11-20 09:37.

How about a little patience, guys? This is a huge game and has to be moddable by other people. So the basic engine has to be nearly flawless because there are people like me who like to tinker around and don't know what the hell they're doing. SE:IV wasn't built in a day and had problems in the early versions. What's the latest version? 1.94 Deluxe? And IIRC, several of those came out quickly and then they started being spaced farther out once the worst things were fixed. Yes, I've experienced all the problems everyone is talking about. I've seen 24 hour "Processing after all players". I've had to kill it with task manager. (World's worst virus = Windoze XP) And I fully expect more updates are coming. None of this is a show stoppper for me because SE:IV became a great game and I expect MM to make this a great game. also. Now if I could just convince my boss that I HAVE to play online everyday and the yard really doesn't need mowing all that badly. Eye-wink

Death, destruction, mayhem and confusion. Another perfect day.

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Don't Feed The Trolls

Submitted by jacob4408 on Mon, 2006-11-20 09:48.

Just ignore fishman and eventually he'll go away.

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1.16 release?

Submitted by JakeCourtney on Mon, 2006-11-20 10:07.

When is the patch coming out? Today is the 20th. Do you think we will see a patch?

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Iron Giant's picture

Thank you Mr. Sunshine

Submitted by Iron Giant on Mon, 2006-11-20 10:15.

Ashbery76 wrote:
We the public had paid for a full price AAA game,and we expect it to work.The game was broke until the last patch,and then unplayable due to the A.I turns.The unprofessionalism shown by both developer and publisher is unmatched in living memory, in my view.

Oh good gravy. I take it you never played Moo3? I've played games with less bugs, and I've played games that were release with bugs and never patched. You've never seen worse support for a game than SE5? Really?

Ashbery76 wrote:
Just because the log says it fixes ship capture, past experience shows the fixes don't always fix.

Well you're just a little ray of sunshine arent you?

I'm giving you a kitten to brighten up your day:

http://www.cute-kittens.com/orangekitten2.jpg

Hug the kitten. You know you want to.

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Rilbur's picture

Patience is a Virtue

Submitted by Rilbur on Mon, 2006-11-20 10:18.

Go make a mod, make a buck by staying late at work, have a beer, find a G/F, whatever, and just be patient 'cause the patch will be out soon enough Laughing out loud

_______________________
There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Wait for the office to open

Submitted by Fishman on Mon, 2006-11-20 10:26.

JakeCourtney wrote:
When is the patch coming out? Today is the 20th. Do you think we will see a patch?
I think it would be reasonable to expect that they would at least have to get to the office first. And have time to do something with it. So...no, I don't think it's gonna happen right now. Maaaybe later today. Maaaaaaybe. But nothing is ever done on time and within budget, it's one of the laws of the universe.

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Hmm... I have to go to work

Submitted by JakeCourtney on Mon, 2006-11-20 10:33.

Hmm... I have to go to work anyway I guess.

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Seriously?

Submitted by Gusset on Mon, 2006-11-20 11:32.

Fishman wrote:
greycell wrote:
I don't even know where to begin here. Which development company do you work for, to speak with such authority?
EA, apparently. They don't actually *PAY* me or anything, but I got to be one of those people responsible for cleaning up their screwups. Then we all got to read a little article about their employees WHINING that they weren't being paid *EXTRA* for being made to work MORE because they had, obviously, produced the broken, bug-riddled mess that we ended up having to fix ourselves. For free.

Needless to say, I was singularly unimpressed by the patheticness of their snivelling, whining about how they were being overworked and underpaid when they CLEARLY WERE NOT WORKING HARD ENOUGH, as the firsthand evidence staring me in the face showed. I suggested at one point at this was a morale issue (beatings will continue until morale improves!), and that therefore, EA should have hired a homeless beggar to post in front of the office as a reminder.

It's kinda sad that you actually seem to believe every word you've typed. At first I thought you were merely being sarcastic, but this being your second post saying basically the same thing, I guess you're serious.

Just so I clearly understand you, are you saying that when a product is released that has issues, it's clearly the fault of the people actually doing the ground-level development work? It can't be poor decision making by management/marketing/sales, it can't have to do with unrealistic schedule commitments, it can't have to do with the inherent difficulties of developing complex systems, inadequate resources, or anything else? And when issues do come up, the development personnel should work 80 hour work weeks, unpaid and on their own time, to fix it (families be damned, they don't matter), rather than be paid while they continue with post-release work? Because obviously if the product has issues, it can only be due to ineptness on the part of the designers? It certainly could not be the responsibility of company leadership (planning, listening to dev personnel about resources, scheduling, shifting focus, etc.)?

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Seriously.

Submitted by Fishman on Mon, 2006-11-20 11:38.

Gusset wrote:
Just so I clearly understand you, are you saying that when a product is released that has issues, it's clearly the fault of the people actually doing the ground-level development work?
Yes.

Gusset wrote:
It can't be poor decision making by management/marketing/sales, it can't have to do with unrealistic schedule commitments, it can't have to do with the inherent difficulties of developing complex systems, inadequate resources, or anything else?
Who says it wasn't? Personally, most of them should be committing ritual suicide to preserve their honor, but let's face it, honor is dead.

Gusset wrote:
And when issues do come up, the development personnel should work 80 hour work weeks, unpaid and on their own time, to fix it (families be damned, they don't matter), rather than be paid while they continue with post-release work?
They should be working those extra 40 hours without extra pay to catch up on what they should have fixed in the beginning, had they not been creating silly flash games about their colleagues shooting each other with rubber-band-guns for entertainment, yes.

Gusset wrote:
Because obviously if the product has issues, it can only be due to ineptness on the part of the designers? It certainly could not be the responsibility of company leadership (planning, listening to dev personnel about resources, scheduling, shifting focus, etc.)?
They're all responsible. The designers should work to fix it, which they can do. The leadership should commit ritual suicide to atone for the dishonor, which they don't do because they're gutless, honorless cowards, and this is why I have no respect for them at all.

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Please don't feed the trolls

Submitted by jacob4408 on Mon, 2006-11-20 11:48.

Like any fungus, they just grow larger.

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Look on the Bright Side

Submitted by Omnius on Mon, 2006-11-20 11:49.

Fishman,
A little harsh on game developers/workers aren't we? Look at the bright side, they are making computer games instead of planes, trains and automobiles! The real blame goes to Greedy Gates and his worthless guarantee which is the standard for the software industry. Back a few decades ago Detroit made autos the same way with worthless guarantees and finally our lawmakers passed the "Lemon Law". That and the fact that the Japanese and Germans (didn't we defeat both in WW2?) were putting out cheap dependable cars made Detroit clean it's act up for a while. What's really needed is a "Lemon Law" for software and the abolishment of Greedy Gates's worthless guarantee. As long as computer game makers can hide behind the worthless guarantee we will always have to put up with half-baked goods getting released. I usually wait until games are out for a year or more before buying just to ensure I get a fairly complete product but I broke with tradition with SE5.
Omnius

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Zeta Leonis's picture

This game is great, is one

Submitted by Zeta Leonis on Mon, 2006-11-20 11:50.

This game is great, is one of the best games ever, and top 3 of the 4x genre. It will be bug free eventually. Patience is a virtue?, yes!... and when you really want something it's worth the waiting, no matter what.
Btw sorry for my bad english, i learn it watching television, so is very *very* bad.

"The're two important things in life: one is sex the other, i don't remember
Woody Allen"

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Harsh? Not really.

Submitted by Fishman on Mon, 2006-11-20 11:55.

Omnius wrote:
Fishman, A little harsh on game developers/workers aren't we?
No. At one point I was generous and tolerant with them, insofar as I'm really generous, until I wound up trying to do their jobs for them. At that point my level of respect for them went down the terlet. This could happen to you, someday.

Omnius wrote:
Look at the bright side, they are making computer games instead of planes, trains and automobiles! The real blame goes to Greedy Gates and his worthless guarantee which is the standard for the software industry. Back a few decades ago Detroit made autos the same way with worthless guarantees and finally our lawmakers passed the "Lemon Law".
If car manufacturers made cars the same way computer manufacturers made computers, a car today would travel at Mach 3, get 3000 miles to the gallon, and crash in a flaming heap on the interstate 5 minutes after leaving the dealership.

Zeta Leonis wrote:
This game is great, is one of the best games ever, and top 3 of the 4x genre. It will be bug free eventually. Patience is a virtue?, yes!... and when you really want something it's worth the waiting, no matter what.
I am already slightly more forgiving of SEV than I am with EA. SEV, after all, isn't made with a multi-million dollar budget, and at least they're trying to clean up their act.

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1.17 is released Download it!

Submitted by JakeCourtney on Mon, 2006-11-20 12:10.

1.17 is out!!! download it now!

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See, I told you that you

Submitted by Fishman on Mon, 2006-11-20 12:11.

See, I told you that you just had to wait for them to get to the office.

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I've Figured It Out Long Ago

Submitted by Omnius on Mon, 2006-11-20 12:20.

Fishman wrote:
No. At one point I was generous and tolerant with them, insofar as I'm really generous, until I wound up trying to do their jobs for them. At that point my level of respect for them went down the terlet. This could happen to you, someday.

Fishman,
I've already figured out the modus operandi of this industry and that is that it doesn't matter if you puke out a crappy game to begin with since the worthless guarantee guarantees only that we can't have legal recourse, ie no refunds. It's the Ferengi way of doing business, once you have the customer's money never give it back. I've been playing these games from the advent of computer games and personal computers and I've seen how the internet has also made them puke out half-baked goods because now they can offer patches easily and cheaply. Used to be that they'd have to mail out patches on floppies so they were much better at initial quality.

My normal policy is to have patience and wait for a game to mature through patches atleast a year or more. I broke with that policy with that game so I understand that I have to pay with my impatience with patience waiting for the patches to fix the game up to snuff. Not a problem since I have other things to keep me amused while I wait.
Omnius

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Ashbery76's picture
Mod Designer

You could actually play

Submitted by Ashbery76 on Mon, 2006-11-20 12:45.

You could actually play whole games of MOO3 when it was released,it was stable.

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Iron Giant's picture

But, the kitten...

Submitted by Iron Giant on Mon, 2006-11-20 13:52.

Ashbery76 wrote:
You could actually play whole games of MOO3 when it was released,it was stable.

So you believe the publisher and developers who brought us MOO3 are more professional than Malfador and Strategy First? Seriously?

Did you hug the kitten? If you still think MOO3 was handled better than SEV, I still think you need to hug a kitten. Here's another one:

http://members.home.nl/catteryladylike/images/kittens/lady/kitten%20108_0840.jpg

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MOO3

Submitted by tsotha on Sun, 2006-11-26 16:25.

Quote:
You could actually play whole games of MOO3 when it was released,it was stable.

Sure MOO3 was stable when it was released, but that didn't make it playable. Somehow they managed to remove all the fun parts of MOO2 and added a bunch of bookkeeping. As someone remarked at the time, they should have named it "Space Spreadsheets". Probably the only game of this type I ever purchased with a fun/frustration ratio of zero.

I purchased SEV through Steam (whoever arranged that should be promoted) a week or so ago and I'm fairly happy with it. I've had a little trouble with I tried to manage battles by hand, but so far nothing earth shattering. On the other hand, I wouldn't run it without the autosave every turn (that should be the default, by the way).

I will say the supplies system adds some complexity without adding to the fun. It should probably be removed, but failing that the supply situation of your fleets should be more clear - it's not obvious at all when you're going into battle without ammo.

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Rilbur's picture

Steam comes from my ears

Submitted by Rilbur on Mon, 2006-11-27 00:32.

tsotha wrote:
I purchased SEV through Steam (whoever arranged that should be promoted)

You mean shot, right? Direct2Drive is OK... steam SUXXORS
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