Stack building ignores One Space Yard rule |

| Project: | Space Empires V |
| Version: | 1.13 |
| Component: | Code |
| Category: | bug |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | active |
Description
On any planet, building more than one Space Yard with a single command (build X Space Yards) will produce each space yard, ignoring the hard-coded maximum. I have not tested this with limited quantity facilities that weren't hard-coded this way.
The space yard effects stack, causing a major imbalancing.
Orbital stations
Submitted by evilginger on Thu, 2006-11-16 12:34.
Even with a limit of one per planet there is nothing to stop you building any number of orbital stations not to mention that the TL10+ ship yards needed to get the orbital tech on over all production.
Then there is the resuply bases and cargo to resuply and replenish ships supplies of fighters drones and satellites




Stacked is good...
Several people have stated it, and I'm echoing it. I feel the real issue is that there is a hard coded limit to the number of space yards. Many of us would prefer to have no limit, while having each individual space yard's construction speed reduced. This way, construction yard planets can have multiple space yards, making them devoted to being construction yards.