Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 7 users and 161 guests online.

Online users

  • rditto48801
  • GambitUK
  • battlespud
  • Firzen_Zero
  • Randallw
  • Santiago
  • camulus

Languages

  • English English
  • French French

Browse archives

« August 2008  
Mo Tu We Th Fr Sa Su
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
Home » news » forums » Space Empires V » Space Empires V General

Feature request and/or assistance please

Submitted by Mendel the Indi... on Wed, 2006-11-15 16:04. Space Empires V General

I've noticed that there isn't an option to display the system name in the custom ship list. All I can do is display the 'Coordinates', but for the most part, I don't relate to (-9, 5). I'd like to know the current system where the ship is.

I'd like to see the following information in a custom layout.

Ship Picture
Ship Name
Location (System)
Orders

Thanks

‹ Any ETA on the next patch? Clearing Way Points...how? ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Addendum

Submitted by Mendel the Indi... on Wed, 2006-11-15 16:18.

While I'm thinking about custom layouts, it would be nice to be able to have some new options.

For ships:
Supply Level -- a colored icon. Green indicated supply is sufficient. Yellow indicates that the ship has enough supply (+20%) to return to the nearest supply depot. Red indicates that the ship does not have enough supplies to return to a supply depot.

For planets and colonies and build queues:
Facility Space available -- a numerical display. A single column that contains the value = colony.MaxFacilities - colony.CurFacilities. This could quickly identify colonies that have not been 'filled' up.

Cargo Space available -- a numerical display. Same as the above, but with colony.MaxCargo - colony.CurCargo.

Mendel
Logic, my dear, merely enables one to be wrong with great authority

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Very disappointed
  • Babylon 5 Wars SEV Mod Update
  • Space Empires V 1.74
  • Babylon 5 Space Empires V mod?
  • SE5 Interface Issues v1.74

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Determining system types in script?
  • How good is the AI with Balance mod?
  • IRM v 0.7c released!
  • BM 1.14 / SEV 1.71 - Crash when clicking Comparisons
  • LFG
(c) Strategy First, Inc. All rights reserved.